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dolphin/Source/Core
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John Peterson 57c4620902 Emulated Wiimote: Fixed the upside down mode for roll and pitch, 360° roll and pitch is now emulated by an analog gamepad
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 16:43:35 +00:00
..
Common
Core: It seems like different settings work on different systems. So I added a Setup.h file to allow local custom compilation settings. I avoided placing this in Common.h to avoid having to rebuild many files when the settings are changed.
2009-02-10 17:41:38 +00:00
Core
stwcxd and lwarx both set CR0
2009-02-12 13:57:26 +00:00
DebuggerWX
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
2009-02-09 20:35:30 +00:00
DiscIO
a tiny fix, I found MGS:TT PAL use BNR1 format opening.bnr, so only English was filled.
2009-02-12 13:03:39 +00:00
DolphinWX
nJoy:
2009-02-11 10:30:02 +00:00
InputCommon
Emulated Wiimote: Fixed the upside down mode for roll and pitch, 360° roll and pitch is now emulated by an analog gamepad
2009-02-12 16:43:35 +00:00
VideoCommon
Committing magumagu9's work on texture decoding transferral to OGL, I added DX9 support. Speed seems to have increased but I'm not sure. See issue 581 for more info.
2009-02-12 13:54:08 +00:00
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