Soren Jorvang 6813a75ab2 Some pathnames are used both by SCons and cpp which can be a bit tricky.
Should revisit and make the distinction more explicit.

Put the Data and Sys directories under Resources in the OS X app bundle.

Construct config.h (now lower-case to avoid confusion with other Config.h
instances in the tree) in the root. One tiny step towards a read-only
and cross-buildable source tree.

Some minor bits of non-Linux Unix portability.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 02:45:31 +00:00

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615 B
Python

# -*- python -*-
Import('env')
name = "Plugin_DSP_HLE"
files = [
'DSPHandler.cpp',
'MailHandler.cpp',
'HLEMixer.cpp',
'main.cpp',
'Config.cpp',
'UCodes/UCode_AX.cpp',
'UCodes/UCode_AXWii.cpp',
'UCodes/UCode_CARD.cpp',
'UCodes/UCode_InitAudioSystem.cpp',
'UCodes/UCode_ROM.cpp',
'UCodes/UCodes.cpp',
'UCodes/UCode_Zelda.cpp',
'UCodes/UCode_Zelda_ADPCM.cpp',
'UCodes/UCode_Zelda_Voice.cpp',
'UCodes/UCode_Zelda_Synth.cpp',
]
if env['HAVE_WX']:
files += [
'ConfigDlg.cpp'
]
libs = [ 'common', 'audiocommon' ]
env.SharedLibrary('#' + env['plugin_dir'] + name, files, LIBS = env['LIBS'] + libs)