dolphin/Source/Core/Core/Config/NetplaySettings.cpp
Techjar 3ce5caf887 NetPlay: Split save and SD card write settings
This actually eliminates any setting pertaining to SD cards from the
NetPlay dialog, as it would effectively just be a duplicate of the
setting in the Wii pane, potentially causing confusion.

This also enables save data writing by default, as this is probably
what most players want, and should avoid them losing hours of progress
because they forgot to tick a checkbox.
2021-07-22 01:16:20 -04:00

62 lines
3.3 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/Config/NetplaySettings.h"
#include "Common/Config/Config.h"
namespace Config
{
static constexpr u16 DEFAULT_LISTEN_PORT = 2626;
// Configuration Information
// Main.NetPlay
const Info<std::string> NETPLAY_TRAVERSAL_SERVER{{System::Main, "NetPlay", "TraversalServer"},
"stun.dolphin-emu.org"};
const Info<u16> NETPLAY_TRAVERSAL_PORT{{System::Main, "NetPlay", "TraversalPort"}, 6262};
const Info<std::string> NETPLAY_TRAVERSAL_CHOICE{{System::Main, "NetPlay", "TraversalChoice"},
"direct"};
const Info<std::string> NETPLAY_INDEX_URL{{System::Main, "NetPlay", "IndexServer"},
"https://lobby.dolphin-emu.org"};
const Info<bool> NETPLAY_USE_INDEX{{System::Main, "NetPlay", "UseIndex"}, false};
const Info<std::string> NETPLAY_INDEX_NAME{{System::Main, "NetPlay", "IndexName"}, ""};
const Info<std::string> NETPLAY_INDEX_REGION{{System::Main, "NetPlay", "IndexRegion"}, ""};
const Info<std::string> NETPLAY_INDEX_PASSWORD{{System::Main, "NetPlay", "IndexPassword"}, ""};
const Info<std::string> NETPLAY_HOST_CODE{{System::Main, "NetPlay", "HostCode"}, "00000000"};
const Info<u16> NETPLAY_HOST_PORT{{System::Main, "NetPlay", "HostPort"}, DEFAULT_LISTEN_PORT};
const Info<std::string> NETPLAY_ADDRESS{{System::Main, "NetPlay", "Address"}, "127.0.0.1"};
const Info<u16> NETPLAY_CONNECT_PORT{{System::Main, "NetPlay", "ConnectPort"}, DEFAULT_LISTEN_PORT};
const Info<u16> NETPLAY_LISTEN_PORT{{System::Main, "NetPlay", "ListenPort"}, DEFAULT_LISTEN_PORT};
const Info<std::string> NETPLAY_NICKNAME{{System::Main, "NetPlay", "Nickname"}, "Player"};
const Info<bool> NETPLAY_USE_UPNP{{System::Main, "NetPlay", "UseUPNP"}, false};
const Info<bool> NETPLAY_ENABLE_QOS{{System::Main, "NetPlay", "EnableQoS"}, true};
const Info<bool> NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT{
{System::Main, "NetPlay", "EnableChunkedUploadLimit"}, false};
const Info<u32> NETPLAY_CHUNKED_UPLOAD_LIMIT{{System::Main, "NetPlay", "ChunkedUploadLimit"}, 3000};
const Info<u32> NETPLAY_BUFFER_SIZE{{System::Main, "NetPlay", "BufferSize"}, 5};
const Info<u32> NETPLAY_CLIENT_BUFFER_SIZE{{System::Main, "NetPlay", "BufferSizeClient"}, 1};
const Info<bool> NETPLAY_WRITE_SAVE_DATA{{System::Main, "NetPlay", "WriteSaveData"}, true};
const Info<bool> NETPLAY_LOAD_WII_SAVE{{System::Main, "NetPlay", "LoadWiiSave"}, false};
const Info<bool> NETPLAY_SYNC_SAVES{{System::Main, "NetPlay", "SyncSaves"}, true};
const Info<bool> NETPLAY_SYNC_CODES{{System::Main, "NetPlay", "SyncCodes"}, true};
const Info<bool> NETPLAY_RECORD_INPUTS{{System::Main, "NetPlay", "RecordInputs"}, false};
const Info<bool> NETPLAY_STRICT_SETTINGS_SYNC{{System::Main, "NetPlay", "StrictSettingsSync"},
false};
const Info<std::string> NETPLAY_NETWORK_MODE{{System::Main, "NetPlay", "NetworkMode"},
"fixeddelay"};
const Info<bool> NETPLAY_SYNC_ALL_WII_SAVES{{System::Main, "NetPlay", "SyncAllWiiSaves"}, false};
const Info<bool> NETPLAY_GOLF_MODE_OVERLAY{{System::Main, "NetPlay", "GolfModeOverlay"}, true};
const Info<bool> NETPLAY_HIDE_REMOTE_GBAS{{System::Main, "NetPlay", "HideRemoteGBAs"}, false};
} // namespace Config