dolphin/Source/Core/Core/WiiRoot.cpp
JosJuice 1b844067aa Back up Wii setting.txt and SYSCONF while emulating
When booting a Wii game, Dolphin can overwrite certain settings
in the SYSCONF file, such as turning off PAL60 for NTSC games.
Normally, these settings get reverted at the end of emulation, but
this does not happen if Dolphin crashes or force quits in some other
way. (Personally, I have a tendency to use Visual Studio's Stop
Debugging button, which kills the process...)

Dolphin also overwrites certain values in setting.txt when booting
a Wii game. Unlike with SYSCONF, we currently make no effort to
preserve the original values in this file.

This change fixes both of these problems by copying SYSCONF and
setting.txt to the Backup folder when booting a Wii game, and then
copying them back either when launching Dolphin (in case the
previous run of Dolphin crashed) or when ending emulation.
2020-03-16 21:04:19 +01:00

332 lines
11 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/WiiRoot.h"
#include <cinttypes>
#include <string>
#include <vector>
#include <fmt/format.h>
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/HW/WiiSave.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/FS/FileSystem.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/Uids.h"
#include "Core/Movie.h"
#include "Core/NetPlayClient.h"
#include "Core/SysConf.h"
namespace Core
{
namespace FS = IOS::HLE::FS;
static std::string s_temp_wii_root;
static bool CopyBackupFile(const std::string& path_from, const std::string& path_to)
{
if (!File::Exists(path_from))
return false;
return File::Copy(path_from, path_to);
}
static void DeleteBackupFile(const std::string& file_name)
{
File::Delete(File::GetUserPath(D_BACKUP_IDX) + DIR_SEP + file_name);
}
static void BackupFile(const std::string& path_in_nand)
{
const std::string file_name = PathToFileName(path_in_nand);
const std::string original_path = File::GetUserPath(D_WIIROOT_IDX) + DIR_SEP + path_in_nand;
const std::string backup_path = File::GetUserPath(D_BACKUP_IDX) + DIR_SEP + file_name;
CopyBackupFile(original_path, backup_path);
}
static void RestoreFile(const std::string& path_in_nand)
{
const std::string file_name = PathToFileName(path_in_nand);
const std::string original_path = File::GetUserPath(D_WIIROOT_IDX) + DIR_SEP + path_in_nand;
const std::string backup_path = File::GetUserPath(D_BACKUP_IDX) + DIR_SEP + file_name;
if (CopyBackupFile(backup_path, original_path))
DeleteBackupFile(file_name);
}
static void CopySave(FS::FileSystem* source, FS::FileSystem* dest, const u64 title_id)
{
dest->CreateFullPath(IOS::PID_KERNEL, IOS::PID_KERNEL, Common::GetTitleDataPath(title_id) + '/',
0, {FS::Mode::ReadWrite, FS::Mode::ReadWrite, FS::Mode::ReadWrite});
const auto source_save = WiiSave::MakeNandStorage(source, title_id);
const auto dest_save = WiiSave::MakeNandStorage(dest, title_id);
WiiSave::Copy(source_save.get(), dest_save.get());
}
static bool CopyNandFile(FS::FileSystem* source_fs, const std::string& source_file,
FS::FileSystem* dest_fs, const std::string& dest_file)
{
const auto last_slash = dest_file.find_last_of('/');
if (last_slash != std::string::npos && last_slash > 0)
{
const std::string dir = dest_file.substr(0, last_slash);
dest_fs->CreateFullPath(IOS::PID_KERNEL, IOS::PID_KERNEL, dir + '/', 0,
{FS::Mode::ReadWrite, FS::Mode::ReadWrite, FS::Mode::ReadWrite});
}
auto source_handle =
source_fs->OpenFile(IOS::PID_KERNEL, IOS::PID_KERNEL, source_file, IOS::HLE::FS::Mode::Read);
auto dest_handle =
dest_fs->CreateAndOpenFile(IOS::PID_KERNEL, IOS::PID_KERNEL, source_file,
{IOS::HLE::FS::Mode::ReadWrite, IOS::HLE::FS::Mode::ReadWrite,
IOS::HLE::FS::Mode::ReadWrite});
if (!source_handle || !dest_handle)
return false;
std::vector<u8> buffer(source_handle->GetStatus()->size);
if (!source_handle->Read(buffer.data(), buffer.size()))
return false;
if (!dest_handle->Write(buffer.data(), buffer.size()))
return false;
return true;
}
static void InitializeDeterministicWiiSaves(FS::FileSystem* session_fs)
{
const u64 title_id = SConfig::GetInstance().GetTitleID();
const auto configured_fs = FS::MakeFileSystem(FS::Location::Configured);
if (Movie::IsRecordingInput())
{
if (NetPlay::IsNetPlayRunning() && !SConfig::GetInstance().bCopyWiiSaveNetplay)
{
Movie::SetClearSave(true);
}
else
{
// TODO: Check for the actual save data
const std::string path = Common::GetTitleDataPath(title_id) + "/banner.bin";
Movie::SetClearSave(!configured_fs->GetMetadata(IOS::PID_KERNEL, IOS::PID_KERNEL, path));
}
}
if ((NetPlay::IsNetPlayRunning() && SConfig::GetInstance().bCopyWiiSaveNetplay) ||
(Movie::IsMovieActive() && !Movie::IsStartingFromClearSave()))
{
// Copy the current user's save to the Blank NAND
auto* sync_fs = NetPlay::GetWiiSyncFS();
auto& sync_titles = NetPlay::GetWiiSyncTitles();
if (sync_fs)
{
for (const u64 title : sync_titles)
{
CopySave(sync_fs, session_fs, title);
}
// Copy Mii data
if (!CopyNandFile(sync_fs, Common::GetMiiDatabasePath(), session_fs,
Common::GetMiiDatabasePath()))
{
WARN_LOG(CORE, "Failed to copy Mii database to the NAND");
}
}
else
{
if (NetPlay::IsSyncingAllWiiSaves())
{
for (const u64 title : sync_titles)
{
CopySave(configured_fs.get(), session_fs, title);
}
}
else
{
CopySave(configured_fs.get(), session_fs, title_id);
}
// Copy Mii data
if (!CopyNandFile(configured_fs.get(), Common::GetMiiDatabasePath(), session_fs,
Common::GetMiiDatabasePath()))
{
WARN_LOG(CORE, "Failed to copy Mii database to the NAND");
}
}
}
}
void InitializeWiiRoot(bool use_temporary)
{
if (use_temporary)
{
s_temp_wii_root = File::GetUserPath(D_USER_IDX) + "WiiSession" DIR_SEP;
WARN_LOG(IOS_FS, "Using temporary directory %s for minimal Wii FS", s_temp_wii_root.c_str());
// If directory exists, make a backup
if (File::Exists(s_temp_wii_root))
{
const std::string backup_path =
s_temp_wii_root.substr(0, s_temp_wii_root.size() - 1) + ".backup" DIR_SEP;
WARN_LOG(IOS_FS, "Temporary Wii FS directory exists, moving to backup...");
// If backup exists, delete it as we don't want a mess
if (File::Exists(backup_path))
{
WARN_LOG(IOS_FS, "Temporary Wii FS backup directory exists, deleting...");
File::DeleteDirRecursively(backup_path);
}
File::CopyDir(s_temp_wii_root, backup_path, true);
}
File::SetUserPath(D_SESSION_WIIROOT_IDX, s_temp_wii_root);
}
else
{
File::SetUserPath(D_SESSION_WIIROOT_IDX, File::GetUserPath(D_WIIROOT_IDX));
}
}
void ShutdownWiiRoot()
{
if (!s_temp_wii_root.empty())
{
File::DeleteDirRecursively(s_temp_wii_root);
s_temp_wii_root.clear();
}
}
void BackupWiiSettings()
{
// Back up files which Dolphin can modify at boot, so that we can preserve the original contents.
// For SYSCONF, the backup is only needed in case Dolphin crashes or otherwise exists unexpectedly
// during emulation, since the config system will restore the SYSCONF settings at emulation end.
// For setting.txt, there is no other code that restores the original values for us.
BackupFile(Common::GetTitleDataPath(Titles::SYSTEM_MENU) + "/" WII_SETTING);
BackupFile("/shared2/sys/SYSCONF");
}
void RestoreWiiSettings(RestoreReason reason)
{
RestoreFile(Common::GetTitleDataPath(Titles::SYSTEM_MENU) + "/" WII_SETTING);
// We must not restore the SYSCONF backup when ending emulation cleanly, since the user may have
// edited the SYSCONF file in the NAND using the emulated software (e.g. the Wii Menu settings).
if (reason == RestoreReason::CrashRecovery)
RestoreFile("/shared2/sys/SYSCONF");
else
DeleteBackupFile("SYSCONF");
}
/// Copy a directory from host_source_path (on the host FS) to nand_target_path on the NAND.
///
/// Both paths should not have trailing slashes. To specify the NAND root, use "".
static bool CopySysmenuFilesToFS(FS::FileSystem* fs, const std::string& host_source_path,
const std::string& nand_target_path)
{
const auto entries = File::ScanDirectoryTree(host_source_path, false);
for (const File::FSTEntry& entry : entries.children)
{
const std::string host_path = host_source_path + '/' + entry.virtualName;
const std::string nand_path = nand_target_path + '/' + entry.virtualName;
constexpr FS::Modes public_modes{FS::Mode::ReadWrite, FS::Mode::ReadWrite, FS::Mode::ReadWrite};
if (entry.isDirectory)
{
fs->CreateDirectory(IOS::SYSMENU_UID, IOS::SYSMENU_GID, nand_path, 0, public_modes);
if (!CopySysmenuFilesToFS(fs, host_path, nand_path))
return false;
}
else
{
// Do not overwrite any existing files.
if (fs->GetMetadata(IOS::SYSMENU_UID, IOS::SYSMENU_UID, nand_path).Succeeded())
continue;
File::IOFile host_file{host_path, "rb"};
std::vector<u8> file_data(host_file.GetSize());
if (!host_file.ReadBytes(file_data.data(), file_data.size()))
return false;
const auto nand_file =
fs->CreateAndOpenFile(IOS::SYSMENU_UID, IOS::SYSMENU_GID, nand_path, public_modes);
if (!nand_file || !nand_file->Write(file_data.data(), file_data.size()))
return false;
}
}
return true;
}
void InitializeWiiFileSystemContents()
{
const auto fs = IOS::HLE::GetIOS()->GetFS();
// Some games (such as Mario Kart Wii) assume that NWC24 files will always be present
// even upon the first launch as they are normally created by the system menu.
// Because we do not require the system menu to be run, WiiConnect24 files must be copied
// to the NAND manually.
if (!CopySysmenuFilesToFS(fs.get(), File::GetSysDirectory() + WII_USER_DIR, ""))
WARN_LOG(CORE, "Failed to copy initial System Menu files to the NAND");
if (s_temp_wii_root.empty())
return;
// Generate a SYSCONF with default settings for the temporary Wii NAND.
SysConf sysconf{fs};
sysconf.Save();
InitializeDeterministicWiiSaves(fs.get());
}
void CleanUpWiiFileSystemContents()
{
if (s_temp_wii_root.empty() || !SConfig::GetInstance().bEnableMemcardSdWriting ||
NetPlay::GetWiiSyncFS())
{
return;
}
IOS::HLE::EmulationKernel* ios = IOS::HLE::GetIOS();
const auto configured_fs = FS::MakeFileSystem(FS::Location::Configured);
// Copy back Mii data
if (!CopyNandFile(ios->GetFS().get(), Common::GetMiiDatabasePath(), configured_fs.get(),
Common::GetMiiDatabasePath()))
{
WARN_LOG(CORE, "Failed to copy Mii database to the NAND");
}
for (const u64 title_id : ios->GetES()->GetInstalledTitles())
{
const auto session_save = WiiSave::MakeNandStorage(ios->GetFS().get(), title_id);
// FS won't write the save if the directory doesn't exist
const std::string title_path = Common::GetTitleDataPath(title_id);
configured_fs->CreateFullPath(IOS::PID_KERNEL, IOS::PID_KERNEL, title_path + '/', 0,
{FS::Mode::ReadWrite, FS::Mode::ReadWrite, FS::Mode::ReadWrite});
const auto user_save = WiiSave::MakeNandStorage(configured_fs.get(), title_id);
const std::string backup_path =
fmt::format("{}/{:016x}.bin", File::GetUserPath(D_BACKUP_IDX), title_id);
const auto backup_save = WiiSave::MakeDataBinStorage(&ios->GetIOSC(), backup_path, "w+b");
// Backup the existing save just in case it's still needed.
WiiSave::Copy(user_save.get(), backup_save.get());
WiiSave::Copy(session_save.get(), user_save.get());
}
}
} // namespace Core