Stenzek 517a977444 ShaderCache: Fix several issues in background shader compiling
- In D3D, shaders could be compiled on the main thread, blocking
startup.
- Reduced the latency between a pipeline being requested and used in all
backends in hybrid ubershader mode, when no shader stages were present.
- Fixed a case where async compilation could cause the same UID to be
appended multiple times to the UID cache.
- Fix incorrect number of threads being used when immediately compile
shaders was enabled.
2018-03-15 01:50:47 +10:00
..
2017-09-13 17:38:23 +02:00
2017-06-03 18:20:41 -07:00
2017-06-27 00:06:14 -07:00
2017-09-27 16:06:15 -07:00