mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-02 02:52:39 +01:00
bd7f856424
EXI memcard code now doesn't know specifics of how data is flushed to whatever backing storage is used. GC raw memcard now flushes every 15 seconds if dirty, and on memcard destruction. GCI folder now flushes only on memcard destruction.
634 lines
15 KiB
C++
634 lines
15 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <mutex>
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#include <thread>
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#include <lzo/lzo1x.h>
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#include "Common/Common.h"
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#include "Common/Event.h"
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/Movie.h"
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#include "Core/State.h"
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#include "Core/HW/CPU.h"
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#include "Core/HW/DSP.h"
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#include "Core/HW/HW.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/PowerPC/JitCommon/JitBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace State
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{
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#if defined(__LZO_STRICT_16BIT)
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static const u32 IN_LEN = 8 * 1024u;
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#elif defined(LZO_ARCH_I086) && !defined(LZO_HAVE_MM_HUGE_ARRAY)
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static const u32 IN_LEN = 60 * 1024u;
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#else
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static const u32 IN_LEN = 128 * 1024u;
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#endif
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static const u32 OUT_LEN = IN_LEN + (IN_LEN / 16) + 64 + 3;
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static unsigned char __LZO_MMODEL out[OUT_LEN];
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#define HEAP_ALLOC(var, size) \
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lzo_align_t __LZO_MMODEL var[((size) + (sizeof(lzo_align_t) - 1)) / sizeof(lzo_align_t)]
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static HEAP_ALLOC(wrkmem, LZO1X_1_MEM_COMPRESS);
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static std::string g_last_filename;
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static CallbackFunc g_onAfterLoadCb = nullptr;
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// Temporary undo state buffer
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static std::vector<u8> g_undo_load_buffer;
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static std::vector<u8> g_current_buffer;
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static int g_loadDepth = 0;
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static std::mutex g_cs_undo_load_buffer;
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static std::mutex g_cs_current_buffer;
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static Common::Event g_compressAndDumpStateSyncEvent;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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static const u32 STATE_VERSION = 31;
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enum
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{
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STATE_NONE = 0,
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STATE_SAVE = 1,
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STATE_LOAD = 2,
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};
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static bool g_use_compression = true;
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void EnableCompression(bool compression)
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{
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g_use_compression = compression;
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}
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static void DoState(PointerWrap &p)
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{
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u32 version = STATE_VERSION;
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{
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static const u32 COOKIE_BASE = 0xBAADBABE;
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u32 cookie = version + COOKIE_BASE;
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p.Do(cookie);
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version = cookie - COOKIE_BASE;
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}
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if (version != STATE_VERSION)
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{
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// if the version doesn't match, fail.
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// this will trigger a message like "Can't load state from other revisions"
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// we could use the version numbers to maintain some level of backward compatibility, but currently don't.
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p.SetMode(PointerWrap::MODE_MEASURE);
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return;
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}
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p.DoMarker("Version");
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// Begin with video backend, so that it gets a chance to clear it's caches and writeback modified things to RAM
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g_video_backend->DoState(p);
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p.DoMarker("video_backend");
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if (Core::g_CoreStartupParameter.bWii)
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Wiimote::DoState(p.GetPPtr(), p.GetMode());
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p.DoMarker("Wiimote");
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PowerPC::DoState(p);
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p.DoMarker("PowerPC");
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HW::DoState(p);
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p.DoMarker("HW");
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CoreTiming::DoState(p);
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p.DoMarker("CoreTiming");
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Movie::DoState(p);
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p.DoMarker("Movie");
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}
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void LoadFromBuffer(std::vector<u8>& buffer)
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{
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bool wasUnpaused = Core::PauseAndLock(true);
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u8* ptr = &buffer[0];
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PointerWrap p(&ptr, PointerWrap::MODE_READ);
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DoState(p);
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Core::PauseAndLock(false, wasUnpaused);
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}
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void SaveToBuffer(std::vector<u8>& buffer)
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{
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bool wasUnpaused = Core::PauseAndLock(true);
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u8* ptr = nullptr;
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PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
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DoState(p);
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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buffer.resize(buffer_size);
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ptr = &buffer[0];
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p.SetMode(PointerWrap::MODE_WRITE);
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DoState(p);
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Core::PauseAndLock(false, wasUnpaused);
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}
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void VerifyBuffer(std::vector<u8>& buffer)
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{
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bool wasUnpaused = Core::PauseAndLock(true);
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u8* ptr = &buffer[0];
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PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
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DoState(p);
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Core::PauseAndLock(false, wasUnpaused);
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}
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// return state number not in map
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static int GetEmptySlot(std::map<double, int> m)
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{
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for (int i = 1; i <= (int)NUM_STATES; i++)
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{
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bool found = false;
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for (auto& p : m)
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{
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if (p.second == i)
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{
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found = true;
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break;
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}
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}
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if (!found) return i;
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}
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return -1;
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}
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static std::string MakeStateFilename(int number);
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// read state timestamps
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static std::map<double, int> GetSavedStates()
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{
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StateHeader header;
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std::map<double, int> m;
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for (int i = 1; i <= (int)NUM_STATES; i++)
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{
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std::string filename = MakeStateFilename(i);
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if (File::Exists(filename))
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{
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if (ReadHeader(filename, header))
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{
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double d = Common::Timer::GetDoubleTime() - header.time;
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// increase time until unique value is obtained
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while (m.find(d) != m.end()) d += .001;
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m.insert(std::pair<double,int>(d, i));
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}
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}
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}
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return m;
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}
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struct CompressAndDumpState_args
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{
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std::vector<u8>* buffer_vector;
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std::mutex* buffer_mutex;
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std::string filename;
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bool wait;
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};
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static void CompressAndDumpState(CompressAndDumpState_args save_args)
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{
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std::lock_guard<std::mutex> lk(*save_args.buffer_mutex);
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if (!save_args.wait)
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g_compressAndDumpStateSyncEvent.Set();
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const u8* const buffer_data = &(*(save_args.buffer_vector))[0];
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const size_t buffer_size = (save_args.buffer_vector)->size();
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std::string& filename = save_args.filename;
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// For easy debugging
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Common::SetCurrentThreadName("SaveState thread");
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// Moving to last overwritten save-state
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if (File::Exists(filename))
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{
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if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
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File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"));
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if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm"))
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File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm"));
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if (!File::Rename(filename, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
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Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
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else
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File::Rename(filename + ".dtm", File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm");
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}
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if ((Movie::IsRecordingInput() || Movie::IsPlayingInput()) && !Movie::IsJustStartingRecordingInputFromSaveState())
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Movie::SaveRecording(filename + ".dtm");
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else if (!Movie::IsRecordingInput() && !Movie::IsPlayingInput())
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File::Delete(filename + ".dtm");
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File::IOFile f(filename, "wb");
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if (!f)
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{
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Core::DisplayMessage("Could not save state", 2000);
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g_compressAndDumpStateSyncEvent.Set();
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return;
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}
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// Setting up the header
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StateHeader header;
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memcpy(header.gameID, SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), 6);
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header.size = g_use_compression ? (u32)buffer_size : 0;
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header.time = Common::Timer::GetDoubleTime();
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f.WriteArray(&header, 1);
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if (header.size != 0) // non-zero header size means the state is compressed
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{
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lzo_uint i = 0;
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while (true)
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{
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lzo_uint32 cur_len = 0;
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lzo_uint out_len = 0;
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if ((i + IN_LEN) >= buffer_size)
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{
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cur_len = (lzo_uint32)(buffer_size - i);
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}
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else
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{
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cur_len = IN_LEN;
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}
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if (lzo1x_1_compress(buffer_data + i, cur_len, out, &out_len, wrkmem) != LZO_E_OK)
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PanicAlertT("Internal LZO Error - compression failed");
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// The size of the data to write is 'out_len'
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f.WriteArray((lzo_uint32*)&out_len, 1);
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f.WriteBytes(out, out_len);
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if (cur_len != IN_LEN)
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break;
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i += cur_len;
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}
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}
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else // uncompressed
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{
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f.WriteBytes(buffer_data, buffer_size);
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}
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Core::DisplayMessage(StringFromFormat("Saved State to %s", filename.c_str()), 2000);
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g_compressAndDumpStateSyncEvent.Set();
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}
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void SaveAs(const std::string& filename, bool wait)
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{
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// Pause the core while we save the state
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bool wasUnpaused = Core::PauseAndLock(true);
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// Measure the size of the buffer.
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u8 *ptr = nullptr;
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PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
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DoState(p);
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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// Then actually do the write.
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{
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std::lock_guard<std::mutex> lk(g_cs_current_buffer);
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g_current_buffer.resize(buffer_size);
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ptr = &g_current_buffer[0];
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p.SetMode(PointerWrap::MODE_WRITE);
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DoState(p);
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}
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if (p.GetMode() == PointerWrap::MODE_WRITE)
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{
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Core::DisplayMessage("Saving State...", 1000);
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CompressAndDumpState_args save_args;
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save_args.buffer_vector = &g_current_buffer;
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save_args.buffer_mutex = &g_cs_current_buffer;
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save_args.filename = filename;
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save_args.wait = wait;
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Flush();
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g_save_thread = std::thread(CompressAndDumpState, save_args);
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g_compressAndDumpStateSyncEvent.Wait();
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g_last_filename = filename;
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}
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else
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{
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// someone aborted the save by changing the mode?
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Core::DisplayMessage("Unable to Save : Internal DoState Error", 4000);
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}
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// Resume the core and disable stepping
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Core::PauseAndLock(false, wasUnpaused);
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}
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bool ReadHeader(const std::string& filename, StateHeader& header)
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{
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Flush();
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File::IOFile f(filename, "rb");
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if (!f)
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{
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Core::DisplayMessage("State not found", 2000);
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return false;
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}
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f.ReadArray(&header, 1);
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return true;
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}
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static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_data)
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{
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Flush();
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File::IOFile f(filename, "rb");
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if (!f)
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{
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Core::DisplayMessage("State not found", 2000);
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return;
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}
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StateHeader header;
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f.ReadArray(&header, 1);
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if (memcmp(SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), header.gameID, 6))
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{
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Core::DisplayMessage(StringFromFormat("State belongs to a different game (ID %.*s)",
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6, header.gameID), 2000);
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return;
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}
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std::vector<u8> buffer;
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if (header.size != 0) // non-zero size means the state is compressed
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{
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Core::DisplayMessage("Decompressing State...", 500);
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buffer.resize(header.size);
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lzo_uint i = 0;
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while (true)
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{
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lzo_uint32 cur_len = 0; // number of bytes to read
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lzo_uint new_len = 0; // number of bytes to write
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if (!f.ReadArray(&cur_len, 1))
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break;
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f.ReadBytes(out, cur_len);
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const int res = lzo1x_decompress(out, cur_len, &buffer[i], &new_len, nullptr);
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if (res != LZO_E_OK)
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{
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// This doesn't seem to happen anymore.
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PanicAlertT("Internal LZO Error - decompression failed (%d) (%li, %li) \n"
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"Try loading the state again", res, i, new_len);
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return;
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}
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i += new_len;
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}
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}
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else // uncompressed
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{
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const size_t size = (size_t)(f.GetSize() - sizeof(StateHeader));
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buffer.resize(size);
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if (!f.ReadBytes(&buffer[0], size))
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{
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PanicAlert("wtf? reading bytes: %i", (int)size);
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return;
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}
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}
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// all good
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ret_data.swap(buffer);
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}
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void LoadAs(const std::string& filename)
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{
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if (!Core::IsRunning())
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return;
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// Stop the core while we load the state
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bool wasUnpaused = Core::PauseAndLock(true);
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g_loadDepth++;
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// Save temp buffer for undo load state
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if (!Movie::IsJustStartingRecordingInputFromSaveState())
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{
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std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
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SaveToBuffer(g_undo_load_buffer);
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if (Movie::IsRecordingInput() || Movie::IsPlayingInput())
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Movie::SaveRecording(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
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else if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) +"undo.dtm"))
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File::Delete(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
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}
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bool loaded = false;
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bool loadedSuccessfully = false;
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// brackets here are so buffer gets freed ASAP
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{
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std::vector<u8> buffer;
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LoadFileStateData(filename, buffer);
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if (!buffer.empty())
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{
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u8 *ptr = &buffer[0];
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PointerWrap p(&ptr, PointerWrap::MODE_READ);
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DoState(p);
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loaded = true;
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loadedSuccessfully = (p.GetMode() == PointerWrap::MODE_READ);
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}
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}
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if (loaded)
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{
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if (loadedSuccessfully)
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{
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Core::DisplayMessage(StringFromFormat("Loaded state from %s", filename.c_str()), 2000);
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if (File::Exists(filename + ".dtm"))
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Movie::LoadInput(filename + ".dtm");
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else if (!Movie::IsJustStartingRecordingInputFromSaveState() && !Movie::IsJustStartingPlayingInputFromSaveState())
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Movie::EndPlayInput(false);
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}
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else
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{
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// failed to load
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Core::DisplayMessage("Unable to Load : Can't load state from other revisions !", 4000);
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// since we could be in an inconsistent state now (and might crash or whatever), undo.
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if (g_loadDepth < 2)
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UndoLoadState();
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}
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}
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if (g_onAfterLoadCb)
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g_onAfterLoadCb();
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g_loadDepth--;
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// resume dat core
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Core::PauseAndLock(false, wasUnpaused);
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}
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void SetOnAfterLoadCallback(CallbackFunc callback)
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{
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g_onAfterLoadCb = callback;
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}
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void VerifyAt(const std::string& filename)
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{
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bool wasUnpaused = Core::PauseAndLock(true);
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std::vector<u8> buffer;
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LoadFileStateData(filename, buffer);
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if (!buffer.empty())
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{
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u8 *ptr = &buffer[0];
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PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
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DoState(p);
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if (p.GetMode() == PointerWrap::MODE_VERIFY)
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Core::DisplayMessage(StringFromFormat("Verified state at %s", filename.c_str()), 2000);
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else
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Core::DisplayMessage("Unable to Verify : Can't verify state from other revisions !", 4000);
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}
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Core::PauseAndLock(false, wasUnpaused);
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}
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void Init()
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{
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if (lzo_init() != LZO_E_OK)
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PanicAlertT("Internal LZO Error - lzo_init() failed");
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}
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void Shutdown()
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{
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Flush();
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// swapping with an empty vector, rather than clear()ing
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// this gives a better guarantee to free the allocated memory right NOW (as opposed to, actually, never)
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{
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std::lock_guard<std::mutex> lk(g_cs_current_buffer);
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std::vector<u8>().swap(g_current_buffer);
|
|
}
|
|
|
|
{
|
|
std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
|
|
std::vector<u8>().swap(g_undo_load_buffer);
|
|
}
|
|
}
|
|
|
|
static std::string MakeStateFilename(int number)
|
|
{
|
|
return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(),
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), number);
|
|
}
|
|
|
|
void Save(int slot, bool wait)
|
|
{
|
|
SaveAs(MakeStateFilename(slot), wait);
|
|
}
|
|
|
|
void Load(int slot)
|
|
{
|
|
LoadAs(MakeStateFilename(slot));
|
|
}
|
|
|
|
void Verify(int slot)
|
|
{
|
|
VerifyAt(MakeStateFilename(slot));
|
|
}
|
|
|
|
void LoadLastSaved(int i)
|
|
{
|
|
std::map<double, int> savedStates = GetSavedStates();
|
|
|
|
if (i > (int)savedStates.size())
|
|
Core::DisplayMessage("State doesn't exist", 2000);
|
|
else
|
|
{
|
|
std::map<double, int>::iterator it = savedStates.begin();
|
|
std::advance(it, i-1);
|
|
Load(it->second);
|
|
}
|
|
}
|
|
|
|
// must wait for state to be written because it must know if all slots are taken
|
|
void SaveFirstSaved()
|
|
{
|
|
std::map<double, int> savedStates = GetSavedStates();
|
|
|
|
// save to an empty slot
|
|
if (savedStates.size() < NUM_STATES)
|
|
Save(GetEmptySlot(savedStates), true);
|
|
// overwrite the oldest state
|
|
else
|
|
{
|
|
std::map<double, int>::iterator it = savedStates.begin();
|
|
std::advance(it, savedStates.size()-1);
|
|
Save(it->second, true);
|
|
}
|
|
}
|
|
|
|
void Flush()
|
|
{
|
|
// If already saving state, wait for it to finish
|
|
if (g_save_thread.joinable())
|
|
g_save_thread.join();
|
|
}
|
|
|
|
// Load the last state before loading the state
|
|
void UndoLoadState()
|
|
{
|
|
std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
|
|
if (!g_undo_load_buffer.empty())
|
|
{
|
|
if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm") || (!Movie::IsRecordingInput() && !Movie::IsPlayingInput()))
|
|
{
|
|
LoadFromBuffer(g_undo_load_buffer);
|
|
if (Movie::IsRecordingInput() || Movie::IsPlayingInput())
|
|
Movie::LoadInput(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
|
|
}
|
|
else
|
|
{
|
|
PanicAlert("No undo.dtm found, aborting undo load state to prevent movie desyncs");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PanicAlert("There is nothing to undo!");
|
|
}
|
|
}
|
|
|
|
// Load the state that the last save state overwritten on
|
|
void UndoSaveState()
|
|
{
|
|
LoadAs(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav");
|
|
}
|
|
|
|
} // namespace State
|