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67f850dd37
Games that have higher frequency sounds and music should sound a bit better using 48k. I don't have any games that use DTKMusic so that upsampling code untested. If you get strange sounds only at 48k try toggling dtk music to see if that isolates the problem and let me know. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6383 8ced0084-cf51-0410-be5f-012b33b47a6e
63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "AudioCommon.h"
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AudioCommonConfig ac_Config;
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// Load from given file
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void AudioCommonConfig::Load(IniFile &file) {
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file.Get("Config", "EnableDTKMusic", &m_EnableDTKMusic, true);
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file.Get("Config", "EnableThrottle", &m_EnableThrottle, true);
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file.Get("Config", "EnableJIT", &m_EnableJIT, true);
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file.Get("Config", "Volume", &m_Volume, 75);
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#ifdef _WIN32
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file.Get("Config", "Backend", &sBackend, BACKEND_DIRECTSOUND);
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file.Get("Config", "Frequency", &sFrequency, "32,000 Hz");
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#elif defined __APPLE__
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std::string temp;
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file.Get("Config", "Backend", &temp, BACKEND_COREAUDIO);
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strncpy(sBackend, temp.c_str(), 128);
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file.Get("Config", "Frequency", &temp, "32,000 Hz");
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strncpy(sFrequency, temp.c_str(), 128);
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#elif defined __linux__
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file.Get("Config", "Backend", &sBackend, BACKEND_ALSA);
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file.Get("Config", "Frequency", &sFrequency, "32,000 Hz");
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#else
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file.Get("Config", "Backend", &sBackend, BACKEND_OPENAL);
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file.Get("Config", "Frequency", &sFrequency, "32,000 Hz");
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#endif
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}
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// Set the values for the file
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void AudioCommonConfig::Set(IniFile &file) {
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file.Set("Config", "EnableDTKMusic", m_EnableDTKMusic);
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file.Set("Config", "EnableThrottle", m_EnableThrottle);
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file.Set("Config", "EnableJIT", m_EnableJIT);
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file.Set("Config", "Backend", sBackend);
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file.Set("Config", "Frequency", sFrequency);
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file.Set("Config", "Volume", m_Volume);
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}
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// Update according to the values (stream/mixer)
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void AudioCommonConfig::Update() {
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if (soundStream) {
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soundStream->GetMixer()->SetThrottle(m_EnableThrottle);
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soundStream->GetMixer()->SetDTKMusic(m_EnableDTKMusic);
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soundStream->SetVolume(m_Volume);
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}
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}
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