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222fe58e25
Without this macro, if any signals or slots were attempted to be used, they wouldn't work; neither would various other features of the Qt meta-object system. This can also lead to weird behavior in other circumstances. Qt's documentation specifically states: "Therefore, we strongly recommend that all subclasses of QObject use the Q_OBJECT macro regardless of whether or not they actually use signals, slots, and properties." on its page for "The Meta-Object System", which can be seen here: https://doc.qt.io/qt-5/metaobjects.html Let's opt for "always do the right thing", and keep the code extensible for the future and not have random things blow up on us.
22 lines
534 B
C++
22 lines
534 B
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QPushButton>
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class ElidedButton : public QPushButton
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{
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Q_OBJECT
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public:
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explicit ElidedButton(const QString& text = QStringLiteral(""),
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Qt::TextElideMode elide_mode = Qt::ElideRight);
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Qt::TextElideMode elideMode() const;
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void setElideMode(Qt::TextElideMode elide_mode);
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private:
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void paintEvent(QPaintEvent* event) override;
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Qt::TextElideMode m_elide_mode;
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};
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