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6e774f1b64
This is good hygiene, and also happens to be required to build Dolphin using Clang modules. (Under this setup, each header file becomes a module, and each #include is automatically translated to a module import. Recursive includes still leak through (by default), but modules are compiled independently, and can't depend on defines or types having previously been set up. The main reason to retrofit it onto Dolphin is compilation performance - no more textual includes whatsoever, rather than putting a few blessed common headers into a PCH. Unfortunately, I found multiple Clang bugs while trying to build Dolphin this way, so it's not ready yet, but I can start with this prerequisite.)
27 lines
695 B
C++
27 lines
695 B
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "Common/CommonTypes.h"
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// The user of the DSPCore library must supply a few functions so that the
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// emulation core can access the environment it runs in. If the emulation
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// core isn't used, for example in an asm/disasm tool, then most of these
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// can be stubbed out.
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namespace DSPHost
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{
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u8 ReadHostMemory(u32 addr);
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void WriteHostMemory(u8 value, u32 addr);
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void OSD_AddMessage(const std::string& str, u32 ms);
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bool OnThread();
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bool IsWiiHost();
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void InterruptRequest();
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void CodeLoaded(const u8 *ptr, int size);
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void UpdateDebugger();
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}
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