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Jordan Woyak
ef9d7fb789
Fix compilation with SDL2. (based on a patch from matthewharveys)
...
Fixes issue 5971.
2013-02-05 21:08:52 -06:00
..
ControllerInterface
Fix compilation with SDL2. (based on a patch from matthewharveys)
2013-02-05 21:08:52 -06:00
ControllerEmu.cpp
Allow emulated wiimote to be tilted 180 degrees in each direction. (was 90)
2013-01-19 19:20:04 -06:00
ControllerEmu.h
Allow emulated wiimote to be tilted 180 degrees in each direction. (was 90)
2013-01-19 19:20:04 -06:00
GCPadStatus.h
remove hacky old MicButton stuff
2011-10-03 23:46:00 -07:00
InputConfig.cpp
Change key names, and put it in section Controls.
2013-01-09 21:56:17 -05:00
InputConfig.h
Allow setting different profiles for different controllers, and automatically use the appropriate profile directory.
2013-01-09 15:04:37 -05:00
UDPWiimote.cpp
Revert "mem_fun -> mem_fn."
2013-01-23 23:38:49 -05:00
UDPWiimote.h
Eliminate some trampoline functions.
2011-01-31 08:19:27 +00:00
UDPWrapper.cpp
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
UDPWrapper.h
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
X11InputBase.cpp
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
2010-04-12 01:33:10 +00:00
X11InputBase.h
Some pathnames are used both by SCons and cpp which can be a bit tricky.
2010-07-20 02:45:31 +00:00