dolphin/Source/Core/Core/TitleDatabase.h
JosJuice 85e94cc510 Don't store custom names from TitleDatabase in GameFileCache
This saves us from having to update the GameFileCache when the
TitleDatabase changes (for instance when the user changes language).
2018-06-04 07:45:22 +02:00

42 lines
1.1 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <unordered_map>
#include "Common/CommonTypes.h"
namespace Core
{
// Reader for title database files.
class TitleDatabase final
{
public:
TitleDatabase();
~TitleDatabase();
enum class TitleType
{
Channel,
Other,
};
// Get a user friendly title name for a game ID.
// This falls back to returning an empty string if none could be found.
const std::string& GetTitleName(const std::string& game_id, TitleType = TitleType::Other) const;
// Same as above, but takes a title ID instead of a game ID, and can only find names of channels.
const std::string& GetChannelName(u64 title_id) const;
// Get a description for a game ID (title name if available + game ID).
std::string Describe(const std::string& game_id, TitleType = TitleType::Other) const;
private:
std::unordered_map<std::string, std::string> m_wii_title_map;
std::unordered_map<std::string, std::string> m_gc_title_map;
};
} // namespace Core