dolphin/Source/Core/Core/VolumeHandler.cpp
JosJuice bb93336ecf DiscIO: Replace "raw" functions with "decrypt" parameters
This is intended to make decryption look less implicit in the code.
2014-12-28 10:35:48 +01:00

89 lines
1.6 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/CommonFuncs.h"
#include "Core/VolumeHandler.h"
#include "DiscIO/VolumeCreator.h"
namespace VolumeHandler
{
static DiscIO::IVolume* g_pVolume = nullptr;
DiscIO::IVolume *GetVolume()
{
return g_pVolume;
}
void EjectVolume()
{
if (g_pVolume)
{
// This code looks scary. Can the try/catch stuff be removed?
// This cause a "Unhandled exception ... Access violation
// reading location ..." after you have started and stopped two
// or three games
delete g_pVolume;
g_pVolume = nullptr;
}
}
bool SetVolumeName(const std::string& _rFullPath)
{
if (g_pVolume)
{
delete g_pVolume;
g_pVolume = nullptr;
}
g_pVolume = DiscIO::CreateVolumeFromFilename(_rFullPath);
return (g_pVolume != nullptr);
}
void SetVolumeDirectory(const std::string& _rFullPath, bool _bIsWii, const std::string& _rApploader, const std::string& _rDOL)
{
if (g_pVolume)
{
delete g_pVolume;
g_pVolume = nullptr;
}
g_pVolume = DiscIO::CreateVolumeFromDirectory(_rFullPath, _bIsWii, _rApploader, _rDOL);
}
u32 Read32(u64 _Offset, bool decrypt)
{
if (g_pVolume != nullptr)
{
u32 Temp;
g_pVolume->Read(_Offset, 4, (u8*)&Temp, decrypt);
return Common::swap32(Temp);
}
return 0;
}
bool ReadToPtr(u8* ptr, u64 _dwOffset, u64 _dwLength, bool decrypt)
{
if (g_pVolume != nullptr && ptr)
return g_pVolume->Read(_dwOffset, _dwLength, ptr, decrypt);
return false;
}
bool IsValid()
{
return (g_pVolume != nullptr);
}
bool IsWii()
{
if (g_pVolume)
return IsVolumeWiiDisc(g_pVolume);
return false;
}
} // end of namespace VolumeHandler