Léo Lam 4d776ffa8f IOS/ES: Keep track of the active title properly
This changes ES to keep track of the active title properly,
just like IOS:

* It is NOT changed on resource manager open/close.
* It is reset on IOS reload.
* It is changed by ES_DIVerify and ES_Launch.

IOS stores the active title in a structure like this:

    struct ESTitleContext
    {
      Ticket* ticket;
      TMD* tmd;
      u32 active;
    };

With this commit, we also do keep the Ticket and TMD around. This
makes some of the DI ioctlvs (which return data about the current
active title) trivial to implement in the future.

This fixes the System Menu not being able to see update partitions
and also allows us to change Dolphin's active game info in the future.
2017-03-02 20:28:01 +01:00

93 lines
3.1 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstring>
#include <map>
#include <string>
#include <vector>
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
#include "Core/IOS/ES/Formats.h"
#include "DiscIO/Enums.h"
namespace DiscIO
{
enum class BlobType;
class IVolume
{
public:
IVolume() {}
virtual ~IVolume() {}
// decrypt parameter must be false if not reading a Wii disc
virtual bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const = 0;
template <typename T>
bool ReadSwapped(u64 offset, T* buffer, bool decrypt) const
{
T temp;
if (!Read(offset, sizeof(T), reinterpret_cast<u8*>(&temp), decrypt))
return false;
*buffer = Common::FromBigEndian(temp);
return true;
}
virtual bool GetTitleID(u64*) const { return false; }
virtual IOS::ES::TicketReader GetTicket() const { return {}; }
virtual IOS::ES::TMDReader GetTMD() const { return {}; }
virtual u64 PartitionOffsetToRawOffset(u64 offset) const { return offset; }
virtual std::string GetGameID() const = 0;
virtual std::string GetMakerID() const = 0;
virtual u16 GetRevision() const = 0;
virtual std::string GetInternalName() const = 0;
virtual std::map<Language, std::string> GetShortNames() const { return {{}}; }
virtual std::map<Language, std::string> GetLongNames() const { return {{}}; }
virtual std::map<Language, std::string> GetShortMakers() const { return {{}}; }
virtual std::map<Language, std::string> GetLongMakers() const { return {{}}; }
virtual std::map<Language, std::string> GetDescriptions() const { return {{}}; }
virtual std::vector<u32> GetBanner(int* width, int* height) const = 0;
virtual u64 GetFSTSize() const = 0;
virtual std::string GetApploaderDate() const = 0;
// 0 is the first disc, 1 is the second disc
virtual u8 GetDiscNumber() const { return 0; }
virtual Platform GetVolumeType() const = 0;
virtual bool SupportsIntegrityCheck() const { return false; }
virtual bool CheckIntegrity() const { return false; }
virtual bool ChangePartition(u64 offset) { return false; }
virtual Region GetRegion() const = 0;
virtual Country GetCountry() const = 0;
virtual BlobType GetBlobType() const = 0;
// Size of virtual disc (not always accurate)
virtual u64 GetSize() const = 0;
// Size on disc (compressed size)
virtual u64 GetRawSize() const = 0;
static std::vector<u32> GetWiiBanner(int* width, int* height, u64 title_id);
protected:
template <u32 N>
std::string DecodeString(const char (&data)[N]) const
{
// strnlen to trim NULLs
std::string string(data, strnlen(data, sizeof(data)));
if (GetRegion() == Region::NTSC_J)
return SHIFTJISToUTF8(string);
else
return CP1252ToUTF8(string);
}
static std::map<Language, std::string> ReadWiiNames(const std::vector<u8>& data);
static const size_t NUMBER_OF_LANGUAGES = 10;
static const size_t NAME_STRING_LENGTH = 42;
static const size_t NAME_BYTES_LENGTH = NAME_STRING_LENGTH * sizeof(u16);
static const size_t NAMES_TOTAL_BYTES = NAME_BYTES_LENGTH * NUMBER_OF_LANGUAGES;
};
} // namespace