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63827c71c6
Give DSP LLE Debugger a wxAUI facelift and add memory view to dsp debugger. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5080 8ced0084-cf51-0410-be5f-012b33b47a6e
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
#ifndef _DSPDEBUGINTERFACE_H
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#define _DSPDEBUGINTERFACE_H
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#include <string>
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#include "DebugInterface.h"
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#include "Common.h"
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class DSPDebugInterface : public DebugInterface
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{
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public:
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DSPDebugInterface(){}
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virtual void disasm(unsigned int address, char *dest, int max_size);
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virtual void getRawMemoryString(int memory, unsigned int address, char *dest, int max_size);
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virtual int getInstructionSize(int instruction) {return 1;}
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virtual bool isAlive();
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virtual bool isBreakpoint(unsigned int address);
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virtual void setBreakpoint(unsigned int address);
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virtual void clearBreakpoint(unsigned int address);
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virtual void clearAllBreakpoints();
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virtual void toggleBreakpoint(unsigned int address);
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virtual bool isMemCheck(unsigned int address);
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virtual void toggleMemCheck(unsigned int address);
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virtual unsigned int readMemory(unsigned int address);
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virtual unsigned int readInstruction(unsigned int address);
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virtual unsigned int getPC();
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virtual void setPC(unsigned int address);
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virtual void step() {}
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virtual void runToBreakpoint();
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virtual void insertBLR(unsigned int address);
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virtual int getColor(unsigned int address);
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virtual std::string getDescription(unsigned int address);
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};
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#endif // _DSPDEBUGINTERFACE_H
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