Jonathan Hamilton 62e8d25cd1 Add Bug to Disable "LoadOp" clear renderpass in vulkan
This optimisation doesn't work on PowerVR's Vulkan implementation. We
(incorrectly) disallow Framebuffer objects to be used with a different
load or store op than that which they were created with, despite the
spec allowing such.

This fixes the windwaker intro "smearing"
2017-08-28 18:01:35 -07:00
..
2017-08-22 16:40:34 +02:00
2017-08-25 19:14:14 +02:00
2017-08-25 17:31:50 +02:00
2017-08-22 13:35:20 +02:00
2017-03-08 01:24:18 -08:00