mirror of
https://github.com/dolphin-emu/dolphin.git
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bb93336ecf
This is intended to make decryption look less implicit in the code.
89 lines
1.6 KiB
C++
89 lines
1.6 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/CommonFuncs.h"
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#include "Core/VolumeHandler.h"
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#include "DiscIO/VolumeCreator.h"
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namespace VolumeHandler
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{
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static DiscIO::IVolume* g_pVolume = nullptr;
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DiscIO::IVolume *GetVolume()
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{
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return g_pVolume;
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}
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void EjectVolume()
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{
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if (g_pVolume)
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{
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// This code looks scary. Can the try/catch stuff be removed?
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// This cause a "Unhandled exception ... Access violation
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// reading location ..." after you have started and stopped two
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// or three games
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delete g_pVolume;
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g_pVolume = nullptr;
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}
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}
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bool SetVolumeName(const std::string& _rFullPath)
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{
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if (g_pVolume)
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{
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delete g_pVolume;
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g_pVolume = nullptr;
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}
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g_pVolume = DiscIO::CreateVolumeFromFilename(_rFullPath);
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return (g_pVolume != nullptr);
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}
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void SetVolumeDirectory(const std::string& _rFullPath, bool _bIsWii, const std::string& _rApploader, const std::string& _rDOL)
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{
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if (g_pVolume)
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{
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delete g_pVolume;
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g_pVolume = nullptr;
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}
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g_pVolume = DiscIO::CreateVolumeFromDirectory(_rFullPath, _bIsWii, _rApploader, _rDOL);
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}
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u32 Read32(u64 _Offset, bool decrypt)
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{
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if (g_pVolume != nullptr)
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{
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u32 Temp;
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g_pVolume->Read(_Offset, 4, (u8*)&Temp, decrypt);
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return Common::swap32(Temp);
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}
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return 0;
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}
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bool ReadToPtr(u8* ptr, u64 _dwOffset, u64 _dwLength, bool decrypt)
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{
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if (g_pVolume != nullptr && ptr)
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return g_pVolume->Read(_dwOffset, _dwLength, ptr, decrypt);
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return false;
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}
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bool IsValid()
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{
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return (g_pVolume != nullptr);
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}
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bool IsWii()
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{
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if (g_pVolume)
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return IsVolumeWiiDisc(g_pVolume);
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return false;
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}
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} // end of namespace VolumeHandler
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