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dolphin
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Ryan Houdek
6887a0c341
Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
2013-07-26 14:51:04 +00:00
..
Plugin_VideoDX9
Implement zcomploc on OpenGL4.2+
2013-07-22 12:02:16 +02:00
Plugin_VideoDX11
Implement zcomploc on OpenGL4.2+
2013-07-22 12:02:16 +02:00
Plugin_VideoOGL
Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
2013-07-26 14:51:04 +00:00
Plugin_VideoSoftware
[Android] Qualcomm drivers require that the EGL context is created on the same thread that the OpenGL commands are run on. Crappy driver limitation since eglMakeCurrent should work to let it be on a different thread.
2013-05-25 22:20:34 -05:00
CMakeLists.txt
[Android] Add in a compiling option for GLES3
2013-05-05 23:37:01 -05:00