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![JosJuice](/assets/img/avatar_default.png)
The previous implementation of Force25BitPrecision was essentially a translation of the x86-64 implementation. It worked, but we can make a more efficient implementation by using an AArch64 instruction I don't believe x86-64 has an equivalent of: URSHR. The latency is the same as before, but the instruction count and register count are both reduced.