mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-11 00:29:11 +01:00
59f273696a
- Refactored Light Attenuation into inline function in Software Renderer - Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after) - Change the API of this shared function to use points for output variables (degasus)