Files
dolphin/Source/Core/Core/PowerPC/PPCSymbolDB.h
2024-11-11 12:36:53 -05:00

43 lines
1.3 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <string_view>
#include "Common/CommonTypes.h"
#include "Common/SymbolDB.h"
namespace Core
{
class CPUThreadGuard;
} // namespace Core
// This has functionality overlapping Debugger_Symbolmap. Should merge that stuff in here later.
class PPCSymbolDB : public Common::SymbolDB
{
public:
PPCSymbolDB();
~PPCSymbolDB() override;
Common::Symbol* AddFunction(const Core::CPUThreadGuard& guard, u32 start_addr) override;
void AddKnownSymbol(const Core::CPUThreadGuard& guard, u32 startAddr, u32 size,
const std::string& name, const std::string& object_name,
Common::Symbol::Type type = Common::Symbol::Type::Function);
Common::Symbol* GetSymbolFromAddr(u32 addr) override;
std::string_view GetDescription(u32 addr);
void FillInCallers();
bool LoadMap(const Core::CPUThreadGuard& guard, const std::string& filename, bool bad = false);
bool SaveSymbolMap(const std::string& filename) const;
bool SaveCodeMap(const Core::CPUThreadGuard& guard, const std::string& filename) const;
void PrintCalls(u32 funcAddr) const;
void PrintCallers(u32 funcAddr) const;
void LogFunctionCall(u32 addr);
};