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The first call to GXCopyDisp() corrupts game data, but on real hardware it isn't observed thanks to the data cache. Skipping the call works too, preventing a crash on boot. This patch is enabled by default.
10 lines
282 B
INI
10 lines
282 B
INI
# SAOEVZ - Monster High: Ghoul Spirit
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[OnFrame]
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# The first call to GXCopyDisp() corrupts game data, but on real hardware
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# it isn't observed thanks to the data cache. Skipping the call works too.
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$Fix crash on boot
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0x803A64D0:dword:0x60000000
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[OnFrame_Enabled]
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$Fix crash on boot
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