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- Render targets should not have an alpha channel - Use correct source rectangle for render-to-texture effects - Use "GL_INTENSITY8" instead of just "GL_INTENSITY" (makes no difference) The background of the "Stage Clear" screen in SSBM is now fixed! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3502 8ced0084-cf51-0410-be5f-012b33b47a6e