dolphin/Source/Core/Core/ActionReplay.h
EmptyChaos 00a4404045 CheatManager/ISOProperties: Refactor ActionReplay tabs as a class
Refactor Action Replay code into its own class like Gecko Codes.
2016-08-31 14:32:12 +10:00

49 lines
1.1 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
class IniFile;
namespace ActionReplay
{
struct AREntry
{
AREntry() {}
AREntry(u32 _addr, u32 _value) : cmd_addr(_addr), value(_value) {}
u32 cmd_addr;
u32 value;
};
constexpr bool operator==(const AREntry& left, const AREntry& right)
{
return left.cmd_addr == right.cmd_addr && left.value == right.value;
}
struct ARCode
{
std::string name;
std::vector<AREntry> ops;
bool active;
bool user_defined;
};
void RunAllActive();
void ApplyCodes(const std::vector<ARCode>& codes);
void AddCode(ARCode new_code);
void LoadAndApplyCodes(const IniFile& global_ini, const IniFile& local_ini);
std::vector<ARCode> LoadCodes(const IniFile& global_ini, const IniFile& local_ini);
void SaveCodes(IniFile* local_ini, const std::vector<ARCode>& codes);
void EnableSelfLogging(bool enable);
std::vector<std::string> GetSelfLog();
void ClearSelfLog();
bool IsSelfLogging();
} // namespace