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https://github.com/dolphin-emu/dolphin.git
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6813a75ab2
Should revisit and make the distinction more explicit. Put the Data and Sys directories under Resources in the OS X app bundle. Construct config.h (now lower-case to avoid confusion with other Config.h instances in the tree) in the root. One tiny step towards a read-only and cross-buildable source tree. Some minor bits of non-Linux Unix portability. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e
44 lines
851 B
Python
44 lines
851 B
Python
# -*- python -*-
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Import('env')
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import sys
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name = "Plugin_VideoSoftware"
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files = [
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'BPMemLoader.cpp',
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'Clipper.cpp',
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'CommandProcessor.cpp',
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'CPMemLoader.cpp',
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'DebugUtil.cpp',
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'EfbCopy.cpp',
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'EfbInterface.cpp',
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'GLUtil.cpp',
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'HwRasterizer.cpp',
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'main.cpp',
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'OpcodeDecoder.cpp',
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'PixelEngine.cpp',
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'Rasterizer.cpp',
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'RasterFont.cpp',
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'Renderer.cpp',
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'SetupUnit.cpp',
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'Statistics.cpp',
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'Tev.cpp',
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'TextureEncoder.cpp',
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'TextureSampler.cpp',
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'TransformUnit.cpp',
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'VertexFormatConverter.cpp',
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'VertexLoader.cpp',
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'VideoConfig.cpp',
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'XFMemLoader.cpp',
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]
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libs = [ 'videocommon', 'GLEW', 'SOIL', 'common' ]
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if sys.platform == 'darwin' and not env['HAVE_WX']:
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files += [ 'cocoaGL.m' ]
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elif sys.platform == 'win32':
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files += [ 'Win32.cpp' ]
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env.SharedLibrary('#' + env['plugin_dir'] + name, files, LIBS = env['LIBS'] + libs)
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