mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-27 00:05:34 +01:00
9b2fe62bc9
fileplatform is moved so it's in the same place as the other platform icons, and nobanner is moved just because it fits better in Resources. Both of them were identical in all of Dolphin's themes.
1308 lines
38 KiB
C++
1308 lines
38 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cinttypes>
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#include <cstddef>
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#include <cstdio>
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#include <cstring>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include <wx/bitmap.h>
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#include <wx/buffer.h>
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#include <wx/colour.h>
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#include <wx/dirdlg.h>
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#include <wx/filedlg.h>
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#include <wx/filefn.h>
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#include <wx/filename.h>
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#include <wx/imaglist.h>
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#include <wx/listctrl.h>
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#include <wx/menu.h>
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#include <wx/msgdlg.h>
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#include <wx/progdlg.h>
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#include <wx/settings.h>
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#include <wx/tipwin.h>
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#include "Common/CDUtils.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/MathUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/SysConf.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Movie.h"
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#include "Core/Boot/Boot.h"
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#include "Core/HW/DVDInterface.h"
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#include "Core/HW/WiiSaveCrypted.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/ISOProperties.h"
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#include "DolphinWX/Main.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/resources/Flag_Australia.xpm"
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#include "DolphinWX/resources/Flag_Europe.xpm"
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#include "DolphinWX/resources/Flag_France.xpm"
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#include "DolphinWX/resources/Flag_Germany.xpm"
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#include "DolphinWX/resources/Flag_Italy.xpm"
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#include "DolphinWX/resources/Flag_Japan.xpm"
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#include "DolphinWX/resources/Flag_Korea.xpm"
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#include "DolphinWX/resources/Flag_Netherlands.xpm"
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#include "DolphinWX/resources/Flag_Russia.xpm"
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#include "DolphinWX/resources/Flag_Spain.xpm"
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#include "DolphinWX/resources/Flag_Taiwan.xpm"
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#include "DolphinWX/resources/Flag_Unknown.xpm"
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#include "DolphinWX/resources/Flag_USA.xpm"
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#include "DolphinWX/resources/Platform_Gamecube.xpm"
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#include "DolphinWX/resources/Platform_Wad.xpm"
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#include "DolphinWX/resources/Platform_Wii.xpm"
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#include "DolphinWX/resources/rating_gamelist.h"
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size_t CGameListCtrl::m_currentItem = 0;
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size_t CGameListCtrl::m_numberItem = 0;
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std::string CGameListCtrl::m_currentFilename;
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static bool sorted = false;
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static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2,
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long sortData = CGameListCtrl::COLUMN_TITLE)
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{
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int t = 1;
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if (sortData < 0)
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{
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t = -1;
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sortData = -sortData;
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}
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switch (sortData)
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{
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case CGameListCtrl::COLUMN_TITLE:
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if (!strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()))
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{
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if (iso1->GetUniqueID() != iso2->GetUniqueID())
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return t * (iso1->GetUniqueID() > iso2->GetUniqueID() ? 1 : -1);
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if (iso1->GetRevision() != iso2->GetRevision())
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return t * (iso1->GetRevision() > iso2->GetRevision() ? 1 : -1);
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if (iso1->GetDiscNumber() != iso2->GetDiscNumber())
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return t * (iso1->GetDiscNumber() > iso2->GetDiscNumber() ? 1 : -1);
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}
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return strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()) * t;
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case CGameListCtrl::COLUMN_MAKER:
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return strcasecmp(iso1->GetCompany().c_str(), iso2->GetCompany().c_str()) * t;
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case CGameListCtrl::COLUMN_ID:
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return strcasecmp(iso1->GetUniqueID().c_str(), iso2->GetUniqueID().c_str()) * t;
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case CGameListCtrl::COLUMN_COUNTRY:
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if (iso1->GetCountry() > iso2->GetCountry())
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return 1 * t;
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if (iso1->GetCountry() < iso2->GetCountry())
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return -1 * t;
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return 0;
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case CGameListCtrl::COLUMN_SIZE:
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if (iso1->GetFileSize() > iso2->GetFileSize())
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return 1 * t;
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if (iso1->GetFileSize() < iso2->GetFileSize())
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return -1 * t;
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return 0;
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case CGameListCtrl::COLUMN_PLATFORM:
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if (iso1->GetPlatform() > iso2->GetPlatform())
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return 1 * t;
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if (iso1->GetPlatform() < iso2->GetPlatform())
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return -1 * t;
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return 0;
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case CGameListCtrl::COLUMN_EMULATION_STATE:
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{
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const int
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nState1 = iso1->GetEmuState(),
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nState2 = iso2->GetEmuState();
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if (nState1 > nState2)
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return 1 * t;
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if (nState1 < nState2)
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return -1 * t;
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else
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return 0;
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}
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break;
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}
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return 0;
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}
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CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const
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wxPoint& pos, const wxSize& size, long style)
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: wxListCtrl(parent, id, pos, size, style), toolTip(nullptr)
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{
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Bind(wxEVT_SIZE, &CGameListCtrl::OnSize, this);
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Bind(wxEVT_RIGHT_DOWN, &CGameListCtrl::OnRightClick, this);
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Bind(wxEVT_LEFT_DOWN, &CGameListCtrl::OnLeftClick, this);
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Bind(wxEVT_MOTION, &CGameListCtrl::OnMouseMotion, this);
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Bind(wxEVT_LIST_KEY_DOWN, &CGameListCtrl::OnKeyPress, this);
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Bind(wxEVT_LIST_COL_BEGIN_DRAG, &CGameListCtrl::OnColBeginDrag, this);
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Bind(wxEVT_LIST_COL_CLICK, &CGameListCtrl::OnColumnClick, this);
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Bind(wxEVT_MENU, &CGameListCtrl::OnProperties, this, IDM_PROPERTIES);
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Bind(wxEVT_MENU, &CGameListCtrl::OnWiki, this, IDM_GAME_WIKI);
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Bind(wxEVT_MENU, &CGameListCtrl::OnOpenContainingFolder, this, IDM_OPEN_CONTAINING_FOLDER);
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Bind(wxEVT_MENU, &CGameListCtrl::OnOpenSaveFolder, this, IDM_OPEN_SAVE_FOLDER);
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Bind(wxEVT_MENU, &CGameListCtrl::OnExportSave, this, IDM_EXPORT_SAVE);
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Bind(wxEVT_MENU, &CGameListCtrl::OnSetDefaultISO, this, IDM_SET_DEFAULT_ISO);
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Bind(wxEVT_MENU, &CGameListCtrl::OnCompressISO, this, IDM_COMPRESS_ISO);
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Bind(wxEVT_MENU, &CGameListCtrl::OnMultiCompressISO, this, IDM_MULTI_COMPRESS_ISO);
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Bind(wxEVT_MENU, &CGameListCtrl::OnMultiDecompressISO, this, IDM_MULTI_DECOMPRESS_ISO);
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Bind(wxEVT_MENU, &CGameListCtrl::OnDeleteISO, this, IDM_DELETE_ISO);
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Bind(wxEVT_MENU, &CGameListCtrl::OnChangeDisc, this, IDM_LIST_CHANGE_DISC);
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}
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CGameListCtrl::~CGameListCtrl()
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{
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if (m_imageListSmall)
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delete m_imageListSmall;
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ClearIsoFiles();
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}
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void CGameListCtrl::InitBitmaps()
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{
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m_imageListSmall = new wxImageList(96, 32);
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SetImageList(m_imageListSmall, wxIMAGE_LIST_SMALL);
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m_FlagImageIndex.resize(DiscIO::IVolume::NUMBER_OF_COUNTRIES);
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_JAPAN] = m_imageListSmall->Add(wxBitmap(Flag_Japan_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_EUROPE] = m_imageListSmall->Add(wxBitmap(Flag_Europe_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_USA] = m_imageListSmall->Add(wxBitmap(Flag_USA_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_AUSTRALIA] = m_imageListSmall->Add(wxBitmap(Flag_Australia_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_FRANCE] = m_imageListSmall->Add(wxBitmap(Flag_France_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_GERMANY] = m_imageListSmall->Add(wxBitmap(Flag_Germany_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_ITALY] = m_imageListSmall->Add(wxBitmap(Flag_Italy_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_KOREA] = m_imageListSmall->Add(wxBitmap(Flag_Korea_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_NETHERLANDS] = m_imageListSmall->Add(wxBitmap(Flag_Netherlands_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_RUSSIA] = m_imageListSmall->Add(wxBitmap(Flag_Russia_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_SPAIN] = m_imageListSmall->Add(wxBitmap(Flag_Spain_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_TAIWAN] = m_imageListSmall->Add(wxBitmap(Flag_Taiwan_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_WORLD] = m_imageListSmall->Add(wxBitmap(Flag_Europe_xpm)); // Uses European flag as a placeholder
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_UNKNOWN] = m_imageListSmall->Add(wxBitmap(Flag_Unknown_xpm));
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m_PlatformImageIndex.resize(4);
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m_PlatformImageIndex[0] = m_imageListSmall->Add(wxBitmap(Platform_Gamecube_xpm));
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m_PlatformImageIndex[1] = m_imageListSmall->Add(wxBitmap(Platform_Wii_xpm));
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m_PlatformImageIndex[2] = m_imageListSmall->Add(wxBitmap(Platform_Wad_xpm));
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m_PlatformImageIndex[3] = m_imageListSmall->Add(wxBitmap(StrToWxStr(File::GetSysDirectory() + RESOURCES_DIR + DIR_SEP + "Platform_File.png"), wxBITMAP_TYPE_PNG));
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m_EmuStateImageIndex.resize(6);
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m_EmuStateImageIndex[0] = m_imageListSmall->Add(wxBitmap(rating_0));
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m_EmuStateImageIndex[1] = m_imageListSmall->Add(wxBitmap(rating_1));
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m_EmuStateImageIndex[2] = m_imageListSmall->Add(wxBitmap(rating_2));
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m_EmuStateImageIndex[3] = m_imageListSmall->Add(wxBitmap(rating_3));
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m_EmuStateImageIndex[4] = m_imageListSmall->Add(wxBitmap(rating_4));
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m_EmuStateImageIndex[5] = m_imageListSmall->Add(wxBitmap(rating_5));
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}
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void CGameListCtrl::BrowseForDirectory()
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{
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wxString dirHome;
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wxGetHomeDir(&dirHome);
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// browse
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wxDirDialog dialog(this, _("Browse for a directory to add"), dirHome,
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wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
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if (dialog.ShowModal() == wxID_OK)
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{
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std::string sPath(WxStrToStr(dialog.GetPath()));
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std::vector<std::string>::iterator itResult = std::find(
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SConfig::GetInstance().m_ISOFolder.begin(),
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SConfig::GetInstance().m_ISOFolder.end(), sPath);
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if (itResult == SConfig::GetInstance().m_ISOFolder.end())
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{
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SConfig::GetInstance().m_ISOFolder.push_back(sPath);
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SConfig::GetInstance().SaveSettings();
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}
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Update();
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}
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}
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void CGameListCtrl::Update()
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{
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int scrollPos = wxWindow::GetScrollPos(wxVERTICAL);
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// Don't let the user refresh it while a game is running
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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return;
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if (m_imageListSmall)
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{
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delete m_imageListSmall;
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m_imageListSmall = nullptr;
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}
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Hide();
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ScanForISOs();
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ClearAll();
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if (m_ISOFiles.size() != 0)
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{
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// Don't load bitmaps unless there are games to list
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InitBitmaps();
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// add columns
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InsertColumn(COLUMN_DUMMY, "");
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InsertColumn(COLUMN_PLATFORM, "");
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InsertColumn(COLUMN_BANNER, _("Banner"));
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InsertColumn(COLUMN_TITLE, _("Title"));
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InsertColumn(COLUMN_MAKER, _("Maker"));
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InsertColumn(COLUMN_ID, _("ID"));
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InsertColumn(COLUMN_COUNTRY, "");
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InsertColumn(COLUMN_SIZE, _("Size"));
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InsertColumn(COLUMN_EMULATION_STATE, _("State"));
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#ifdef __WXMSW__
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const int platform_padding = 0;
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#else
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const int platform_padding = 8;
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#endif
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// set initial sizes for columns
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SetColumnWidth(COLUMN_DUMMY,0);
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SetColumnWidth(COLUMN_PLATFORM, SConfig::GetInstance().m_showSystemColumn ? 35 + platform_padding : 0);
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SetColumnWidth(COLUMN_BANNER, SConfig::GetInstance().m_showBannerColumn ? 96 + platform_padding : 0);
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SetColumnWidth(COLUMN_TITLE, 175 + platform_padding);
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SetColumnWidth(COLUMN_MAKER, SConfig::GetInstance().m_showMakerColumn ? 150 + platform_padding : 0);
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SetColumnWidth(COLUMN_ID, SConfig::GetInstance().m_showIDColumn ? 75 + platform_padding : 0);
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SetColumnWidth(COLUMN_COUNTRY, SConfig::GetInstance().m_showRegionColumn ? 32 + platform_padding : 0);
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SetColumnWidth(COLUMN_EMULATION_STATE, SConfig::GetInstance().m_showStateColumn ? 50 + platform_padding : 0);
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// add all items
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for (int i = 0; i < (int)m_ISOFiles.size(); i++)
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{
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InsertItemInReportView(i);
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if (SConfig::GetInstance().m_ColorCompressed && m_ISOFiles[i]->IsCompressed())
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SetItemTextColour(i, wxColour(0xFF0000));
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}
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// Sort items by Title
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if (!sorted)
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last_column = 0;
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sorted = false;
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wxListEvent event;
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event.m_col = SConfig::GetInstance().m_ListSort2;
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OnColumnClick(event);
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event.m_col = SConfig::GetInstance().m_ListSort;
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OnColumnClick(event);
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sorted = true;
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SetColumnWidth(COLUMN_SIZE, SConfig::GetInstance().m_showSizeColumn ? wxLIST_AUTOSIZE : 0);
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}
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else
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{
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wxString errorString;
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// We just check for one hide setting to be enabled, as we may only
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// have GC games for example, and hide them, so we should show the
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// second message instead
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if ((SConfig::GetInstance().m_ListGC &&
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SConfig::GetInstance().m_ListWii &&
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SConfig::GetInstance().m_ListWad) &&
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(SConfig::GetInstance().m_ListJap &&
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SConfig::GetInstance().m_ListUsa &&
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SConfig::GetInstance().m_ListPal))
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{
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errorString = _("Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to browse for files...");
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}
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else
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{
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errorString = _("Dolphin is currently set to hide all games. Double-click here to show all games...");
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}
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InsertColumn(0, "");
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long index = InsertItem(0, errorString);
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SetItemFont(index, *wxITALIC_FONT);
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SetColumnWidth(0, wxLIST_AUTOSIZE);
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}
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if (GetSelectedISO() == nullptr)
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main_frame->UpdateGUI();
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Show();
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AutomaticColumnWidth();
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ScrollLines(scrollPos);
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SetFocus();
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}
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static wxString NiceSizeFormat(u64 _size)
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{
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// Return a pretty filesize string from byte count.
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// e.g. 1134278 -> "1.08 MiB"
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const char* const unit_symbols[] = {"B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB", "ZiB", "YiB"};
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// Find largest power of 2 less than _size.
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// div 10 to get largest named unit less than _size
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// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
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const u64 unit = IntLog2(std::max<u64>(_size, 1)) / 10;
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const u64 unit_size = (1ull << (unit * 10));
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// mul 1000 for 3 decimal places, add 5 to round up, div 10 for 2 decimal places
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std::string value = std::to_string((_size * 1000 / unit_size + 5) / 10);
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// Insert decimal point.
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value.insert(value.size() - 2, ".");
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return StrToWxStr(StringFromFormat("%s %s", value.c_str(), unit_symbols[unit]));
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}
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void CGameListCtrl::InsertItemInReportView(long _Index)
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{
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// When using wxListCtrl, there is no hope of per-column text colors.
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// But for reference, here are the old colors that were used: (BGR)
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// title: 0xFF0000
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// company: 0x007030
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int ImageIndex = -1;
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GameListItem& rISOFile = *m_ISOFiles[_Index];
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// Insert a first row with nothing in it, that will be used as the Index
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long ItemIndex = InsertItem(_Index, wxEmptyString);
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// Insert the platform's image in the first (visible) column
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SetItemColumnImage(_Index, COLUMN_PLATFORM, m_PlatformImageIndex[rISOFile.GetPlatform()]);
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if (rISOFile.GetBitmap().IsOk())
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ImageIndex = m_imageListSmall->Add(rISOFile.GetBitmap());
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// Set the game's banner in the second column
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SetItemColumnImage(_Index, COLUMN_BANNER, ImageIndex);
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wxString name = StrToWxStr(rISOFile.GetName());
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int disc_number = rISOFile.GetDiscNumber() + 1;
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if (disc_number > 1 && name.Lower().find(wxString::Format("disc %i", disc_number)) == std::string::npos
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&& name.Lower().find(wxString::Format("disc%i", disc_number)) == std::string::npos)
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{
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name = wxString::Format(_("%s (Disc %i)"), name.c_str(), disc_number);
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}
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SetItem(_Index, COLUMN_TITLE, name, -1);
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SetItem(_Index, COLUMN_MAKER, StrToWxStr(rISOFile.GetCompany()), -1);
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// Emulation state
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SetItemColumnImage(_Index, COLUMN_EMULATION_STATE, m_EmuStateImageIndex[rISOFile.GetEmuState()]);
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// Country
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SetItemColumnImage(_Index, COLUMN_COUNTRY, m_FlagImageIndex[rISOFile.GetCountry()]);
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// File size
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SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1);
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|
|
// Game ID
|
|
SetItem(_Index, COLUMN_ID, rISOFile.GetUniqueID(), -1);
|
|
|
|
// Background color
|
|
SetBackgroundColor();
|
|
|
|
// Item data
|
|
SetItemData(_Index, ItemIndex);
|
|
}
|
|
|
|
static wxColour blend50(const wxColour& c1, const wxColour& c2)
|
|
{
|
|
unsigned char r,g,b,a;
|
|
r = c1.Red()/2 + c2.Red()/2;
|
|
g = c1.Green()/2 + c2.Green()/2;
|
|
b = c1.Blue()/2 + c2.Blue()/2;
|
|
a = c1.Alpha()/2 + c2.Alpha()/2;
|
|
return a << 24 | b << 16 | g << 8 | r;
|
|
}
|
|
|
|
void CGameListCtrl::SetBackgroundColor()
|
|
{
|
|
for (long i = 0; i < GetItemCount(); i++)
|
|
{
|
|
wxColour color = (i & 1) ?
|
|
blend50(wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT),
|
|
wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)) :
|
|
wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
|
|
CGameListCtrl::SetItemBackgroundColour(i, color);
|
|
}
|
|
}
|
|
|
|
void CGameListCtrl::ScanForISOs()
|
|
{
|
|
ClearIsoFiles();
|
|
|
|
// Load custom game titles from titles.txt
|
|
// http://www.gametdb.com/Wii/Downloads
|
|
std::unordered_map<std::string, std::string> custom_title_map;
|
|
std::ifstream titlestxt;
|
|
OpenFStream(titlestxt, File::GetUserPath(D_LOAD_IDX) + "titles.txt", std::ios::in);
|
|
|
|
if (!titlestxt.is_open())
|
|
OpenFStream(titlestxt, File::GetUserPath(D_LOAD_IDX) + "wiitdb.txt", std::ios::in);
|
|
|
|
if (titlestxt.is_open())
|
|
{
|
|
std::string line;
|
|
while (!titlestxt.eof() && std::getline(titlestxt, line))
|
|
{
|
|
const size_t equals_index = line.find('=');
|
|
if (equals_index != std::string::npos)
|
|
custom_title_map.emplace(StripSpaces(line.substr(0, equals_index)),
|
|
StripSpaces(line.substr(equals_index + 1)));
|
|
}
|
|
titlestxt.close();
|
|
}
|
|
|
|
std::vector<std::string> Extensions;
|
|
|
|
if (SConfig::GetInstance().m_ListGC)
|
|
Extensions.push_back(".gcm");
|
|
if (SConfig::GetInstance().m_ListWii || SConfig::GetInstance().m_ListGC)
|
|
{
|
|
Extensions.push_back(".iso");
|
|
Extensions.push_back(".ciso");
|
|
Extensions.push_back(".gcz");
|
|
Extensions.push_back(".wbfs");
|
|
}
|
|
if (SConfig::GetInstance().m_ListWad)
|
|
Extensions.push_back(".wad");
|
|
if (SConfig::GetInstance().m_ListElfDol)
|
|
{
|
|
Extensions.push_back(".dol");
|
|
Extensions.push_back(".elf");
|
|
}
|
|
|
|
auto rFilenames = DoFileSearch(Extensions, SConfig::GetInstance().m_ISOFolder, SConfig::GetInstance().m_RecursiveISOFolder);
|
|
|
|
if (rFilenames.size() > 0)
|
|
{
|
|
wxProgressDialog dialog(
|
|
_("Scanning for ISOs"),
|
|
_("Scanning..."),
|
|
(int)rFilenames.size() - 1,
|
|
this,
|
|
wxPD_APP_MODAL |
|
|
wxPD_AUTO_HIDE |
|
|
wxPD_CAN_ABORT |
|
|
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
|
|
wxPD_SMOOTH // - makes updates as small as possible (down to 1px)
|
|
);
|
|
|
|
for (u32 i = 0; i < rFilenames.size(); i++)
|
|
{
|
|
std::string FileName;
|
|
SplitPath(rFilenames[i], nullptr, &FileName, nullptr);
|
|
|
|
// Update with the progress (i) and the message
|
|
dialog.Update(i, wxString::Format(_("Scanning %s"),
|
|
StrToWxStr(FileName)));
|
|
if (dialog.WasCancelled())
|
|
break;
|
|
|
|
auto iso_file = std::make_unique<GameListItem>(rFilenames[i], custom_title_map);
|
|
|
|
if (iso_file->IsValid())
|
|
{
|
|
bool list = true;
|
|
|
|
switch(iso_file->GetPlatform())
|
|
{
|
|
case DiscIO::IVolume::WII_DISC:
|
|
if (!SConfig::GetInstance().m_ListWii)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::WII_WAD:
|
|
if (!SConfig::GetInstance().m_ListWad)
|
|
list = false;
|
|
break;
|
|
default:
|
|
if (!SConfig::GetInstance().m_ListGC)
|
|
list = false;
|
|
break;
|
|
}
|
|
|
|
switch(iso_file->GetCountry())
|
|
{
|
|
case DiscIO::IVolume::COUNTRY_AUSTRALIA:
|
|
if (!SConfig::GetInstance().m_ListAustralia)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_EUROPE:
|
|
if (!SConfig::GetInstance().m_ListPal)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_FRANCE:
|
|
if (!SConfig::GetInstance().m_ListFrance)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_GERMANY:
|
|
if (!SConfig::GetInstance().m_ListGermany)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_ITALY:
|
|
if (!SConfig::GetInstance().m_ListItaly)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_JAPAN:
|
|
if (!SConfig::GetInstance().m_ListJap)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_KOREA:
|
|
if (!SConfig::GetInstance().m_ListKorea)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_NETHERLANDS:
|
|
if (!SConfig::GetInstance().m_ListNetherlands)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_RUSSIA:
|
|
if (!SConfig::GetInstance().m_ListRussia)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_SPAIN:
|
|
if (!SConfig::GetInstance().m_ListSpain)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_TAIWAN:
|
|
if (!SConfig::GetInstance().m_ListTaiwan)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_USA:
|
|
if (!SConfig::GetInstance().m_ListUsa)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_WORLD:
|
|
if (!SConfig::GetInstance().m_ListWorld)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_UNKNOWN:
|
|
default:
|
|
if (!SConfig::GetInstance().m_ListUnknown)
|
|
list = false;
|
|
break;
|
|
}
|
|
|
|
if (list)
|
|
m_ISOFiles.push_back(iso_file.release());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SConfig::GetInstance().m_ListDrives)
|
|
{
|
|
const std::vector<std::string> drives = cdio_get_devices();
|
|
|
|
for (const auto& drive : drives)
|
|
{
|
|
auto gli = std::make_unique<GameListItem>(drive, custom_title_map);
|
|
|
|
if (gli->IsValid())
|
|
m_ISOFiles.push_back(gli.release());
|
|
}
|
|
}
|
|
|
|
std::sort(m_ISOFiles.begin(), m_ISOFiles.end());
|
|
}
|
|
|
|
void CGameListCtrl::OnColBeginDrag(wxListEvent& event)
|
|
{
|
|
if (event.GetColumn() != COLUMN_TITLE && event.GetColumn() != COLUMN_MAKER)
|
|
event.Veto();
|
|
}
|
|
|
|
const GameListItem* CGameListCtrl::GetISO(size_t index) const
|
|
{
|
|
if (index < m_ISOFiles.size())
|
|
return m_ISOFiles[index];
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
static CGameListCtrl* caller;
|
|
static int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData)
|
|
{
|
|
// return 1 if item1 > item2
|
|
// return -1 if item1 < item2
|
|
// return 0 for identity
|
|
const GameListItem* iso1 = caller->GetISO(item1);
|
|
const GameListItem* iso2 = caller->GetISO(item2);
|
|
|
|
return CompareGameListItems(iso1, iso2, sortData);
|
|
}
|
|
|
|
void CGameListCtrl::OnColumnClick(wxListEvent& event)
|
|
{
|
|
if (event.GetColumn() != COLUMN_BANNER)
|
|
{
|
|
int current_column = event.GetColumn();
|
|
if (sorted)
|
|
{
|
|
if (last_column == current_column)
|
|
{
|
|
last_sort = -last_sort;
|
|
}
|
|
else
|
|
{
|
|
SConfig::GetInstance().m_ListSort2 = last_sort;
|
|
last_column = current_column;
|
|
last_sort = current_column;
|
|
}
|
|
SConfig::GetInstance().m_ListSort = last_sort;
|
|
}
|
|
else
|
|
{
|
|
last_sort = current_column;
|
|
last_column = current_column;
|
|
}
|
|
caller = this;
|
|
SortItems(wxListCompare, last_sort);
|
|
}
|
|
|
|
SetBackgroundColor();
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
// This is used by keyboard gamelist search
|
|
void CGameListCtrl::OnKeyPress(wxListEvent& event)
|
|
{
|
|
static int lastKey = 0, sLoop = 0;
|
|
int Loop = 0;
|
|
|
|
for (int i = 0; i < (int)m_ISOFiles.size(); i++)
|
|
{
|
|
// Easy way to get game string
|
|
wxListItem bleh;
|
|
bleh.SetId(i);
|
|
bleh.SetColumn(COLUMN_TITLE);
|
|
bleh.SetMask(wxLIST_MASK_TEXT);
|
|
GetItem(bleh);
|
|
|
|
wxString text = bleh.GetText();
|
|
|
|
if (text.MakeUpper()[0] == event.GetKeyCode())
|
|
{
|
|
if (lastKey == event.GetKeyCode() && Loop < sLoop)
|
|
{
|
|
Loop++;
|
|
if (i+1 == (int)m_ISOFiles.size())
|
|
i = -1;
|
|
continue;
|
|
}
|
|
else if (lastKey != event.GetKeyCode())
|
|
{
|
|
sLoop = 0;
|
|
}
|
|
|
|
lastKey = event.GetKeyCode();
|
|
sLoop++;
|
|
|
|
UnselectAll();
|
|
SetItemState(i, wxLIST_STATE_SELECTED|wxLIST_STATE_FOCUSED,
|
|
wxLIST_STATE_SELECTED|wxLIST_STATE_FOCUSED);
|
|
EnsureVisible(i);
|
|
break;
|
|
}
|
|
|
|
// If we get past the last game in the list,
|
|
// we'll have to go back to the first one.
|
|
if (i+1 == (int)m_ISOFiles.size() && sLoop > 0 && Loop > 0)
|
|
i = -1;
|
|
}
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
// This shows a little tooltip with the current Game's emulation state
|
|
void CGameListCtrl::OnMouseMotion(wxMouseEvent& event)
|
|
{
|
|
int flags;
|
|
long subitem = 0;
|
|
const long item = HitTest(event.GetPosition(), flags, &subitem);
|
|
static int lastItem = -1;
|
|
|
|
if (GetColumnCount() <= 1)
|
|
return;
|
|
|
|
if (item != wxNOT_FOUND)
|
|
{
|
|
wxRect Rect;
|
|
#ifdef __WXMSW__
|
|
if (subitem == COLUMN_EMULATION_STATE)
|
|
#else
|
|
// The subitem parameter of HitTest is only implemented for wxMSW. On
|
|
// all other platforms it will always be -1. Check the x position
|
|
// instead.
|
|
GetItemRect(item, Rect);
|
|
if (Rect.GetX() + Rect.GetWidth() - GetColumnWidth(COLUMN_EMULATION_STATE) < event.GetX())
|
|
#endif
|
|
{
|
|
if (toolTip || lastItem == item || this != FindFocus())
|
|
{
|
|
if (lastItem != item) lastItem = -1;
|
|
event.Skip();
|
|
return;
|
|
}
|
|
|
|
// Emulation status
|
|
static const char* const emuState[] = { "Broken", "Intro", "In-Game", "Playable", "Perfect" };
|
|
|
|
const GameListItem& rISO = *m_ISOFiles[GetItemData(item)];
|
|
|
|
const int emu_state = rISO.GetEmuState();
|
|
const std::string& issues = rISO.GetIssues();
|
|
|
|
// Show a tooltip containing the EmuState and the state description
|
|
if (emu_state > 0 && emu_state < 6)
|
|
{
|
|
char temp[2048];
|
|
sprintf(temp, "^ %s%s%s", emuState[emu_state - 1],
|
|
issues.size() > 0 ? " :\n" : "", issues.c_str());
|
|
toolTip = new wxEmuStateTip(this, StrToWxStr(temp), &toolTip);
|
|
}
|
|
else
|
|
{
|
|
toolTip = new wxEmuStateTip(this, _("Not Set"), &toolTip);
|
|
}
|
|
|
|
// Get item Coords
|
|
GetItemRect(item, Rect);
|
|
int mx = Rect.GetWidth();
|
|
int my = Rect.GetY();
|
|
#ifndef __WXMSW__
|
|
// For some reason the y position does not account for the header
|
|
// row, so subtract the y position of the first visible item.
|
|
GetItemRect(GetTopItem(), Rect);
|
|
my -= Rect.GetY();
|
|
#endif
|
|
// Convert to screen coordinates
|
|
ClientToScreen(&mx, &my);
|
|
toolTip->SetBoundingRect(wxRect(mx - GetColumnWidth(COLUMN_EMULATION_STATE),
|
|
my, GetColumnWidth(COLUMN_EMULATION_STATE), Rect.GetHeight()));
|
|
toolTip->SetPosition(wxPoint(mx - GetColumnWidth(COLUMN_EMULATION_STATE),
|
|
my - 5 + Rect.GetHeight()));
|
|
lastItem = item;
|
|
}
|
|
}
|
|
if (!toolTip)
|
|
lastItem = -1;
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void CGameListCtrl::OnLeftClick(wxMouseEvent& event)
|
|
{
|
|
// Focus the clicked item.
|
|
int flags;
|
|
long item = HitTest(event.GetPosition(), flags);
|
|
if ((item != wxNOT_FOUND) && (GetSelectedItemCount() == 0) &&
|
|
(!event.ControlDown()) && (!event.ShiftDown()))
|
|
{
|
|
SetItemState(item, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED );
|
|
SetItemState(item, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
|
|
wxGetApp().GetCFrame()->UpdateGUI();
|
|
}
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void CGameListCtrl::OnRightClick(wxMouseEvent& event)
|
|
{
|
|
// Focus the clicked item.
|
|
int flags;
|
|
long item = HitTest(event.GetPosition(), flags);
|
|
if (item != wxNOT_FOUND)
|
|
{
|
|
if (GetItemState(item, wxLIST_STATE_SELECTED) != wxLIST_STATE_SELECTED)
|
|
{
|
|
UnselectAll();
|
|
SetItemState(item, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED );
|
|
}
|
|
SetItemState(item, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
|
|
}
|
|
if (GetSelectedItemCount() == 1)
|
|
{
|
|
const GameListItem* selected_iso = GetSelectedISO();
|
|
if (selected_iso)
|
|
{
|
|
wxMenu popupMenu;
|
|
DiscIO::IVolume::EPlatform platform = selected_iso->GetPlatform();
|
|
|
|
if (platform != DiscIO::IVolume::ELF_DOL)
|
|
{
|
|
popupMenu.Append(IDM_PROPERTIES, _("&Properties"));
|
|
popupMenu.Append(IDM_GAME_WIKI, _("&Wiki"));
|
|
popupMenu.AppendSeparator();
|
|
}
|
|
if (platform == DiscIO::IVolume::WII_DISC || platform == DiscIO::IVolume::WII_WAD)
|
|
{
|
|
popupMenu.Append(IDM_OPEN_SAVE_FOLDER, _("Open Wii &save folder"));
|
|
popupMenu.Append(IDM_EXPORT_SAVE, _("Export Wii save (Experimental)"));
|
|
}
|
|
popupMenu.Append(IDM_OPEN_CONTAINING_FOLDER, _("Open &containing folder"));
|
|
|
|
if (platform != DiscIO::IVolume::ELF_DOL)
|
|
popupMenu.AppendCheckItem(IDM_SET_DEFAULT_ISO, _("Set as &default ISO"));
|
|
|
|
// First we have to decide a starting value when we append it
|
|
if (platform == SConfig::GetInstance().m_strDefaultISO)
|
|
popupMenu.FindItem(IDM_SET_DEFAULT_ISO)->Check();
|
|
|
|
popupMenu.AppendSeparator();
|
|
popupMenu.Append(IDM_DELETE_ISO, _("&Delete File..."));
|
|
|
|
if (platform == DiscIO::IVolume::GAMECUBE_DISC || platform == DiscIO::IVolume::WII_DISC)
|
|
{
|
|
if (selected_iso->GetBlobType() == DiscIO::BlobType::GCZ)
|
|
popupMenu.Append(IDM_COMPRESS_ISO, _("Decompress ISO..."));
|
|
else if (selected_iso->GetBlobType() == DiscIO::BlobType::PLAIN)
|
|
popupMenu.Append(IDM_COMPRESS_ISO, _("Compress ISO..."));
|
|
|
|
wxMenuItem* changeDiscItem = popupMenu.Append(IDM_LIST_CHANGE_DISC, _("Change &Disc"));
|
|
changeDiscItem->Enable(Core::IsRunning());
|
|
}
|
|
|
|
if (platform == DiscIO::IVolume::WII_WAD)
|
|
popupMenu.Append(IDM_LIST_INSTALL_WAD, _("Install to Wii Menu"));
|
|
|
|
PopupMenu(&popupMenu);
|
|
}
|
|
}
|
|
else if (GetSelectedItemCount() > 1)
|
|
{
|
|
wxMenu popupMenu;
|
|
popupMenu.Append(IDM_DELETE_ISO, _("&Delete selected ISOs..."));
|
|
popupMenu.AppendSeparator();
|
|
popupMenu.Append(IDM_MULTI_COMPRESS_ISO, _("Compress selected ISOs..."));
|
|
popupMenu.Append(IDM_MULTI_DECOMPRESS_ISO, _("Decompress selected ISOs..."));
|
|
PopupMenu(&popupMenu);
|
|
}
|
|
}
|
|
|
|
const GameListItem * CGameListCtrl::GetSelectedISO()
|
|
{
|
|
if (m_ISOFiles.size() == 0)
|
|
{
|
|
return nullptr;
|
|
}
|
|
else if (GetSelectedItemCount() == 0)
|
|
{
|
|
return nullptr;
|
|
}
|
|
else
|
|
{
|
|
long item = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
|
|
if (item == wxNOT_FOUND)
|
|
{
|
|
return nullptr;
|
|
}
|
|
else
|
|
{
|
|
// Here is a little workaround for multiselections:
|
|
// when > 1 item is selected, return info on the first one
|
|
// and deselect it so the next time GetSelectedISO() is called,
|
|
// the next item's info is returned
|
|
if (GetSelectedItemCount() > 1)
|
|
SetItemState(item, 0, wxLIST_STATE_SELECTED);
|
|
|
|
return m_ISOFiles[GetItemData(item)];
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameListCtrl::OnOpenContainingFolder(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
wxFileName path = wxFileName::FileName(StrToWxStr(iso->GetFileName()));
|
|
path.MakeAbsolute();
|
|
WxUtils::Explore(WxStrToStr(path.GetPath()));
|
|
}
|
|
|
|
void CGameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
std::string path = iso->GetWiiFSPath();
|
|
if (!path.empty())
|
|
WxUtils::Explore(path);
|
|
}
|
|
|
|
void CGameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
u64 title_id;
|
|
std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(iso->GetFileName()));
|
|
if (volume && volume->GetTitleID(&title_id))
|
|
{
|
|
CWiiSaveCrypted::ExportWiiSave(title_id);
|
|
}
|
|
}
|
|
|
|
// Save this file as the default file
|
|
void CGameListCtrl::OnSetDefaultISO(wxCommandEvent& event)
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (!iso) return;
|
|
|
|
if (event.IsChecked())
|
|
{
|
|
// Write the new default value and save it the ini file
|
|
SConfig::GetInstance().m_strDefaultISO =
|
|
iso->GetFileName();
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
else
|
|
{
|
|
// Otherwise blank the value and save it
|
|
SConfig::GetInstance().m_strDefaultISO = "";
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
}
|
|
|
|
void CGameListCtrl::OnDeleteISO(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
if (GetSelectedItemCount() == 1)
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
if (wxMessageBox(_("Are you sure you want to delete this file? It will be gone forever!"),
|
|
wxMessageBoxCaptionStr, wxYES_NO | wxICON_EXCLAMATION) == wxYES)
|
|
{
|
|
File::Delete(iso->GetFileName());
|
|
Update();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (wxMessageBox(_("Are you sure you want to delete these files?\nThey will be gone forever!"),
|
|
wxMessageBoxCaptionStr, wxYES_NO | wxICON_EXCLAMATION) == wxYES)
|
|
{
|
|
int selected = GetSelectedItemCount();
|
|
|
|
for (int i = 0; i < selected; i++)
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
File::Delete(iso->GetFileName());
|
|
}
|
|
Update();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameListCtrl::OnProperties(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
CISOProperties* ISOProperties = new CISOProperties(*iso, this);
|
|
ISOProperties->Show();
|
|
}
|
|
|
|
void CGameListCtrl::OnWiki(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
std::string wikiUrl = "https://wiki.dolphin-emu.org/dolphin-redirect.php?gameid=" + iso->GetUniqueID();
|
|
WxUtils::Launch(wikiUrl);
|
|
}
|
|
|
|
bool CGameListCtrl::MultiCompressCB(const std::string& text, float percent, void* arg)
|
|
{
|
|
percent = (((float)m_currentItem) + percent) / (float)m_numberItem;
|
|
wxString textString(StrToWxStr(StringFromFormat("%s (%i/%i) - %s",
|
|
m_currentFilename.c_str(), (int)m_currentItem + 1,
|
|
(int)m_numberItem, text.c_str())));
|
|
|
|
return ((wxProgressDialog*)arg)->Update((int)(percent * 1000), textString);
|
|
}
|
|
|
|
void CGameListCtrl::OnMultiCompressISO(wxCommandEvent& /*event*/)
|
|
{
|
|
CompressSelection(true);
|
|
}
|
|
|
|
void CGameListCtrl::OnMultiDecompressISO(wxCommandEvent& /*event*/)
|
|
{
|
|
CompressSelection(false);
|
|
}
|
|
|
|
void CGameListCtrl::CompressSelection(bool _compress)
|
|
{
|
|
wxString dirHome;
|
|
wxGetHomeDir(&dirHome);
|
|
|
|
wxDirDialog browseDialog(this, _("Browse for output directory"), dirHome,
|
|
wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
|
|
if (browseDialog.ShowModal() != wxID_OK)
|
|
return;
|
|
|
|
bool all_good = true;
|
|
|
|
{
|
|
wxProgressDialog progressDialog(
|
|
_compress ? _("Compressing ISO") : _("Decompressing ISO"),
|
|
_("Working..."),
|
|
1000,
|
|
this,
|
|
wxPD_APP_MODAL |
|
|
wxPD_CAN_ABORT |
|
|
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
|
|
wxPD_SMOOTH
|
|
);
|
|
|
|
m_currentItem = 0;
|
|
m_numberItem = GetSelectedItemCount();
|
|
for (u32 i = 0; i < m_numberItem; i++)
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (iso->GetPlatform() == DiscIO::IVolume::WII_WAD || iso->GetFileName().rfind(".wbfs") != std::string::npos)
|
|
continue;
|
|
|
|
if (!iso->IsCompressed() && _compress)
|
|
{
|
|
if (iso->GetPlatform() == DiscIO::IVolume::WII_DISC && !WiiCompressWarning())
|
|
return;
|
|
|
|
std::string FileName, FileExt;
|
|
SplitPath(iso->GetFileName(), nullptr, &FileName, &FileExt);
|
|
m_currentFilename = FileName;
|
|
FileName.append(".gcz");
|
|
|
|
std::string OutputFileName;
|
|
BuildCompleteFilename(OutputFileName,
|
|
WxStrToStr(browseDialog.GetPath()),
|
|
FileName);
|
|
|
|
if (File::Exists(OutputFileName) &&
|
|
wxMessageBox(
|
|
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
|
|
StrToWxStr(OutputFileName)),
|
|
_("Confirm File Overwrite"),
|
|
wxYES_NO) == wxNO)
|
|
continue;
|
|
|
|
all_good &= DiscIO::CompressFileToBlob(iso->GetFileName(),
|
|
OutputFileName,
|
|
(iso->GetPlatform() == DiscIO::IVolume::WII_DISC) ? 1 : 0,
|
|
16384, &MultiCompressCB, &progressDialog);
|
|
}
|
|
else if (iso->IsCompressed() && !_compress)
|
|
{
|
|
std::string FileName, FileExt;
|
|
SplitPath(iso->GetFileName(), nullptr, &FileName, &FileExt);
|
|
m_currentFilename = FileName;
|
|
if (iso->GetPlatform() == DiscIO::IVolume::WII_DISC)
|
|
FileName.append(".iso");
|
|
else
|
|
FileName.append(".gcm");
|
|
|
|
std::string OutputFileName;
|
|
BuildCompleteFilename(OutputFileName,
|
|
WxStrToStr(browseDialog.GetPath()),
|
|
FileName);
|
|
|
|
if (File::Exists(OutputFileName) &&
|
|
wxMessageBox(
|
|
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
|
|
StrToWxStr(OutputFileName)),
|
|
_("Confirm File Overwrite"),
|
|
wxYES_NO) == wxNO)
|
|
continue;
|
|
|
|
all_good &= DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(),
|
|
OutputFileName.c_str(), &MultiCompressCB, &progressDialog);
|
|
}
|
|
m_currentItem++;
|
|
}
|
|
}
|
|
|
|
if (!all_good)
|
|
WxUtils::ShowErrorDialog(_("Dolphin was unable to complete the requested action."));
|
|
|
|
Update();
|
|
}
|
|
|
|
bool CGameListCtrl::CompressCB(const std::string& text, float percent, void* arg)
|
|
{
|
|
return ((wxProgressDialog*)arg)->
|
|
Update((int)(percent * 1000), StrToWxStr(text));
|
|
}
|
|
|
|
void CGameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
bool is_compressed = iso->GetBlobType() == DiscIO::BlobType::GCZ;
|
|
wxString path;
|
|
|
|
std::string FileName, FilePath, FileExtension;
|
|
SplitPath(iso->GetFileName(), &FilePath, &FileName, &FileExtension);
|
|
|
|
do
|
|
{
|
|
if (is_compressed)
|
|
{
|
|
wxString FileType;
|
|
if (iso->GetPlatform() == DiscIO::IVolume::WII_DISC)
|
|
FileType = _("All Wii ISO files (iso)") + "|*.iso";
|
|
else
|
|
FileType = _("All GameCube GCM files (gcm)") + "|*.gcm";
|
|
|
|
path = wxFileSelector(
|
|
_("Save decompressed GCM/ISO"),
|
|
StrToWxStr(FilePath),
|
|
StrToWxStr(FileName) + FileType.After('*'),
|
|
wxEmptyString,
|
|
FileType + "|" + wxGetTranslation(wxALL_FILES),
|
|
wxFD_SAVE,
|
|
this);
|
|
}
|
|
else
|
|
{
|
|
if (iso->GetPlatform() == DiscIO::IVolume::WII_DISC && !WiiCompressWarning())
|
|
return;
|
|
|
|
path = wxFileSelector(
|
|
_("Save compressed GCM/ISO"),
|
|
StrToWxStr(FilePath),
|
|
StrToWxStr(FileName) + ".gcz",
|
|
wxEmptyString,
|
|
_("All compressed GC/Wii ISO files (gcz)") +
|
|
wxString::Format("|*.gcz|%s", wxGetTranslation(wxALL_FILES)),
|
|
wxFD_SAVE,
|
|
this);
|
|
}
|
|
if (!path)
|
|
return;
|
|
} while (wxFileExists(path) &&
|
|
wxMessageBox(
|
|
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"), path.c_str()),
|
|
_("Confirm File Overwrite"),
|
|
wxYES_NO) == wxNO);
|
|
|
|
bool all_good = false;
|
|
|
|
{
|
|
wxProgressDialog dialog(
|
|
is_compressed ? _("Decompressing ISO") : _("Compressing ISO"),
|
|
_("Working..."),
|
|
1000,
|
|
this,
|
|
wxPD_APP_MODAL |
|
|
wxPD_CAN_ABORT |
|
|
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
|
|
wxPD_SMOOTH
|
|
);
|
|
|
|
|
|
if (is_compressed)
|
|
all_good = DiscIO::DecompressBlobToFile(iso->GetFileName(),
|
|
WxStrToStr(path), &CompressCB, &dialog);
|
|
else
|
|
all_good = DiscIO::CompressFileToBlob(iso->GetFileName(),
|
|
WxStrToStr(path),
|
|
(iso->GetPlatform() == DiscIO::IVolume::WII_DISC) ? 1 : 0,
|
|
16384, &CompressCB, &dialog);
|
|
}
|
|
|
|
if (!all_good)
|
|
WxUtils::ShowErrorDialog(_("Dolphin was unable to complete the requested action."));
|
|
|
|
Update();
|
|
}
|
|
|
|
void CGameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (!iso || !Core::IsRunning())
|
|
return;
|
|
DVDInterface::ChangeDisc(WxStrToStr(iso->GetFileName()));
|
|
}
|
|
|
|
void CGameListCtrl::OnSize(wxSizeEvent& event)
|
|
{
|
|
if (lastpos == event.GetSize())
|
|
return;
|
|
|
|
lastpos = event.GetSize();
|
|
AutomaticColumnWidth();
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void CGameListCtrl::AutomaticColumnWidth()
|
|
{
|
|
wxRect rc(GetClientRect());
|
|
|
|
if (GetColumnCount() == 1)
|
|
{
|
|
SetColumnWidth(0, rc.GetWidth());
|
|
}
|
|
else if (GetColumnCount() > 0)
|
|
{
|
|
int resizable = rc.GetWidth() - (
|
|
GetColumnWidth(COLUMN_PLATFORM)
|
|
+ GetColumnWidth(COLUMN_BANNER)
|
|
+ GetColumnWidth(COLUMN_ID)
|
|
+ GetColumnWidth(COLUMN_COUNTRY)
|
|
+ GetColumnWidth(COLUMN_SIZE)
|
|
+ GetColumnWidth(COLUMN_EMULATION_STATE));
|
|
|
|
// We hide the Maker column if the window is too small
|
|
if (resizable > 400)
|
|
{
|
|
if (SConfig::GetInstance().m_showMakerColumn)
|
|
{
|
|
SetColumnWidth(COLUMN_TITLE, resizable / 2);
|
|
SetColumnWidth(COLUMN_MAKER, resizable / 2);
|
|
}
|
|
else
|
|
{
|
|
SetColumnWidth(COLUMN_TITLE, resizable);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetColumnWidth(COLUMN_TITLE, resizable);
|
|
SetColumnWidth(COLUMN_MAKER, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameListCtrl::UnselectAll()
|
|
{
|
|
for (int i = 0; i < GetItemCount(); i++)
|
|
{
|
|
SetItemState(i, 0, wxLIST_STATE_SELECTED);
|
|
}
|
|
}
|
|
bool CGameListCtrl::WiiCompressWarning()
|
|
{
|
|
return wxMessageBox(
|
|
_("Compressing a Wii disc image will irreversibly change the compressed copy by removing padding data. Your disc image will still work. Continue?"),
|
|
_("Warning"),
|
|
wxYES_NO) == wxYES;
|
|
}
|