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MIOS puts patch data in low MEM1 (0x1800-0x3000) for its own use. Overwriting data in this range can cause the IPL to crash when launching games that get patched by MIOS. See https://bugs.dolphin-emu.org/issues/11952 for more info. Not applying the Gecko HLE patches means that Gecko codes will not work under MIOS, but this is better than the alternative of having specific games crash.