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85e94cc510
This saves us from having to update the GameFileCache when the TitleDatabase changes (for instance when the user changes language).
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <unordered_map>
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#include "Common/CommonTypes.h"
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namespace Core
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{
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// Reader for title database files.
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class TitleDatabase final
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{
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public:
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TitleDatabase();
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~TitleDatabase();
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enum class TitleType
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{
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Channel,
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Other,
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};
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// Get a user friendly title name for a game ID.
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// This falls back to returning an empty string if none could be found.
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const std::string& GetTitleName(const std::string& game_id, TitleType = TitleType::Other) const;
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// Same as above, but takes a title ID instead of a game ID, and can only find names of channels.
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const std::string& GetChannelName(u64 title_id) const;
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// Get a description for a game ID (title name if available + game ID).
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std::string Describe(const std::string& game_id, TitleType = TitleType::Other) const;
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private:
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std::unordered_map<std::string, std::string> m_wii_title_map;
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std::unordered_map<std::string, std::string> m_gc_title_map;
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};
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} // namespace Core
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