mirror of
https://github.com/dolphin-emu/dolphin.git
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38e67c0530
Some games don't play nice when we poll only once per frame, so we'll poll twice instead.
830 lines
31 KiB
C++
830 lines
31 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/HW/VideoInterface.h"
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#include <array>
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#include <cmath>
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#include <cstddef>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "Common/Logging/Log.h"
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#include "Common/MathUtil.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/SYSCONFSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/FifoPlayer/FifoPlayer.h"
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#include "Core/HW/MMIO.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/SI/SI.h"
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#include "Core/HW/SystemTimers.h"
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#include "DiscIO/Enums.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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namespace VideoInterface
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{
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// STATE_TO_SAVE
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// Registers listed in order:
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static UVIVerticalTimingRegister m_VerticalTimingRegister;
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static UVIDisplayControlRegister m_DisplayControlRegister;
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static UVIHorizontalTiming0 m_HTiming0;
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static UVIHorizontalTiming1 m_HTiming1;
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static UVIVBlankTimingRegister m_VBlankTimingOdd;
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static UVIVBlankTimingRegister m_VBlankTimingEven;
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static UVIBurstBlankingRegister m_BurstBlankingOdd;
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static UVIBurstBlankingRegister m_BurstBlankingEven;
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static UVIFBInfoRegister m_XFBInfoTop;
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static UVIFBInfoRegister m_XFBInfoBottom;
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static UVIFBInfoRegister m_3DFBInfoTop; // Start making your stereoscopic demos! :p
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static UVIFBInfoRegister m_3DFBInfoBottom;
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static std::array<UVIInterruptRegister, 4> m_InterruptRegister;
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static std::array<UVILatchRegister, 2> m_LatchRegister;
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static PictureConfigurationRegister m_PictureConfiguration;
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static UVIHorizontalScaling m_HorizontalScaling;
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static SVIFilterCoefTables m_FilterCoefTables;
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static u32 m_UnkAARegister = 0; // ??? 0x00FF0000
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static u16 m_Clock = 0; // 0: 27MHz, 1: 54MHz
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static UVIDTVStatus m_DTVStatus;
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static UVIHorizontalStepping m_FBWidth; // Only correct when scaling is enabled?
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static UVIBorderBlankRegister m_BorderHBlank;
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// 0xcc002076 - 0xcc00207f is full of 0x00FF: unknown
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// 0xcc002080 - 0xcc002100 even more unknown
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static u32 s_target_refresh_rate = 0;
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static constexpr std::array<u32, 2> s_clock_freqs{{
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27000000,
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54000000,
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}};
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static u64 s_ticks_last_line_start; // number of ticks when the current full scanline started
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static u32 s_half_line_count; // number of halflines that have occurred for this full frame
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static u32 s_half_line_of_next_si_poll; // halfline when next SI poll results should be available
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static constexpr u32 num_half_lines_for_si_poll = (7 * 2) + 1; // this is how long an SI poll takes
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static FieldType s_current_field;
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// below indexes are 1-based
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static u32 s_even_field_first_hl; // index first halfline of the even field
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static u32 s_odd_field_first_hl; // index first halfline of the odd field
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static u32 s_even_field_last_hl; // index last halfline of the even field
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static u32 s_odd_field_last_hl; // index last halfline of the odd field
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void DoState(PointerWrap& p)
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{
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p.DoPOD(m_VerticalTimingRegister);
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p.DoPOD(m_DisplayControlRegister);
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p.Do(m_HTiming0);
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p.Do(m_HTiming1);
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p.Do(m_VBlankTimingOdd);
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p.Do(m_VBlankTimingEven);
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p.Do(m_BurstBlankingOdd);
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p.Do(m_BurstBlankingEven);
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p.Do(m_XFBInfoTop);
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p.Do(m_XFBInfoBottom);
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p.Do(m_3DFBInfoTop);
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p.Do(m_3DFBInfoBottom);
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p.DoArray(m_InterruptRegister);
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p.DoArray(m_LatchRegister);
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p.Do(m_PictureConfiguration);
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p.DoPOD(m_HorizontalScaling);
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p.Do(m_FilterCoefTables);
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p.Do(m_UnkAARegister);
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p.Do(m_Clock);
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p.Do(m_DTVStatus);
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p.Do(m_FBWidth);
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p.Do(m_BorderHBlank);
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p.Do(s_target_refresh_rate);
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p.Do(s_ticks_last_line_start);
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p.Do(s_half_line_count);
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p.Do(s_half_line_of_next_si_poll);
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p.Do(s_current_field);
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p.Do(s_even_field_first_hl);
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p.Do(s_odd_field_first_hl);
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p.Do(s_even_field_last_hl);
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p.Do(s_odd_field_last_hl);
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}
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// Executed after Init, before game boot
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void Preset(bool _bNTSC)
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{
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// NOTE: Make sure all registers are set to the correct initial state. The
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// variables are not going to start zeroed if another game has been run
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// previously (and mutated everything).
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m_VerticalTimingRegister.EQU = 6;
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m_VerticalTimingRegister.ACV = 0;
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m_DisplayControlRegister.ENB = 1;
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m_DisplayControlRegister.RST = 0;
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m_DisplayControlRegister.NIN = 0;
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m_DisplayControlRegister.DLR = 0;
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m_DisplayControlRegister.LE0 = 0;
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m_DisplayControlRegister.LE1 = 0;
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m_DisplayControlRegister.FMT = _bNTSC ? 0 : 1;
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m_HTiming0.HLW = 429;
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m_HTiming0.HCE = 105;
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m_HTiming0.HCS = 71;
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m_HTiming1.HSY = 64;
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m_HTiming1.HBE640 = 162;
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m_HTiming1.HBS640 = 373;
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m_VBlankTimingOdd.PRB = 502;
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m_VBlankTimingOdd.PSB = 5;
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m_VBlankTimingEven.PRB = 503;
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m_VBlankTimingEven.PSB = 4;
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m_BurstBlankingOdd.BS0 = 12;
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m_BurstBlankingOdd.BE0 = 520;
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m_BurstBlankingOdd.BS2 = 12;
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m_BurstBlankingOdd.BE2 = 520;
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m_BurstBlankingEven.BS0 = 13;
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m_BurstBlankingEven.BE0 = 519;
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m_BurstBlankingEven.BS2 = 13;
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m_BurstBlankingEven.BE2 = 519;
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m_XFBInfoTop.Hex = 0;
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m_XFBInfoBottom.Hex = 0;
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m_3DFBInfoTop.Hex = 0;
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m_3DFBInfoBottom.Hex = 0;
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m_InterruptRegister[0].HCT = 430;
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m_InterruptRegister[0].VCT = 263;
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m_InterruptRegister[0].IR_MASK = 1;
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m_InterruptRegister[0].IR_INT = 0;
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m_InterruptRegister[1].HCT = 1;
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m_InterruptRegister[1].VCT = 1;
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m_InterruptRegister[1].IR_MASK = 1;
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m_InterruptRegister[1].IR_INT = 0;
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m_InterruptRegister[2].Hex = 0;
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m_InterruptRegister[3].Hex = 0;
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m_LatchRegister = {};
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m_PictureConfiguration.STD = 40;
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m_PictureConfiguration.WPL = 40;
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m_HorizontalScaling.Hex = 0;
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m_FilterCoefTables = {};
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m_UnkAARegister = 0;
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DiscIO::Region region = SConfig::GetInstance().m_region;
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// 54MHz, capable of progressive scan
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m_Clock = DiscIO::IsNTSC(region);
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// Say component cable is plugged
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m_DTVStatus.component_plugged = Config::Get(Config::SYSCONF_PROGRESSIVE_SCAN);
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m_DTVStatus.ntsc_j = region == DiscIO::Region::NTSC_J;
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m_FBWidth.Hex = 0;
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m_BorderHBlank.Hex = 0;
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s_ticks_last_line_start = 0;
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s_half_line_count = 1;
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s_half_line_of_next_si_poll = num_half_lines_for_si_poll; // first sampling starts at vsync
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s_current_field = FieldType::Odd;
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UpdateParameters();
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}
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void Init()
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{
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Preset(true);
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}
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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{
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struct MappedVar
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{
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u32 addr;
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u16* ptr;
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};
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std::array<MappedVar, 46> directly_mapped_vars{{
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{VI_VERTICAL_TIMING, &m_VerticalTimingRegister.Hex},
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{VI_HORIZONTAL_TIMING_0_HI, &m_HTiming0.Hi},
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{VI_HORIZONTAL_TIMING_0_LO, &m_HTiming0.Lo},
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{VI_HORIZONTAL_TIMING_1_HI, &m_HTiming1.Hi},
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{VI_HORIZONTAL_TIMING_1_LO, &m_HTiming1.Lo},
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{VI_VBLANK_TIMING_ODD_HI, &m_VBlankTimingOdd.Hi},
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{VI_VBLANK_TIMING_ODD_LO, &m_VBlankTimingOdd.Lo},
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{VI_VBLANK_TIMING_EVEN_HI, &m_VBlankTimingEven.Hi},
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{VI_VBLANK_TIMING_EVEN_LO, &m_VBlankTimingEven.Lo},
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{VI_BURST_BLANKING_ODD_HI, &m_BurstBlankingOdd.Hi},
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{VI_BURST_BLANKING_ODD_LO, &m_BurstBlankingOdd.Lo},
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{VI_BURST_BLANKING_EVEN_HI, &m_BurstBlankingEven.Hi},
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{VI_BURST_BLANKING_EVEN_LO, &m_BurstBlankingEven.Lo},
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{VI_FB_LEFT_TOP_LO, &m_XFBInfoTop.Lo},
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{VI_FB_RIGHT_TOP_LO, &m_3DFBInfoTop.Lo},
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{VI_FB_LEFT_BOTTOM_LO, &m_XFBInfoBottom.Lo},
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{VI_FB_RIGHT_BOTTOM_LO, &m_3DFBInfoBottom.Lo},
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{VI_PRERETRACE_LO, &m_InterruptRegister[0].Lo},
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{VI_POSTRETRACE_LO, &m_InterruptRegister[1].Lo},
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{VI_DISPLAY_INTERRUPT_2_LO, &m_InterruptRegister[2].Lo},
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{VI_DISPLAY_INTERRUPT_3_LO, &m_InterruptRegister[3].Lo},
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{VI_DISPLAY_LATCH_0_HI, &m_LatchRegister[0].Hi},
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{VI_DISPLAY_LATCH_0_LO, &m_LatchRegister[0].Lo},
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{VI_DISPLAY_LATCH_1_HI, &m_LatchRegister[1].Hi},
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{VI_DISPLAY_LATCH_1_LO, &m_LatchRegister[1].Lo},
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{VI_HSCALEW, &m_PictureConfiguration.Hex},
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{VI_HSCALER, &m_HorizontalScaling.Hex},
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{VI_FILTER_COEF_0_HI, &m_FilterCoefTables.Tables02[0].Hi},
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{VI_FILTER_COEF_0_LO, &m_FilterCoefTables.Tables02[0].Lo},
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{VI_FILTER_COEF_1_HI, &m_FilterCoefTables.Tables02[1].Hi},
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{VI_FILTER_COEF_1_LO, &m_FilterCoefTables.Tables02[1].Lo},
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{VI_FILTER_COEF_2_HI, &m_FilterCoefTables.Tables02[2].Hi},
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{VI_FILTER_COEF_2_LO, &m_FilterCoefTables.Tables02[2].Lo},
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{VI_FILTER_COEF_3_HI, &m_FilterCoefTables.Tables36[0].Hi},
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{VI_FILTER_COEF_3_LO, &m_FilterCoefTables.Tables36[0].Lo},
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{VI_FILTER_COEF_4_HI, &m_FilterCoefTables.Tables36[1].Hi},
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{VI_FILTER_COEF_4_LO, &m_FilterCoefTables.Tables36[1].Lo},
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{VI_FILTER_COEF_5_HI, &m_FilterCoefTables.Tables36[2].Hi},
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{VI_FILTER_COEF_5_LO, &m_FilterCoefTables.Tables36[2].Lo},
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{VI_FILTER_COEF_6_HI, &m_FilterCoefTables.Tables36[3].Hi},
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{VI_FILTER_COEF_6_LO, &m_FilterCoefTables.Tables36[3].Lo},
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{VI_CLOCK, &m_Clock},
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{VI_DTV_STATUS, &m_DTVStatus.Hex},
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{VI_FBWIDTH, &m_FBWidth.Hex},
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{VI_BORDER_BLANK_END, &m_BorderHBlank.Lo},
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{VI_BORDER_BLANK_START, &m_BorderHBlank.Hi},
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}};
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// Declare all the boilerplate direct MMIOs.
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for (auto& mapped_var : directly_mapped_vars)
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{
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mmio->Register(base | mapped_var.addr, MMIO::DirectRead<u16>(mapped_var.ptr),
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MMIO::DirectWrite<u16>(mapped_var.ptr));
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}
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std::array<MappedVar, 8> update_params_on_read_vars{{
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{VI_VERTICAL_TIMING, &m_VerticalTimingRegister.Hex},
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{VI_HORIZONTAL_TIMING_0_HI, &m_HTiming0.Hi},
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{VI_HORIZONTAL_TIMING_0_LO, &m_HTiming0.Lo},
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{VI_VBLANK_TIMING_ODD_HI, &m_VBlankTimingOdd.Hi},
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{VI_VBLANK_TIMING_ODD_LO, &m_VBlankTimingOdd.Lo},
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{VI_VBLANK_TIMING_EVEN_HI, &m_VBlankTimingEven.Hi},
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{VI_VBLANK_TIMING_EVEN_LO, &m_VBlankTimingEven.Lo},
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{VI_CLOCK, &m_Clock},
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}};
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// Declare all the MMIOs that update timing params.
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for (auto& mapped_var : update_params_on_read_vars)
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{
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mmio->Register(base | mapped_var.addr, MMIO::DirectRead<u16>(mapped_var.ptr),
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MMIO::ComplexWrite<u16>([mapped_var](u32, u16 val) {
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*mapped_var.ptr = val;
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UpdateParameters();
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}));
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}
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// XFB related MMIOs that require special handling on writes.
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mmio->Register(base | VI_FB_LEFT_TOP_HI, MMIO::DirectRead<u16>(&m_XFBInfoTop.Hi),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_XFBInfoTop.Hi = val;
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if (m_XFBInfoTop.CLRPOFF)
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m_XFBInfoTop.POFF = 0;
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}));
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mmio->Register(base | VI_FB_LEFT_BOTTOM_HI, MMIO::DirectRead<u16>(&m_XFBInfoBottom.Hi),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_XFBInfoBottom.Hi = val;
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if (m_XFBInfoBottom.CLRPOFF)
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m_XFBInfoBottom.POFF = 0;
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}));
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mmio->Register(base | VI_FB_RIGHT_TOP_HI, MMIO::DirectRead<u16>(&m_3DFBInfoTop.Hi),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_3DFBInfoTop.Hi = val;
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if (m_3DFBInfoTop.CLRPOFF)
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m_3DFBInfoTop.POFF = 0;
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}));
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mmio->Register(base | VI_FB_RIGHT_BOTTOM_HI, MMIO::DirectRead<u16>(&m_3DFBInfoBottom.Hi),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_3DFBInfoBottom.Hi = val;
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if (m_3DFBInfoBottom.CLRPOFF)
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m_3DFBInfoBottom.POFF = 0;
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}));
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// MMIOs with unimplemented writes that trigger warnings.
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mmio->Register(
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base | VI_VERTICAL_BEAM_POSITION,
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MMIO::ComplexRead<u16>([](u32) { return 1 + (s_half_line_count - 1) / 2; }),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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WARN_LOG(VIDEOINTERFACE,
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"Changing vertical beam position to 0x%04x - not documented or implemented yet",
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val);
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}));
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mmio->Register(
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base | VI_HORIZONTAL_BEAM_POSITION, MMIO::ComplexRead<u16>([](u32) {
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u16 value = static_cast<u16>(1 + m_HTiming0.HLW *
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(CoreTiming::GetTicks() - s_ticks_last_line_start) /
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(GetTicksPerHalfLine()));
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return MathUtil::Clamp(value, static_cast<u16>(1), static_cast<u16>(m_HTiming0.HLW * 2));
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}),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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WARN_LOG(VIDEOINTERFACE,
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"Changing horizontal beam position to 0x%04x - not documented or implemented yet",
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val);
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}));
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// The following MMIOs are interrupts related and update interrupt status
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// on writes.
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mmio->Register(base | VI_PRERETRACE_HI, MMIO::DirectRead<u16>(&m_InterruptRegister[0].Hi),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_InterruptRegister[0].Hi = val;
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UpdateInterrupts();
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}));
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mmio->Register(base | VI_POSTRETRACE_HI, MMIO::DirectRead<u16>(&m_InterruptRegister[1].Hi),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_InterruptRegister[1].Hi = val;
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UpdateInterrupts();
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}));
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mmio->Register(base | VI_DISPLAY_INTERRUPT_2_HI,
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MMIO::DirectRead<u16>(&m_InterruptRegister[2].Hi),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_InterruptRegister[2].Hi = val;
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UpdateInterrupts();
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}));
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mmio->Register(base | VI_DISPLAY_INTERRUPT_3_HI,
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MMIO::DirectRead<u16>(&m_InterruptRegister[3].Hi),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_InterruptRegister[3].Hi = val;
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UpdateInterrupts();
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}));
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// Unknown anti-aliasing related MMIO register: puts a warning on log and
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// needs to shift/mask when reading/writing.
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mmio->Register(base | VI_UNK_AA_REG_HI,
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MMIO::ComplexRead<u16>([](u32) { return m_UnkAARegister >> 16; }),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_UnkAARegister = (m_UnkAARegister & 0x0000FFFF) | ((u32)val << 16);
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WARN_LOG(VIDEOINTERFACE, "Writing to the unknown AA register (hi)");
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}));
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mmio->Register(base | VI_UNK_AA_REG_LO,
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MMIO::ComplexRead<u16>([](u32) { return m_UnkAARegister & 0xFFFF; }),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_UnkAARegister = (m_UnkAARegister & 0xFFFF0000) | val;
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WARN_LOG(VIDEOINTERFACE, "Writing to the unknown AA register (lo)");
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}));
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// Control register writes only updates some select bits, and additional
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// processing needs to be done if a reset is requested.
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mmio->Register(base | VI_CONTROL_REGISTER, MMIO::DirectRead<u16>(&m_DisplayControlRegister.Hex),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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UVIDisplayControlRegister tmpConfig(val);
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m_DisplayControlRegister.ENB = tmpConfig.ENB;
|
|
m_DisplayControlRegister.NIN = tmpConfig.NIN;
|
|
m_DisplayControlRegister.DLR = tmpConfig.DLR;
|
|
m_DisplayControlRegister.LE0 = tmpConfig.LE0;
|
|
m_DisplayControlRegister.LE1 = tmpConfig.LE1;
|
|
m_DisplayControlRegister.FMT = tmpConfig.FMT;
|
|
|
|
if (tmpConfig.RST)
|
|
{
|
|
// shuffle2 clear all data, reset to default vals, and enter idle mode
|
|
m_DisplayControlRegister.RST = 0;
|
|
m_InterruptRegister = {};
|
|
UpdateInterrupts();
|
|
}
|
|
|
|
UpdateParameters();
|
|
}));
|
|
|
|
// Map 8 bit reads (not writes) to 16 bit reads.
|
|
for (int i = 0; i < 0x1000; i += 2)
|
|
{
|
|
mmio->Register(base | i, MMIO::ReadToLarger<u8>(mmio, base | i, 8), MMIO::InvalidWrite<u8>());
|
|
mmio->Register(base | (i + 1), MMIO::ReadToLarger<u8>(mmio, base | i, 0),
|
|
MMIO::InvalidWrite<u8>());
|
|
}
|
|
|
|
// Map 32 bit reads and writes to 16 bit reads and writes.
|
|
for (int i = 0; i < 0x1000; i += 4)
|
|
{
|
|
mmio->Register(base | i, MMIO::ReadToSmaller<u32>(mmio, base | i, base | (i + 2)),
|
|
MMIO::WriteToSmaller<u32>(mmio, base | i, base | (i + 2)));
|
|
}
|
|
}
|
|
|
|
void UpdateInterrupts()
|
|
{
|
|
if ((m_InterruptRegister[0].IR_INT && m_InterruptRegister[0].IR_MASK) ||
|
|
(m_InterruptRegister[1].IR_INT && m_InterruptRegister[1].IR_MASK) ||
|
|
(m_InterruptRegister[2].IR_INT && m_InterruptRegister[2].IR_MASK) ||
|
|
(m_InterruptRegister[3].IR_INT && m_InterruptRegister[3].IR_MASK))
|
|
{
|
|
ProcessorInterface::SetInterrupt(ProcessorInterface::INT_CAUSE_VI, true);
|
|
}
|
|
else
|
|
{
|
|
ProcessorInterface::SetInterrupt(ProcessorInterface::INT_CAUSE_VI, false);
|
|
}
|
|
}
|
|
|
|
u32 GetXFBAddressTop()
|
|
{
|
|
if (m_XFBInfoTop.POFF)
|
|
return m_XFBInfoTop.FBB << 5;
|
|
else
|
|
return m_XFBInfoTop.FBB;
|
|
}
|
|
|
|
u32 GetXFBAddressBottom()
|
|
{
|
|
// POFF for XFB bottom is connected to POFF for XFB top
|
|
if (m_XFBInfoTop.POFF)
|
|
return m_XFBInfoBottom.FBB << 5;
|
|
else
|
|
return m_XFBInfoBottom.FBB;
|
|
}
|
|
|
|
static u32 GetHalfLinesPerEvenField()
|
|
{
|
|
return (3 * m_VerticalTimingRegister.EQU + m_VBlankTimingEven.PRB +
|
|
2 * m_VerticalTimingRegister.ACV + m_VBlankTimingEven.PSB);
|
|
}
|
|
|
|
static u32 GetHalfLinesPerOddField()
|
|
{
|
|
return (3 * m_VerticalTimingRegister.EQU + m_VBlankTimingOdd.PRB +
|
|
2 * m_VerticalTimingRegister.ACV + m_VBlankTimingOdd.PSB);
|
|
}
|
|
|
|
static u32 GetTicksPerEvenField()
|
|
{
|
|
return GetTicksPerHalfLine() * GetHalfLinesPerEvenField();
|
|
}
|
|
|
|
static u32 GetTicksPerOddField()
|
|
{
|
|
return GetTicksPerHalfLine() * GetHalfLinesPerOddField();
|
|
}
|
|
|
|
// Get the aspect ratio of VI's active area.
|
|
float GetAspectRatio()
|
|
{
|
|
// The picture of a PAL/NTSC TV signal is defined to have a 4:3 aspect ratio,
|
|
// but it's only 4:3 if the picture fill the entire active area.
|
|
// All games configure VideoInterface to add padding in both the horizontal and vertical
|
|
// directions and most games also do a slight horizontal scale.
|
|
// This means that XFB never fills the entire active area and is therefor almost never 4:3
|
|
|
|
// To work out the correct aspect ratio of the XFB, we need to know how VideoInterface's
|
|
// currently configured active area compares to the active area of a stock PAL or NTSC
|
|
// signal (which would be 4:3)
|
|
|
|
// This function only deals with standard aspect ratios. For widescreen aspect ratios,
|
|
// multiply the result by 1.33333..
|
|
|
|
// 1. Get our active area in BT.601 samples (more or less pixels)
|
|
int active_lines = m_VerticalTimingRegister.ACV;
|
|
int active_width_samples = (m_HTiming0.HLW + m_HTiming1.HBS640 - m_HTiming1.HBE640);
|
|
|
|
// 2. TVs are analog and don't have pixels. So we convert to seconds.
|
|
float tick_length = (1.0f / SystemTimers::GetTicksPerSecond());
|
|
float vertical_period = tick_length * GetTicksPerField();
|
|
float horizontal_period = tick_length * GetTicksPerHalfLine() * 2;
|
|
float vertical_active_area = active_lines * horizontal_period;
|
|
float horizontal_active_area = tick_length * GetTicksPerSample() * active_width_samples;
|
|
|
|
// We are approximating the horizontal/vertical flyback transformers that control the
|
|
// position of the electron beam on the screen. Our flyback transformers create a
|
|
// perfect Sawtooth wave, with a smooth rise and a fall that takes zero time.
|
|
// For more accurate emulation of video signals out of the 525 or 625 line standards,
|
|
// it might be necessary to emulate a less precise flyback transformer with more flaws.
|
|
// But those modes aren't officially supported by TVs anyway and could behave differently
|
|
// on different TVs.
|
|
|
|
// 3. Calculate the ratio of active time to total time for VI's active area
|
|
float vertical_active_ratio = vertical_active_area / vertical_period;
|
|
float horizontal_active_ratio = horizontal_active_area / horizontal_period;
|
|
|
|
// 4. And then scale the ratios to typical PAL/NTSC signals.
|
|
// NOTE: With the exception of selecting between PAL-M and NTSC color encoding on Brazilian
|
|
// GameCubes, the FMT field doesn't actually do anything on real hardware. But
|
|
// Nintendo's SDK always sets it appropriately to match the number of lines.
|
|
if (m_DisplayControlRegister.FMT == 1) // 625 line TV (PAL)
|
|
{
|
|
// PAL defines the horizontal active area as 52us of the 64us line.
|
|
// BT.470-6 defines the blanking period as 12.0us +0.0 -0.3 [table on page 5]
|
|
horizontal_active_ratio *= 64.0f / 52.0f;
|
|
// PAL defines the vertical active area as 576 of 625 lines.
|
|
vertical_active_ratio *= 625.0f / 576.0f;
|
|
// TODO: Should PAL60 games go through the 625 or 525 line codepath?
|
|
// The resulting aspect ratio is close, but not identical.
|
|
}
|
|
else // 525 line TV (NTSC or PAL-M)
|
|
{
|
|
// The NTSC standard doesn't define it's active area very well.
|
|
// The line is 63.55555..us long, which is derived from 1.001 / (30 * 525)
|
|
// but the blanking area is defined with a large amount of slack in the SMPTE 170M-2004
|
|
// standard, 10.7us +0.3 -0.2 [derived from table on page 9]
|
|
// The BT.470-6 standard provides a different number of 10.9us +/- 0.2 [table on page 5]
|
|
// This results in an active area between 52.5555us and 53.05555us
|
|
// Lots of different numbers float around the Internet including:
|
|
// * 52.655555.. us --
|
|
// http://web.archive.org/web/20140218044518/http://lipas.uwasa.fi/~f76998/video/conversion/
|
|
// * 52.66 us -- http://www.ni.com/white-paper/4750/en/
|
|
// * 52.6 us -- http://web.mit.edu/6.111/www/f2008/handouts/L12.pdf
|
|
//
|
|
// None of these website provide primary sources for their numbers, back in the days of
|
|
// analog, TV signal timings were not that precise to start with and it never got standardized
|
|
// during the move to digital.
|
|
// We are just going to use 52.655555.. as most other numbers on the Internet appear to be a
|
|
// simplification of it. 53.655555.. is a blanking period of 10.9us, matching the BT.470-6
|
|
// standard
|
|
// and within tolerance of the SMPTE 170M-2004 standard.
|
|
horizontal_active_ratio *= 63.555555f / 52.655555f;
|
|
// Even 486 active lines isn't completely agreed upon.
|
|
// Depending on how you count the two half lines you could get 485 or 484
|
|
vertical_active_ratio *= 525.0f / 486.0f;
|
|
}
|
|
|
|
// 5. Calculate the final ratio and scale to 4:3
|
|
float ratio = horizontal_active_ratio / vertical_active_ratio;
|
|
bool running_fifo_log = FifoPlayer::GetInstance().IsRunningWithFakeVideoInterfaceUpdates();
|
|
if (std::isnormal(ratio) && // Check we have a sane ratio without any infs/nans/zeros
|
|
!running_fifo_log) // we don't know the correct ratio for fifos
|
|
return ratio * (4.0f / 3.0f); // Scale to 4:3
|
|
else
|
|
return (4.0f / 3.0f); // VI isn't initialized correctly, just return 4:3 instead
|
|
}
|
|
|
|
// This function updates:
|
|
// a) the scanlines that are considered the 'active region' of each field
|
|
// b) the equivalent refresh rate for the current timing configuration
|
|
//
|
|
// Each pair of fields is laid out like:
|
|
// [typical values are for NTSC interlaced]
|
|
//
|
|
// <---------- one scanline width ---------->
|
|
// EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
|
|
// ... lines omitted, 9 total E scanlines
|
|
// ... is typical
|
|
// EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
|
|
// RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
|
|
// ... lines omitted, 12 total R scanlines
|
|
// ... is typical
|
|
// RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
|
|
// AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
|
// ... lines omitted, 240 total A scanlines
|
|
// ... is typical
|
|
// AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
|
// SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
|
|
// SSSSSSSSSSSSSSSSSSSSSeeeeeeeeeeeeeeeeeeeee
|
|
// eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
|
|
// ... lines omitted, 9 total e scanlines
|
|
// ... is typical
|
|
// eeeeeeeeeeeeeeeeeeeeerrrrrrrrrrrrrrrrrrrrr
|
|
// rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
|
|
// ... lines omitted, 12.5 total r scanlines
|
|
// ... is typical
|
|
// rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
|
|
// aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
|
// ... line omitted, 240 total a scanlines
|
|
// ... is typical
|
|
// aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
|
// ssssssssssssssssssssssssssssssssssssssssss
|
|
//
|
|
// Uppercase is field 1, lowercase is field 2
|
|
// E,e = pre-equ/vert-sync/post-equ
|
|
// = (m_VerticalTimingRegister.EQU*3) half-scanlines
|
|
// R,r = preblanking
|
|
// = (m_VBlankTimingX.PRB) half-scanlines
|
|
// A,a = active lines
|
|
// = (m_VerticalTimingRegister.ACV*2) half-scanlines
|
|
// S,s = postblanking
|
|
// = (m_VBlankTimingX.PSB) half-scanlines
|
|
//
|
|
// NB: for double-strike modes, the second field
|
|
// does not get offset by half a scanline
|
|
|
|
void UpdateParameters()
|
|
{
|
|
s_even_field_first_hl = 3 * m_VerticalTimingRegister.EQU + m_VBlankTimingEven.PRB + 1;
|
|
s_odd_field_first_hl =
|
|
GetHalfLinesPerEvenField() + 3 * m_VerticalTimingRegister.EQU + m_VBlankTimingOdd.PRB + 1;
|
|
s_even_field_last_hl = s_even_field_first_hl + m_VerticalTimingRegister.ACV * 2;
|
|
s_odd_field_last_hl = s_odd_field_first_hl + m_VerticalTimingRegister.ACV * 2;
|
|
|
|
s_target_refresh_rate = lround(2.0 * SystemTimers::GetTicksPerSecond() /
|
|
(GetTicksPerEvenField() + GetTicksPerOddField()));
|
|
}
|
|
|
|
u32 GetTargetRefreshRate()
|
|
{
|
|
return s_target_refresh_rate;
|
|
}
|
|
|
|
u32 GetTicksPerSample()
|
|
{
|
|
return 2 * SystemTimers::GetTicksPerSecond() / s_clock_freqs[m_Clock];
|
|
}
|
|
|
|
u32 GetTicksPerHalfLine()
|
|
{
|
|
return GetTicksPerSample() * m_HTiming0.HLW;
|
|
}
|
|
|
|
u32 GetTicksPerField()
|
|
{
|
|
return GetTicksPerEvenField();
|
|
}
|
|
|
|
static void LogField(FieldType field, u32 xfb_address)
|
|
{
|
|
static constexpr std::array<const char*, 2> field_type_names{{"Odd", "Even"}};
|
|
|
|
static const std::array<const UVIVBlankTimingRegister*, 2> vert_timing{{
|
|
&m_VBlankTimingOdd,
|
|
&m_VBlankTimingEven,
|
|
}};
|
|
|
|
const auto field_index = static_cast<size_t>(field);
|
|
|
|
DEBUG_LOG(VIDEOINTERFACE,
|
|
"(VI->BeginField): Address: %.08X | WPL %u | STD %u | EQ %u | PRB %u | "
|
|
"ACV %u | PSB %u | Field %s",
|
|
xfb_address, m_PictureConfiguration.WPL, m_PictureConfiguration.STD,
|
|
m_VerticalTimingRegister.EQU, vert_timing[field_index]->PRB,
|
|
m_VerticalTimingRegister.ACV, vert_timing[field_index]->PSB,
|
|
field_type_names[field_index]);
|
|
|
|
DEBUG_LOG(VIDEOINTERFACE, "HorizScaling: %04x | fbwidth %d | %u | %u", m_HorizontalScaling.Hex,
|
|
m_FBWidth.Hex, GetTicksPerEvenField(), GetTicksPerOddField());
|
|
}
|
|
|
|
static void BeginField(FieldType field, u64 ticks)
|
|
{
|
|
// Could we fit a second line of data in the stride?
|
|
bool potentially_interlaced_xfb =
|
|
((m_PictureConfiguration.STD / m_PictureConfiguration.WPL) == 2);
|
|
// Are there an odd number of half-lines per field (definition of interlaced video)
|
|
bool interlaced_video_mode = (GetHalfLinesPerEvenField() & 1) == 1;
|
|
|
|
u32 fbStride = m_PictureConfiguration.STD * 16;
|
|
u32 fbWidth = m_PictureConfiguration.WPL * 16;
|
|
u32 fbHeight = m_VerticalTimingRegister.ACV;
|
|
|
|
u32 xfbAddr;
|
|
|
|
if (field == FieldType::Even)
|
|
{
|
|
xfbAddr = GetXFBAddressBottom();
|
|
}
|
|
else
|
|
{
|
|
xfbAddr = GetXFBAddressTop();
|
|
}
|
|
|
|
if (potentially_interlaced_xfb && interlaced_video_mode && g_ActiveConfig.bForceProgressive)
|
|
{
|
|
// Strictly speaking, in interlaced mode, we're only supposed to read
|
|
// half of the lines of the XFB, and use that to display a field; the
|
|
// other lines are unspecified junk. However, in practice, we can
|
|
// almost always double the vertical resolution of the output by
|
|
// forcing progressive output: there's usually useful data in the
|
|
// other field. One notable exception: the title screen teaser
|
|
// videos in Metroid Prime don't render correctly using this hack.
|
|
fbStride /= 2;
|
|
fbHeight *= 2;
|
|
|
|
// PRB for the different fields should only ever differ by 1 in
|
|
// interlaced mode, and which is less determines which field
|
|
// has the first line. For the field with the second line, we
|
|
// offset the xfb by (-stride_of_one_line) to get the start
|
|
// address of the full xfb.
|
|
if (field == FieldType::Odd && m_VBlankTimingOdd.PRB == m_VBlankTimingEven.PRB + 1 && xfbAddr)
|
|
xfbAddr -= fbStride * 2;
|
|
|
|
if (field == FieldType::Even && m_VBlankTimingOdd.PRB == m_VBlankTimingEven.PRB - 1 && xfbAddr)
|
|
xfbAddr -= fbStride * 2;
|
|
}
|
|
|
|
LogField(field, xfbAddr);
|
|
|
|
// This assumes the game isn't going to change the VI registers while a
|
|
// frame is scanning out.
|
|
// To correctly handle that case we would need to collate all changes
|
|
// to VI during scanout and delay outputting the frame till then.
|
|
if (xfbAddr)
|
|
g_video_backend->Video_BeginField(xfbAddr, fbWidth, fbStride, fbHeight, ticks);
|
|
}
|
|
|
|
static void EndField()
|
|
{
|
|
Core::VideoThrottle();
|
|
}
|
|
|
|
// Purpose: Send VI interrupt when triggered
|
|
// Run when: When a frame is scanned (progressive/interlace)
|
|
void Update(u64 ticks)
|
|
{
|
|
if (s_half_line_of_next_si_poll == s_half_line_count)
|
|
{
|
|
SerialInterface::UpdateDevices();
|
|
|
|
// If this setting is enabled, only poll twice per field instead of what the game wanted. It may
|
|
// be set during NetPlay or Movie playback.
|
|
if (Config::Get(Config::MAIN_REDUCE_POLLING_RATE))
|
|
s_half_line_of_next_si_poll += GetHalfLinesPerEvenField() / 2;
|
|
else
|
|
s_half_line_of_next_si_poll += SerialInterface::GetPollXLines();
|
|
}
|
|
if (s_half_line_count == s_even_field_first_hl)
|
|
{
|
|
BeginField(FieldType::Even, ticks);
|
|
}
|
|
else if (s_half_line_count == s_odd_field_first_hl)
|
|
{
|
|
BeginField(FieldType::Odd, ticks);
|
|
}
|
|
else if (s_half_line_count == s_even_field_last_hl)
|
|
{
|
|
EndField();
|
|
}
|
|
else if (s_half_line_count == s_odd_field_last_hl)
|
|
{
|
|
EndField();
|
|
}
|
|
|
|
for (UVIInterruptRegister& reg : m_InterruptRegister)
|
|
{
|
|
if (s_half_line_count + 1 == 2u * reg.VCT)
|
|
{
|
|
reg.IR_INT = 1;
|
|
}
|
|
}
|
|
|
|
s_half_line_count++;
|
|
|
|
if (s_half_line_count > GetHalfLinesPerEvenField() + GetHalfLinesPerOddField())
|
|
{
|
|
s_half_line_count = 1;
|
|
s_half_line_of_next_si_poll = num_half_lines_for_si_poll; // first results start at vsync
|
|
}
|
|
|
|
if (s_half_line_count == GetHalfLinesPerEvenField())
|
|
{
|
|
s_half_line_of_next_si_poll = GetHalfLinesPerEvenField() + num_half_lines_for_si_poll;
|
|
}
|
|
|
|
if (s_half_line_count & 1)
|
|
{
|
|
s_ticks_last_line_start = CoreTiming::GetTicks();
|
|
}
|
|
|
|
UpdateInterrupts();
|
|
}
|
|
|
|
// Create a fake VI mode for a fifolog
|
|
void FakeVIUpdate(u32 xfb_address, u32 fb_width, u32 fb_height)
|
|
{
|
|
u32 fb_stride = fb_width;
|
|
|
|
bool interlaced = fb_height > 480 / 2;
|
|
if (interlaced)
|
|
{
|
|
fb_height = fb_height / 2;
|
|
fb_stride = fb_stride * 2;
|
|
}
|
|
|
|
m_XFBInfoTop.POFF = 1;
|
|
m_XFBInfoBottom.POFF = 1;
|
|
m_VerticalTimingRegister.ACV = fb_height;
|
|
m_VerticalTimingRegister.EQU = 6;
|
|
m_VBlankTimingOdd.PRB = 502 - fb_height * 2;
|
|
m_VBlankTimingOdd.PSB = 5;
|
|
m_VBlankTimingEven.PRB = 503 - fb_height * 2;
|
|
m_VBlankTimingEven.PSB = 4;
|
|
m_PictureConfiguration.WPL = fb_width / 16;
|
|
m_PictureConfiguration.STD = fb_stride / 16;
|
|
|
|
UpdateParameters();
|
|
|
|
u32 total_halflines = GetHalfLinesPerEvenField() + GetHalfLinesPerOddField();
|
|
|
|
if ((s_half_line_count - s_even_field_first_hl) % total_halflines <
|
|
(s_half_line_count - s_odd_field_first_hl) % total_halflines)
|
|
{
|
|
// Even/Bottom field is next.
|
|
m_XFBInfoBottom.FBB = interlaced ? (xfb_address + fb_width * 2) >> 5 : xfb_address >> 5;
|
|
}
|
|
else
|
|
{
|
|
// Odd/Top field is next
|
|
m_XFBInfoTop.FBB = (xfb_address >> 5);
|
|
}
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}
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} // namespace VideoInterface
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