dolphin/Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp
JosJuice 40571cf13c DolphinQt: Add GBA TAS input window
When emulated GBAs were added to Dolphin, it was possible to control them
using the GC TAS input window. (Z was mapped to Select.) Unaware of this,
I broke the functionality in b296248.

To make it possible to control emulated GBAs using TAS input again,
I'm adding a proper TAS input window for GBAs, with a real Select button
and no analog controls.
2022-11-21 19:16:30 +01:00

87 lines
3.0 KiB
C++

// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/TAS/GBATASInputWindow.h"
#include <QCheckBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QSpacerItem>
#include <QSpinBox>
#include <QVBoxLayout>
#include "Common/CommonTypes.h"
#include "Core/HW/GBAPad.h"
#include "Core/HW/GBAPadEmu.h"
#include "DolphinQt/TAS/TASCheckBox.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/InputConfig.h"
GBATASInputWindow::GBATASInputWindow(QWidget* parent, int controller_id)
: TASInputWindow(parent), m_controller_id(controller_id)
{
setWindowTitle(tr("GBA TAS Input %1").arg(controller_id + 1));
m_b_button =
CreateButton(QStringLiteral("&B"), GBAPad::BUTTONS_GROUP, GBAPad::B_BUTTON, &m_overrider);
m_a_button =
CreateButton(QStringLiteral("&A"), GBAPad::BUTTONS_GROUP, GBAPad::A_BUTTON, &m_overrider);
m_l_button =
CreateButton(QStringLiteral("&L"), GBAPad::BUTTONS_GROUP, GBAPad::L_BUTTON, &m_overrider);
m_r_button =
CreateButton(QStringLiteral("&R"), GBAPad::BUTTONS_GROUP, GBAPad::R_BUTTON, &m_overrider);
m_select_button = CreateButton(QStringLiteral("SELE&CT"), GBAPad::BUTTONS_GROUP,
GBAPad::SELECT_BUTTON, &m_overrider);
m_start_button = m_start_button = CreateButton(QStringLiteral("&START"), GBAPad::BUTTONS_GROUP,
GBAPad::START_BUTTON, &m_overrider);
m_left_button =
CreateButton(QStringLiteral("L&eft"), GBAPad::DPAD_GROUP, DIRECTION_LEFT, &m_overrider);
m_up_button = CreateButton(QStringLiteral("&Up"), GBAPad::DPAD_GROUP, DIRECTION_UP, &m_overrider);
m_down_button =
CreateButton(QStringLiteral("&Down"), GBAPad::DPAD_GROUP, DIRECTION_DOWN, &m_overrider);
m_right_button =
CreateButton(QStringLiteral("R&ight"), GBAPad::DPAD_GROUP, DIRECTION_RIGHT, &m_overrider);
auto* buttons_layout = new QGridLayout;
buttons_layout->addWidget(m_left_button, 0, 0);
buttons_layout->addWidget(m_up_button, 0, 1);
buttons_layout->addWidget(m_down_button, 0, 2);
buttons_layout->addWidget(m_right_button, 0, 3);
buttons_layout->addWidget(m_l_button, 1, 0);
buttons_layout->addWidget(m_r_button, 1, 1);
buttons_layout->addWidget(m_b_button, 1, 2);
buttons_layout->addWidget(m_a_button, 1, 3);
buttons_layout->addWidget(m_select_button, 2, 0, 1, 2);
buttons_layout->addWidget(m_start_button, 2, 2, 1, 2);
buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding), 0, 4);
QGroupBox* buttons_box = new QGroupBox(tr("Buttons"));
buttons_box->setLayout(buttons_layout);
auto* layout = new QVBoxLayout;
layout->addWidget(buttons_box);
setLayout(layout);
}
void GBATASInputWindow::hideEvent(QHideEvent* event)
{
Pad::GetGBAConfig()->GetController(m_controller_id)->ClearInputOverrideFunction();
}
void GBATASInputWindow::showEvent(QShowEvent* event)
{
Pad::GetGBAConfig()
->GetController(m_controller_id)
->SetInputOverrideFunction(m_overrider.GetInputOverrideFunction());
}