dolphin/Source/Core/VideoCommon/Src/VertexLoader.h
degasus 7a89faf13f converting the last vertices again instead of copying from buffer on buffer split
for mapping, this buffer must be write only, so we cannot copy anthing.
converting again needs more cpu, but should happen rarely
2013-02-21 11:36:10 +01:00

131 lines
3.5 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VERTEXLOADER_H
#define _VERTEXLOADER_H
// Top vertex loaders
// Metroid Prime: P I16-flt N I16-s16 T0 I16-u16 T1 i16-flt
#include <algorithm>
#include <string>
#include "Common.h"
#include "CPMemory.h"
#include "DataReader.h"
#include "NativeVertexFormat.h"
#include "x64Emitter.h"
class VertexLoaderUID
{
u32 vid[5];
size_t hash;
public:
VertexLoaderUID() {}
void InitFromCurrentState(int vtx_attr_group) {
vid[0] = g_VtxDesc.Hex & 0xFFFFFFFF;
vid[1] = g_VtxDesc.Hex >> 32;
vid[2] = g_VtxAttr[vtx_attr_group].g0.Hex & ~VAT_0_FRACBITS;
vid[3] = g_VtxAttr[vtx_attr_group].g1.Hex & ~VAT_1_FRACBITS;
vid[4] = g_VtxAttr[vtx_attr_group].g2.Hex & ~VAT_2_FRACBITS;
hash = CalculateHash();
}
bool operator < (const VertexLoaderUID &other) const {
// This is complex because of speed.
if (vid[0] < other.vid[0])
return true;
else if (vid[0] > other.vid[0])
return false;
for (int i = 1; i < 5; ++i) {
if (vid[i] < other.vid[i])
return true;
else if (vid[i] > other.vid[i])
return false;
}
return false;
}
bool operator == (const VertexLoaderUID& rh) const {
return hash == rh.hash && std::equal(vid, vid + sizeof(vid) / sizeof(vid[0]), rh.vid);
}
size_t GetHash() const {
return hash;
}
private:
size_t CalculateHash() {
size_t h = -1;
for (unsigned int i = 0; i < sizeof(vid) / sizeof(vid[0]); ++i) {
h = h * 137 + vid[i];
}
return h;
}
};
class VertexLoader : public Gen::XCodeBlock, NonCopyable
{
public:
VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
~VertexLoader();
int GetVertexSize() const {return m_VertexSize;}
void RunVertices(int vtx_attr_group, int primitive, int count);
void RunCompiledVertices(int vtx_attr_group, int primitive, int count, u8* Data);
// For debugging / profiling
void AppendToString(std::string *dest) const;
int GetNumLoadedVerts() const { return m_numLoadedVertices; }
private:
enum
{
NRM_ZERO = 0,
NRM_ONE = 1,
NRM_THREE = 3,
};
int m_VertexSize; // number of bytes of a raw GC vertex. Computed by CompileVertexTranslator.
// GC vertex format
TVtxAttr m_VtxAttr; // VAT decoded into easy format
TVtxDesc m_VtxDesc; // Not really used currently - or well it is, but could be easily avoided.
// PC vertex format
NativeVertexFormat *m_NativeFmt;
int native_stride;
// Pipeline. To be JIT compiled in the future.
TPipelineFunction m_PipelineStages[64]; // TODO - figure out real max. it's lower.
int m_numPipelineStages;
const u8 *m_compiledCode;
int m_numLoadedVertices;
void SetVAT(u32 _group0, u32 _group1, u32 _group2);
void CompileVertexTranslator();
void ConvertVertices(int count);
void WriteCall(TPipelineFunction);
void WriteGetVariable(int bits, Gen::OpArg dest, void *address);
void WriteSetVariable(int bits, void *address, Gen::OpArg dest);
};
#endif