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edbbf493f8
Rather than rely on the developer to do the right thing, just make the default behavior safely deallocate resources. If shared semantics are ever needed in the future, the constructor that takes a unique_ptr for shared_ptr can be used.
228 lines
6.2 KiB
C++
228 lines
6.2 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstddef>
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#include <cstring>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include <mbedtls/aes.h>
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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#include "Common/Logging/Log.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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#include "DiscIO/VolumeDirectory.h"
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#include "DiscIO/VolumeGC.h"
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#include "DiscIO/VolumeWad.h"
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#include "DiscIO/VolumeWiiCrypted.h"
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namespace DiscIO
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{
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enum EDiscType
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{
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DISC_TYPE_UNK,
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DISC_TYPE_WII,
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DISC_TYPE_WII_CONTAINER,
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DISC_TYPE_GC,
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DISC_TYPE_WAD
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};
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class CBlobBigEndianReader
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{
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public:
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CBlobBigEndianReader(IBlobReader& _rReader) : m_rReader(_rReader) {}
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u32 Read32(u64 _Offset)
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{
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u32 Temp;
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m_rReader.Read(_Offset, 4, (u8*)&Temp);
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return Common::swap32(Temp);
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}
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u16 Read16(u64 _Offset)
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{
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u16 Temp;
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m_rReader.Read(_Offset, 2, (u8*)&Temp);
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return Common::swap16(Temp);
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}
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u8 Read8(u64 _Offset)
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{
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u8 Temp;
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m_rReader.Read(_Offset, 1, &Temp);
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return Temp;
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}
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private:
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IBlobReader& m_rReader;
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};
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static const unsigned char s_master_key[16] = {
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0xeb,0xe4,0x2a,0x22,0x5e,0x85,0x93,0xe4,
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0x48,0xd9,0xc5,0x45,0x73,0x81,0xaa,0xf7
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};
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static const unsigned char s_master_key_korean[16] = {
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0x63,0xb8,0x2b,0xb4,0xf4,0x61,0x4e,0x2e,
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0x13,0xf2,0xfe,0xfb,0xba,0x4c,0x9b,0x7e
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};
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static std::unique_ptr<IVolume> CreateVolumeFromCryptedWiiImage(std::unique_ptr<IBlobReader> reader, u32 partition_group, u32 volume_type, u32 volume_number);
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EDiscType GetDiscType(IBlobReader& _rReader);
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std::unique_ptr<IVolume> CreateVolumeFromFilename(const std::string& filename, u32 partition_group, u32 volume_number)
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{
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std::unique_ptr<IBlobReader> reader(CreateBlobReader(filename));
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if (reader == nullptr)
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return nullptr;
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switch (GetDiscType(*reader))
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{
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case DISC_TYPE_WII:
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case DISC_TYPE_GC:
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return std::make_unique<CVolumeGC>(std::move(reader));
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case DISC_TYPE_WAD:
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return std::make_unique<CVolumeWAD>(std::move(reader));
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case DISC_TYPE_WII_CONTAINER:
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return CreateVolumeFromCryptedWiiImage(std::move(reader), partition_group, 0, volume_number);
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case DISC_TYPE_UNK:
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default:
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std::string name, extension;
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SplitPath(filename, nullptr, &name, &extension);
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name += extension;
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NOTICE_LOG(DISCIO, "%s does not have the Magic word for a gcm, wiidisc or wad file\n"
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"Set Log Verbosity to Warning and attempt to load the game again to view the values", name.c_str());
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}
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return nullptr;
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}
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std::unique_ptr<IVolume> CreateVolumeFromDirectory(const std::string& directory, bool is_wii, const std::string& apploader, const std::string& dol)
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{
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if (CVolumeDirectory::IsValidDirectory(directory))
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return std::make_unique<CVolumeDirectory>(directory, is_wii, apploader, dol);
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return nullptr;
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}
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void VolumeKeyForPartition(IBlobReader& _rReader, u64 offset, u8* VolumeKey)
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{
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CBlobBigEndianReader Reader(_rReader);
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u8 SubKey[16];
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_rReader.Read(offset + 0x1bf, 16, SubKey);
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u8 IV[16];
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memset(IV, 0, 16);
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_rReader.Read(offset + 0x44c, 8, IV);
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bool usingKoreanKey = false;
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// Issue: 6813
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// Magic value is at partition's offset + 0x1f1 (1byte)
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// If encrypted with the Korean key, the magic value would be 1
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// Otherwise it is zero
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if (Reader.Read8(0x3) == 'K' && Reader.Read8(offset + 0x1f1) == 1)
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usingKoreanKey = true;
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mbedtls_aes_context AES_ctx;
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mbedtls_aes_setkey_dec(&AES_ctx, (usingKoreanKey ? s_master_key_korean : s_master_key), 128);
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mbedtls_aes_crypt_cbc(&AES_ctx, MBEDTLS_AES_DECRYPT, 16, IV, SubKey, VolumeKey);
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}
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static std::unique_ptr<IVolume> CreateVolumeFromCryptedWiiImage(std::unique_ptr<IBlobReader> reader, u32 partition_group, u32 volume_type, u32 volume_number)
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{
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CBlobBigEndianReader big_endian_reader(*reader);
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u32 numPartitions = big_endian_reader.Read32(0x40000 + (partition_group * 8));
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u64 PartitionsOffset = (u64)big_endian_reader.Read32(0x40000 + (partition_group * 8) + 4) << 2;
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// Check if we're looking for a valid partition
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if ((int)volume_number != -1 && volume_number > numPartitions)
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return nullptr;
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struct SPartition
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{
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u64 offset;
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u32 type;
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};
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struct SPartitionGroup
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{
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u32 num_partitions;
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u64 partitions_offset;
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std::vector<SPartition> partitions;
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};
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SPartitionGroup partition_groups[4];
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// Read all partitions
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for (SPartitionGroup& group : partition_groups)
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{
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for (u32 i = 0; i < numPartitions; i++)
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{
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SPartition partition;
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partition.offset = ((u64)big_endian_reader.Read32(PartitionsOffset + (i * 8) + 0)) << 2;
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partition.type = big_endian_reader.Read32(PartitionsOffset + (i * 8) + 4);
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group.partitions.push_back(partition);
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}
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}
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// Return the partition type specified or number
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// types: 0 = game, 1 = firmware update, 2 = channel installer
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// some partitions on SSBB use the ASCII title id of the demo VC game they hold...
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for (size_t i = 0; i < partition_groups[partition_group].partitions.size(); i++)
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{
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const SPartition& partition = partition_groups[partition_group].partitions.at(i);
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if ((partition.type == volume_type && (int)volume_number == -1) || i == volume_number)
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{
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u8 volume_key[16];
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VolumeKeyForPartition(*reader, partition.offset, volume_key);
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return std::make_unique<CVolumeWiiCrypted>(std::move(reader), partition.offset, volume_key);
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}
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}
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return nullptr;
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}
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EDiscType GetDiscType(IBlobReader& _rReader)
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{
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CBlobBigEndianReader Reader(_rReader);
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u32 WiiMagic = Reader.Read32(0x18);
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u32 WiiContainerMagic = Reader.Read32(0x60);
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u32 WADMagic = Reader.Read32(0x02);
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u32 GCMagic = Reader.Read32(0x1C);
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// Check for Wii
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if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic != 0)
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return DISC_TYPE_WII;
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if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic == 0)
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return DISC_TYPE_WII_CONTAINER;
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// Check for WAD
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// 0x206962 for boot2 wads
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if (WADMagic == 0x00204973 || WADMagic == 0x00206962)
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return DISC_TYPE_WAD;
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// Check for GC
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if (GCMagic == 0xC2339F3D)
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return DISC_TYPE_GC;
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WARN_LOG(DISCIO, "No known magic words found");
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WARN_LOG(DISCIO, "Wii offset: 0x18 value: 0x%08x", WiiMagic);
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WARN_LOG(DISCIO, "WiiC offset: 0x60 value: 0x%08x", WiiContainerMagic);
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WARN_LOG(DISCIO, "WAD offset: 0x02 value: 0x%08x", WADMagic);
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WARN_LOG(DISCIO, "GC offset: 0x1C value: 0x%08x", GCMagic);
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return DISC_TYPE_UNK;
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}
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} // namespace
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