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175 lines
5.5 KiB
C++
175 lines
5.5 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/WiiRoot.h"
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#include <string>
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#include <vector>
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/NandPaths.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/IOS/FS/FileSystem.h"
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#include "Core/IOS/IOS.h"
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#include "Core/IOS/Uids.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "Core/SysConf.h"
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namespace Core
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{
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static std::string s_temp_wii_root;
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static void InitializeDeterministicWiiSaves()
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{
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std::string save_path =
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Common::GetTitleDataPath(SConfig::GetInstance().GetTitleID(), Common::FROM_SESSION_ROOT);
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std::string user_save_path =
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Common::GetTitleDataPath(SConfig::GetInstance().GetTitleID(), Common::FROM_CONFIGURED_ROOT);
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if (Movie::IsRecordingInput())
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{
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if (NetPlay::IsNetPlayRunning() && !SConfig::GetInstance().bCopyWiiSaveNetplay)
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{
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Movie::SetClearSave(true);
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}
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else
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{
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// TODO: Check for the actual save data
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Movie::SetClearSave(!File::Exists(user_save_path + "/banner.bin"));
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}
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}
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if ((NetPlay::IsNetPlayRunning() && SConfig::GetInstance().bCopyWiiSaveNetplay) ||
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(Movie::IsMovieActive() && !Movie::IsStartingFromClearSave()))
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{
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// Copy the current user's save to the Blank NAND
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if (File::Exists(user_save_path + "/banner.bin"))
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{
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File::CopyDir(user_save_path, save_path);
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}
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}
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}
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void InitializeWiiRoot(bool use_temporary)
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{
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if (use_temporary)
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{
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s_temp_wii_root = File::CreateTempDir();
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if (s_temp_wii_root.empty())
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{
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ERROR_LOG(IOS_FS, "Could not create temporary directory");
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return;
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}
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WARN_LOG(IOS_FS, "Using temporary directory %s for minimal Wii FS", s_temp_wii_root.c_str());
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File::SetUserPath(D_SESSION_WIIROOT_IDX, s_temp_wii_root);
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}
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else
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{
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File::SetUserPath(D_SESSION_WIIROOT_IDX, File::GetUserPath(D_WIIROOT_IDX));
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}
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}
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void ShutdownWiiRoot()
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{
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if (!s_temp_wii_root.empty())
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{
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File::DeleteDirRecursively(s_temp_wii_root);
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s_temp_wii_root.clear();
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}
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}
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/// Copy a directory from host_source_path (on the host FS) to nand_target_path on the NAND.
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///
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/// Both paths should not have trailing slashes. To specify the NAND root, use "".
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static bool CopySysmenuFilesToFS(IOS::HLE::FS::FileSystem* fs, const std::string& host_source_path,
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const std::string& nand_target_path)
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{
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const auto entries = File::ScanDirectoryTree(host_source_path, false);
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for (const File::FSTEntry& entry : entries.children)
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{
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const std::string host_path = host_source_path + '/' + entry.virtualName;
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const std::string nand_path = nand_target_path + '/' + entry.virtualName;
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constexpr IOS::HLE::FS::Mode rw_mode = IOS::HLE::FS::Mode::ReadWrite;
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if (entry.isDirectory)
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{
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fs->CreateDirectory(IOS::SYSMENU_UID, IOS::SYSMENU_GID, nand_path, 0, rw_mode, rw_mode,
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rw_mode);
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if (!CopySysmenuFilesToFS(fs, host_path, nand_path))
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return false;
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}
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else
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{
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// Do not overwrite any existing files.
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if (fs->GetMetadata(IOS::SYSMENU_UID, IOS::SYSMENU_UID, nand_path).Succeeded())
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continue;
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File::IOFile host_file{host_path, "rb"};
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std::vector<u8> file_data(host_file.GetSize());
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if (!host_file.ReadBytes(file_data.data(), file_data.size()))
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return false;
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const auto nand_file = fs->CreateAndOpenFile(IOS::SYSMENU_UID, IOS::SYSMENU_GID, nand_path,
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rw_mode, rw_mode, rw_mode);
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if (!nand_file || !nand_file->Write(file_data.data(), file_data.size()))
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return false;
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}
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}
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return true;
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}
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void InitializeWiiFileSystemContents()
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{
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const auto fs = IOS::HLE::GetIOS()->GetFS();
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// Some games (such as Mario Kart Wii) assume that NWC24 files will always be present
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// even upon the first launch as they are normally created by the system menu.
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// Because we do not require the system menu to be run, WiiConnect24 files must be copied
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// to the NAND manually.
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if (!CopySysmenuFilesToFS(fs.get(), File::GetSysDirectory() + WII_USER_DIR, ""))
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WARN_LOG(CORE, "Failed to copy initial System Menu files to the NAND");
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if (s_temp_wii_root.empty())
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return;
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// Generate a SYSCONF with default settings for the temporary Wii NAND.
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SysConf sysconf{fs};
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sysconf.Save();
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InitializeDeterministicWiiSaves();
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}
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void CleanUpWiiFileSystemContents()
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{
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if (s_temp_wii_root.empty())
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return;
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const u64 title_id = SConfig::GetInstance().GetTitleID();
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std::string save_path = Common::GetTitleDataPath(title_id, Common::FROM_SESSION_ROOT);
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std::string user_save_path = Common::GetTitleDataPath(title_id, Common::FROM_CONFIGURED_ROOT);
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std::string user_backup_path =
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File::GetUserPath(D_BACKUP_IDX) +
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StringFromFormat("%08x/%08x/", static_cast<u32>(title_id >> 32), static_cast<u32>(title_id));
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if (File::Exists(save_path + "/banner.bin") && SConfig::GetInstance().bEnableMemcardSdWriting)
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{
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// Backup the existing save just in case it's still needed.
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if (File::Exists(user_save_path + "/banner.bin"))
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{
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if (File::Exists(user_backup_path))
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File::DeleteDirRecursively(user_backup_path);
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File::CopyDir(user_save_path, user_backup_path);
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File::DeleteDirRecursively(user_save_path);
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}
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File::CopyDir(save_path, user_save_path);
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File::DeleteDirRecursively(save_path);
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}
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}
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} // namespace Core
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