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43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <string_view>
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#include "Common/CommonTypes.h"
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#include "Common/SymbolDB.h"
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namespace Core
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{
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class CPUThreadGuard;
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} // namespace Core
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// This has functionality overlapping Debugger_Symbolmap. Should merge that stuff in here later.
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class PPCSymbolDB : public Common::SymbolDB
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{
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public:
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PPCSymbolDB();
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~PPCSymbolDB() override;
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Common::Symbol* AddFunction(const Core::CPUThreadGuard& guard, u32 start_addr) override;
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void AddKnownSymbol(const Core::CPUThreadGuard& guard, u32 startAddr, u32 size,
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const std::string& name, const std::string& object_name,
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Common::Symbol::Type type = Common::Symbol::Type::Function);
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Common::Symbol* GetSymbolFromAddr(u32 addr) override;
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std::string_view GetDescription(u32 addr);
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void FillInCallers();
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bool LoadMap(const Core::CPUThreadGuard& guard, const std::string& filename, bool bad = false);
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bool SaveSymbolMap(const std::string& filename) const;
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bool SaveCodeMap(const Core::CPUThreadGuard& guard, const std::string& filename) const;
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void PrintCalls(u32 funcAddr) const;
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void PrintCallers(u32 funcAddr) const;
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void LogFunctionCall(u32 addr);
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};
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