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71cb09f1ca
Include CommonTypes.h instead of Common.h.
634 lines
15 KiB
C++
634 lines
15 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <mutex>
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#include <thread>
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#include <lzo/lzo1x.h>
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/Movie.h"
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#include "Core/State.h"
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#include "Core/HW/CPU.h"
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#include "Core/HW/DSP.h"
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#include "Core/HW/HW.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/PowerPC/JitCommon/JitBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace State
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{
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#if defined(__LZO_STRICT_16BIT)
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static const u32 IN_LEN = 8 * 1024u;
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#elif defined(LZO_ARCH_I086) && !defined(LZO_HAVE_MM_HUGE_ARRAY)
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static const u32 IN_LEN = 60 * 1024u;
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#else
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static const u32 IN_LEN = 128 * 1024u;
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#endif
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static const u32 OUT_LEN = IN_LEN + (IN_LEN / 16) + 64 + 3;
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static unsigned char __LZO_MMODEL out[OUT_LEN];
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#define HEAP_ALLOC(var, size) \
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lzo_align_t __LZO_MMODEL var[((size) + (sizeof(lzo_align_t) - 1)) / sizeof(lzo_align_t)]
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static HEAP_ALLOC(wrkmem, LZO1X_1_MEM_COMPRESS);
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static std::string g_last_filename;
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static CallbackFunc g_onAfterLoadCb = nullptr;
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// Temporary undo state buffer
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static std::vector<u8> g_undo_load_buffer;
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static std::vector<u8> g_current_buffer;
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static int g_loadDepth = 0;
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static std::mutex g_cs_undo_load_buffer;
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static std::mutex g_cs_current_buffer;
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static Common::Event g_compressAndDumpStateSyncEvent;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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static const u32 STATE_VERSION = 31;
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enum
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{
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STATE_NONE = 0,
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STATE_SAVE = 1,
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STATE_LOAD = 2,
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};
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static bool g_use_compression = true;
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void EnableCompression(bool compression)
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{
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g_use_compression = compression;
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}
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static void DoState(PointerWrap &p)
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{
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u32 version = STATE_VERSION;
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{
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static const u32 COOKIE_BASE = 0xBAADBABE;
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u32 cookie = version + COOKIE_BASE;
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p.Do(cookie);
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version = cookie - COOKIE_BASE;
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}
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if (version != STATE_VERSION)
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{
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// if the version doesn't match, fail.
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// this will trigger a message like "Can't load state from other revisions"
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// we could use the version numbers to maintain some level of backward compatibility, but currently don't.
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p.SetMode(PointerWrap::MODE_MEASURE);
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return;
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}
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p.DoMarker("Version");
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// Begin with video backend, so that it gets a chance to clear it's caches and writeback modified things to RAM
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g_video_backend->DoState(p);
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p.DoMarker("video_backend");
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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Wiimote::DoState(p.GetPPtr(), p.GetMode());
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p.DoMarker("Wiimote");
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PowerPC::DoState(p);
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p.DoMarker("PowerPC");
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HW::DoState(p);
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p.DoMarker("HW");
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CoreTiming::DoState(p);
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p.DoMarker("CoreTiming");
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Movie::DoState(p);
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p.DoMarker("Movie");
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}
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void LoadFromBuffer(std::vector<u8>& buffer)
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{
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bool wasUnpaused = Core::PauseAndLock(true);
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u8* ptr = &buffer[0];
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PointerWrap p(&ptr, PointerWrap::MODE_READ);
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DoState(p);
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Core::PauseAndLock(false, wasUnpaused);
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}
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void SaveToBuffer(std::vector<u8>& buffer)
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{
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bool wasUnpaused = Core::PauseAndLock(true);
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u8* ptr = nullptr;
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PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
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DoState(p);
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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buffer.resize(buffer_size);
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ptr = &buffer[0];
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p.SetMode(PointerWrap::MODE_WRITE);
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DoState(p);
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Core::PauseAndLock(false, wasUnpaused);
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}
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void VerifyBuffer(std::vector<u8>& buffer)
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{
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bool wasUnpaused = Core::PauseAndLock(true);
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u8* ptr = &buffer[0];
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PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
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DoState(p);
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Core::PauseAndLock(false, wasUnpaused);
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}
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// return state number not in map
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static int GetEmptySlot(std::map<double, int> m)
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{
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for (int i = 1; i <= (int)NUM_STATES; i++)
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{
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bool found = false;
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for (auto& p : m)
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{
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if (p.second == i)
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{
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found = true;
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break;
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}
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}
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if (!found) return i;
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}
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return -1;
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}
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static std::string MakeStateFilename(int number);
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// read state timestamps
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static std::map<double, int> GetSavedStates()
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{
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StateHeader header;
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std::map<double, int> m;
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for (int i = 1; i <= (int)NUM_STATES; i++)
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{
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std::string filename = MakeStateFilename(i);
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if (File::Exists(filename))
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{
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if (ReadHeader(filename, header))
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{
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double d = Common::Timer::GetDoubleTime() - header.time;
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// increase time until unique value is obtained
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while (m.find(d) != m.end()) d += .001;
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m.insert(std::pair<double,int>(d, i));
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}
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}
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}
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return m;
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}
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struct CompressAndDumpState_args
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{
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std::vector<u8>* buffer_vector;
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std::mutex* buffer_mutex;
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std::string filename;
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bool wait;
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};
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static void CompressAndDumpState(CompressAndDumpState_args save_args)
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{
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std::lock_guard<std::mutex> lk(*save_args.buffer_mutex);
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if (!save_args.wait)
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g_compressAndDumpStateSyncEvent.Set();
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const u8* const buffer_data = &(*(save_args.buffer_vector))[0];
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const size_t buffer_size = (save_args.buffer_vector)->size();
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std::string& filename = save_args.filename;
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// For easy debugging
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Common::SetCurrentThreadName("SaveState thread");
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// Moving to last overwritten save-state
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if (File::Exists(filename))
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{
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if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
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File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"));
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if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm"))
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File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm"));
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if (!File::Rename(filename, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
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Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
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else
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File::Rename(filename + ".dtm", File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm");
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}
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if ((Movie::IsMovieActive()) && !Movie::IsJustStartingRecordingInputFromSaveState())
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Movie::SaveRecording(filename + ".dtm");
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else if (!Movie::IsMovieActive())
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File::Delete(filename + ".dtm");
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File::IOFile f(filename, "wb");
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if (!f)
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{
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Core::DisplayMessage("Could not save state", 2000);
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g_compressAndDumpStateSyncEvent.Set();
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return;
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}
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// Setting up the header
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StateHeader header;
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memcpy(header.gameID, SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), 6);
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header.size = g_use_compression ? (u32)buffer_size : 0;
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header.time = Common::Timer::GetDoubleTime();
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f.WriteArray(&header, 1);
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if (header.size != 0) // non-zero header size means the state is compressed
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{
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lzo_uint i = 0;
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while (true)
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{
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lzo_uint32 cur_len = 0;
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lzo_uint out_len = 0;
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if ((i + IN_LEN) >= buffer_size)
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{
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cur_len = (lzo_uint32)(buffer_size - i);
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}
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else
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{
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cur_len = IN_LEN;
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}
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if (lzo1x_1_compress(buffer_data + i, cur_len, out, &out_len, wrkmem) != LZO_E_OK)
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PanicAlertT("Internal LZO Error - compression failed");
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// The size of the data to write is 'out_len'
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f.WriteArray((lzo_uint32*)&out_len, 1);
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f.WriteBytes(out, out_len);
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if (cur_len != IN_LEN)
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break;
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i += cur_len;
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}
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}
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else // uncompressed
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{
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f.WriteBytes(buffer_data, buffer_size);
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}
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Core::DisplayMessage(StringFromFormat("Saved State to %s", filename.c_str()), 2000);
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g_compressAndDumpStateSyncEvent.Set();
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}
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void SaveAs(const std::string& filename, bool wait)
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{
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// Pause the core while we save the state
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bool wasUnpaused = Core::PauseAndLock(true);
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// Measure the size of the buffer.
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u8 *ptr = nullptr;
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PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
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DoState(p);
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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// Then actually do the write.
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{
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std::lock_guard<std::mutex> lk(g_cs_current_buffer);
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g_current_buffer.resize(buffer_size);
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ptr = &g_current_buffer[0];
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p.SetMode(PointerWrap::MODE_WRITE);
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DoState(p);
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}
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if (p.GetMode() == PointerWrap::MODE_WRITE)
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{
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Core::DisplayMessage("Saving State...", 1000);
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CompressAndDumpState_args save_args;
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save_args.buffer_vector = &g_current_buffer;
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save_args.buffer_mutex = &g_cs_current_buffer;
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save_args.filename = filename;
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save_args.wait = wait;
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Flush();
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g_save_thread = std::thread(CompressAndDumpState, save_args);
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g_compressAndDumpStateSyncEvent.Wait();
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g_last_filename = filename;
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}
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else
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{
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// someone aborted the save by changing the mode?
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Core::DisplayMessage("Unable to Save : Internal DoState Error", 4000);
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}
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// Resume the core and disable stepping
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Core::PauseAndLock(false, wasUnpaused);
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}
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bool ReadHeader(const std::string& filename, StateHeader& header)
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{
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Flush();
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File::IOFile f(filename, "rb");
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if (!f)
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{
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Core::DisplayMessage("State not found", 2000);
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return false;
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}
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f.ReadArray(&header, 1);
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return true;
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}
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static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_data)
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{
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Flush();
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File::IOFile f(filename, "rb");
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if (!f)
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{
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Core::DisplayMessage("State not found", 2000);
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return;
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}
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StateHeader header;
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f.ReadArray(&header, 1);
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if (memcmp(SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), header.gameID, 6))
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{
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Core::DisplayMessage(StringFromFormat("State belongs to a different game (ID %.*s)",
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6, header.gameID), 2000);
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return;
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}
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std::vector<u8> buffer;
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if (header.size != 0) // non-zero size means the state is compressed
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{
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Core::DisplayMessage("Decompressing State...", 500);
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buffer.resize(header.size);
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lzo_uint i = 0;
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while (true)
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{
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lzo_uint32 cur_len = 0; // number of bytes to read
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lzo_uint new_len = 0; // number of bytes to write
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if (!f.ReadArray(&cur_len, 1))
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break;
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f.ReadBytes(out, cur_len);
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const int res = lzo1x_decompress(out, cur_len, &buffer[i], &new_len, nullptr);
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if (res != LZO_E_OK)
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{
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// This doesn't seem to happen anymore.
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PanicAlertT("Internal LZO Error - decompression failed (%d) (%li, %li) \n"
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"Try loading the state again", res, i, new_len);
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return;
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}
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i += new_len;
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}
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}
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else // uncompressed
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{
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const size_t size = (size_t)(f.GetSize() - sizeof(StateHeader));
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buffer.resize(size);
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if (!f.ReadBytes(&buffer[0], size))
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{
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PanicAlert("wtf? reading bytes: %i", (int)size);
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return;
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}
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}
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// all good
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ret_data.swap(buffer);
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}
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void LoadAs(const std::string& filename)
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{
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if (!Core::IsRunning())
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return;
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// Stop the core while we load the state
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bool wasUnpaused = Core::PauseAndLock(true);
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g_loadDepth++;
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// Save temp buffer for undo load state
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if (!Movie::IsJustStartingRecordingInputFromSaveState())
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{
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std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
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SaveToBuffer(g_undo_load_buffer);
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if (Movie::IsMovieActive())
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Movie::SaveRecording(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
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else if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) +"undo.dtm"))
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File::Delete(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
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}
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bool loaded = false;
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bool loadedSuccessfully = false;
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// brackets here are so buffer gets freed ASAP
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{
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std::vector<u8> buffer;
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LoadFileStateData(filename, buffer);
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if (!buffer.empty())
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{
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u8 *ptr = &buffer[0];
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PointerWrap p(&ptr, PointerWrap::MODE_READ);
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DoState(p);
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loaded = true;
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loadedSuccessfully = (p.GetMode() == PointerWrap::MODE_READ);
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}
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}
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if (loaded)
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{
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if (loadedSuccessfully)
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{
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Core::DisplayMessage(StringFromFormat("Loaded state from %s", filename.c_str()), 2000);
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if (File::Exists(filename + ".dtm"))
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Movie::LoadInput(filename + ".dtm");
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else if (!Movie::IsJustStartingRecordingInputFromSaveState() && !Movie::IsJustStartingPlayingInputFromSaveState())
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Movie::EndPlayInput(false);
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}
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else
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{
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// failed to load
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Core::DisplayMessage("Unable to Load : Can't load state from other revisions !", 4000);
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// since we could be in an inconsistent state now (and might crash or whatever), undo.
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if (g_loadDepth < 2)
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UndoLoadState();
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}
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}
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if (g_onAfterLoadCb)
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g_onAfterLoadCb();
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g_loadDepth--;
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// resume dat core
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Core::PauseAndLock(false, wasUnpaused);
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}
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void SetOnAfterLoadCallback(CallbackFunc callback)
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{
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g_onAfterLoadCb = callback;
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}
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void VerifyAt(const std::string& filename)
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{
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bool wasUnpaused = Core::PauseAndLock(true);
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std::vector<u8> buffer;
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LoadFileStateData(filename, buffer);
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if (!buffer.empty())
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{
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u8 *ptr = &buffer[0];
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PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
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DoState(p);
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if (p.GetMode() == PointerWrap::MODE_VERIFY)
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Core::DisplayMessage(StringFromFormat("Verified state at %s", filename.c_str()), 2000);
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else
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Core::DisplayMessage("Unable to Verify : Can't verify state from other revisions !", 4000);
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}
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Core::PauseAndLock(false, wasUnpaused);
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}
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void Init()
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{
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if (lzo_init() != LZO_E_OK)
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PanicAlertT("Internal LZO Error - lzo_init() failed");
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}
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void Shutdown()
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{
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Flush();
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// swapping with an empty vector, rather than clear()ing
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// this gives a better guarantee to free the allocated memory right NOW (as opposed to, actually, never)
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{
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std::lock_guard<std::mutex> lk(g_cs_current_buffer);
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std::vector<u8>().swap(g_current_buffer);
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}
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{
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std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
|
|
std::vector<u8>().swap(g_undo_load_buffer);
|
|
}
|
|
}
|
|
|
|
static std::string MakeStateFilename(int number)
|
|
{
|
|
return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(),
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), number);
|
|
}
|
|
|
|
void Save(int slot, bool wait)
|
|
{
|
|
SaveAs(MakeStateFilename(slot), wait);
|
|
}
|
|
|
|
void Load(int slot)
|
|
{
|
|
LoadAs(MakeStateFilename(slot));
|
|
}
|
|
|
|
void Verify(int slot)
|
|
{
|
|
VerifyAt(MakeStateFilename(slot));
|
|
}
|
|
|
|
void LoadLastSaved(int i)
|
|
{
|
|
std::map<double, int> savedStates = GetSavedStates();
|
|
|
|
if (i > (int)savedStates.size())
|
|
Core::DisplayMessage("State doesn't exist", 2000);
|
|
else
|
|
{
|
|
std::map<double, int>::iterator it = savedStates.begin();
|
|
std::advance(it, i-1);
|
|
Load(it->second);
|
|
}
|
|
}
|
|
|
|
// must wait for state to be written because it must know if all slots are taken
|
|
void SaveFirstSaved()
|
|
{
|
|
std::map<double, int> savedStates = GetSavedStates();
|
|
|
|
// save to an empty slot
|
|
if (savedStates.size() < NUM_STATES)
|
|
Save(GetEmptySlot(savedStates), true);
|
|
// overwrite the oldest state
|
|
else
|
|
{
|
|
std::map<double, int>::iterator it = savedStates.begin();
|
|
std::advance(it, savedStates.size()-1);
|
|
Save(it->second, true);
|
|
}
|
|
}
|
|
|
|
void Flush()
|
|
{
|
|
// If already saving state, wait for it to finish
|
|
if (g_save_thread.joinable())
|
|
g_save_thread.join();
|
|
}
|
|
|
|
// Load the last state before loading the state
|
|
void UndoLoadState()
|
|
{
|
|
std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
|
|
if (!g_undo_load_buffer.empty())
|
|
{
|
|
if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm") || (!Movie::IsMovieActive()))
|
|
{
|
|
LoadFromBuffer(g_undo_load_buffer);
|
|
if (Movie::IsMovieActive())
|
|
Movie::LoadInput(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
|
|
}
|
|
else
|
|
{
|
|
PanicAlert("No undo.dtm found, aborting undo load state to prevent movie desyncs");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PanicAlert("There is nothing to undo!");
|
|
}
|
|
}
|
|
|
|
// Load the state that the last save state overwritten on
|
|
void UndoSaveState()
|
|
{
|
|
LoadAs(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav");
|
|
}
|
|
|
|
} // namespace State
|