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iwubcode
0e8f8ea930
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00
..
ActionReplay
Clean Up
2015-01-24 17:10:21 -06:00
DSP
docs/DSP: Trivial adjustment to BLOOP{,I} sub-operation order
2022-09-30 11:07:41 +00:00
WiiMote
an attempt to move docs to trunk. god tortoisesvn was an ass to do this with tortoisesvn and google code (core pdf was refused multiple times) NOTE: docs/WiiMote/Core V2.1 + EDR.pdf is still missing deu to googlecode hating me
2009-06-18 16:07:45 +00:00
autoupdate_overview.md
Updater: Add code documentation Markdown file
2021-04-13 15:37:31 -07:00
codehandler.ld
Clean up codehandler a little; stash msr on stack to preserve
2018-02-03 13:07:25 +08:00
codehandler.s
fixed 'Load into Gecko Register' codetype
2019-05-13 21:48:40 -07:00
CustomPipelineGraphicsMod.md
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00
DynamicInputTextures.md
InputCommon: Introducing the "Dynamic Input Texture". Configuration links an emulated input action to an image based on what host key is defined for that emulated input. Specific regions are called out in configuration that mark where to replace an input button with a host key image.
2020-10-03 17:10:35 -05:00
game-mod-descriptor.json
Core: Add a Maker field for GameModDescriptors.
2022-01-02 06:06:53 +01:00
gc-font-tool.cpp
Fix improper naming
2021-11-24 17:04:30 +01:00
ResourcePacks.md
docs: Add ResourcePacks.md
2019-02-11 11:11:50 +01:00
WiaAndRvz.md
docs: Fix incorrect reference to wia_exception_t
2021-08-26 11:24:56 +02:00