NanoByte011 59f273696a VideoSW: refactor shared lighting attenuation function
- Refactored Light Attenuation into inline function in Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
- Change the API of this shared function to use points for output variables (degasus)
2015-06-08 23:20:27 +02:00
..
2015-06-07 15:33:30 +02:00
2015-06-07 19:44:44 -05:00
2014-01-18 04:11:59 +00:00