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61 lines
3.2 KiB
C++
61 lines
3.2 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Core/Config/NetplaySettings.h"
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#include "Common/Config/Config.h"
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namespace Config
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{
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static constexpr u16 DEFAULT_LISTEN_PORT = 2626;
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// Configuration Information
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// Main.NetPlay
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const Info<std::string> NETPLAY_TRAVERSAL_SERVER{{System::Main, "NetPlay", "TraversalServer"},
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"stun.dolphin-emu.org"};
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const Info<u16> NETPLAY_TRAVERSAL_PORT{{System::Main, "NetPlay", "TraversalPort"}, 6262};
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const Info<std::string> NETPLAY_TRAVERSAL_CHOICE{{System::Main, "NetPlay", "TraversalChoice"},
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"direct"};
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const Info<std::string> NETPLAY_INDEX_URL{{System::Main, "NetPlay", "IndexServer"},
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"https://lobby.dolphin-emu.org"};
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const Info<bool> NETPLAY_USE_INDEX{{System::Main, "NetPlay", "UseIndex"}, false};
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const Info<std::string> NETPLAY_INDEX_NAME{{System::Main, "NetPlay", "IndexName"}, ""};
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const Info<std::string> NETPLAY_INDEX_REGION{{System::Main, "NetPlay", "IndexRegion"}, ""};
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const Info<std::string> NETPLAY_INDEX_PASSWORD{{System::Main, "NetPlay", "IndexPassword"}, ""};
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const Info<std::string> NETPLAY_HOST_CODE{{System::Main, "NetPlay", "HostCode"}, "00000000"};
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const Info<u16> NETPLAY_HOST_PORT{{System::Main, "NetPlay", "HostPort"}, DEFAULT_LISTEN_PORT};
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const Info<std::string> NETPLAY_ADDRESS{{System::Main, "NetPlay", "Address"}, "127.0.0.1"};
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const Info<u16> NETPLAY_CONNECT_PORT{{System::Main, "NetPlay", "ConnectPort"}, DEFAULT_LISTEN_PORT};
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const Info<u16> NETPLAY_LISTEN_PORT{{System::Main, "NetPlay", "ListenPort"}, DEFAULT_LISTEN_PORT};
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const Info<std::string> NETPLAY_NICKNAME{{System::Main, "NetPlay", "Nickname"}, "Player"};
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const Info<bool> NETPLAY_USE_UPNP{{System::Main, "NetPlay", "UseUPNP"}, false};
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const Info<bool> NETPLAY_ENABLE_QOS{{System::Main, "NetPlay", "EnableQoS"}, true};
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const Info<bool> NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT{
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{System::Main, "NetPlay", "EnableChunkedUploadLimit"}, false};
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const Info<u32> NETPLAY_CHUNKED_UPLOAD_LIMIT{{System::Main, "NetPlay", "ChunkedUploadLimit"}, 3000};
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const Info<u32> NETPLAY_BUFFER_SIZE{{System::Main, "NetPlay", "BufferSize"}, 5};
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const Info<u32> NETPLAY_CLIENT_BUFFER_SIZE{{System::Main, "NetPlay", "BufferSizeClient"}, 1};
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const Info<bool> NETPLAY_SAVEDATA_LOAD{{System::Main, "NetPlay", "SyncSaves"}, true};
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const Info<bool> NETPLAY_SAVEDATA_WRITE{{System::Main, "NetPlay", "WriteSaveData"}, true};
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const Info<bool> NETPLAY_SAVEDATA_SYNC_ALL_WII{{System::Main, "NetPlay", "SyncAllWiiSaves"}, false};
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const Info<bool> NETPLAY_SYNC_CODES{{System::Main, "NetPlay", "SyncCodes"}, true};
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const Info<bool> NETPLAY_RECORD_INPUTS{{System::Main, "NetPlay", "RecordInputs"}, false};
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const Info<bool> NETPLAY_STRICT_SETTINGS_SYNC{{System::Main, "NetPlay", "StrictSettingsSync"},
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false};
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const Info<std::string> NETPLAY_NETWORK_MODE{{System::Main, "NetPlay", "NetworkMode"},
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"fixeddelay"};
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const Info<bool> NETPLAY_GOLF_MODE_OVERLAY{{System::Main, "NetPlay", "GolfModeOverlay"}, true};
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const Info<bool> NETPLAY_HIDE_REMOTE_GBAS{{System::Main, "NetPlay", "HideRemoteGBAs"}, false};
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} // namespace Config
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