mirror of
https://github.com/dolphin-emu/dolphin.git
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206 lines
4.4 KiB
C++
206 lines
4.4 KiB
C++
// Copyright 2011 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "Common/Assert.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/FifoPlayer/FifoAnalyzer.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoader_Normal.h"
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#include "VideoCommon/VertexLoader_Position.h"
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#include "VideoCommon/VertexLoader_TextCoord.h"
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namespace FifoAnalyzer
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{
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void Init()
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{
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VertexLoader_Normal::Init();
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}
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u8 ReadFifo8(u8*& data)
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{
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u8 value = data[0];
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data += 1;
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return value;
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}
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u16 ReadFifo16(u8*& data)
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{
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u16 value = Common::swap16(data);
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data += 2;
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return value;
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}
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u32 ReadFifo32(u8*& data)
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{
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u32 value = Common::swap32(data);
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data += 4;
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return value;
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}
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void InitBPMemory(BPMemory* bpMem)
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{
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memset(bpMem, 0, sizeof(BPMemory));
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bpMem->bpMask = 0x00FFFFFF;
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}
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BPCmd DecodeBPCmd(u32 value, const BPMemory& bpMem)
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{
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//handle the mask register
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int opcode = value >> 24;
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int oldval = ((u32*)&bpMem)[opcode];
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int newval = (oldval & ~bpMem.bpMask) | (value & bpMem.bpMask);
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int changes = (oldval ^ newval) & 0xFFFFFF;
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BPCmd bp = {opcode, changes, newval};
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return bp;
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}
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void LoadBPReg(const BPCmd& bp, BPMemory& bpMem)
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{
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((u32*)&bpMem)[bp.address] = bp.newvalue;
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//reset the mask register
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if (bp.address != 0xFE)
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bpMem.bpMask = 0xFFFFFF;
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}
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void LoadCPReg(u32 subCmd, u32 value, CPMemory& cpMem)
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{
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switch (subCmd & 0xF0)
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{
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case 0x50:
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cpMem.vtxDesc.Hex &= ~0x1FFFF; // keep the Upper bits
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cpMem.vtxDesc.Hex |= value;
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break;
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case 0x60:
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cpMem.vtxDesc.Hex &= 0x1FFFF; // keep the lower 17Bits
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cpMem.vtxDesc.Hex |= (u64)value << 17;
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break;
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case 0x70:
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_assert_((subCmd & 0x0F) < 8);
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cpMem.vtxAttr[subCmd & 7].g0.Hex = value;
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break;
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case 0x80:
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_assert_((subCmd & 0x0F) < 8);
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cpMem.vtxAttr[subCmd & 7].g1.Hex = value;
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break;
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case 0x90:
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_assert_((subCmd & 0x0F) < 8);
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cpMem.vtxAttr[subCmd & 7].g2.Hex = value;
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break;
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case 0xA0:
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cpMem.arrayBases[subCmd & 0xF] = value;
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break;
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case 0xB0:
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cpMem.arrayStrides[subCmd & 0xF] = value & 0xFF;
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break;
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}
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}
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u32 CalculateVertexSize(int vatIndex, const CPMemory& cpMem)
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{
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int sizes[21];
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CalculateVertexElementSizes(sizes, vatIndex, cpMem);
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return std::accumulate(std::begin(sizes), std::end(sizes), 0U);
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}
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void CalculateVertexElementSizes(int sizes[], int vatIndex, const CPMemory& cpMem)
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{
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const TVtxDesc &vtxDesc = cpMem.vtxDesc;
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const VAT &vtxAttr = cpMem.vtxAttr[vatIndex];
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// Colors
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const u64 colDesc[2] = {vtxDesc.Color0, vtxDesc.Color1};
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const u32 colComp[2] = {vtxAttr.g0.Color0Comp, vtxAttr.g0.Color1Comp};
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const u32 tcElements[8] =
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{
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vtxAttr.g0.Tex0CoordElements, vtxAttr.g1.Tex1CoordElements, vtxAttr.g1.Tex2CoordElements,
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vtxAttr.g1.Tex3CoordElements, vtxAttr.g1.Tex4CoordElements, vtxAttr.g2.Tex5CoordElements,
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vtxAttr.g2.Tex6CoordElements, vtxAttr.g2.Tex7CoordElements
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};
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const u32 tcFormat[8] =
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{
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vtxAttr.g0.Tex0CoordFormat, vtxAttr.g1.Tex1CoordFormat, vtxAttr.g1.Tex2CoordFormat,
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vtxAttr.g1.Tex3CoordFormat, vtxAttr.g1.Tex4CoordFormat, vtxAttr.g2.Tex5CoordFormat,
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vtxAttr.g2.Tex6CoordFormat, vtxAttr.g2.Tex7CoordFormat
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};
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// Add position and texture matrix indices
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u64 vtxDescHex = cpMem.vtxDesc.Hex;
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for (int i = 0; i < 9; ++i)
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{
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sizes[i] = vtxDescHex & 1;
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vtxDescHex >>= 1;
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}
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// Position
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sizes[9] = VertexLoader_Position::GetSize(vtxDesc.Position, vtxAttr.g0.PosFormat, vtxAttr.g0.PosElements);
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// Normals
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if (vtxDesc.Normal != NOT_PRESENT)
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{
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sizes[10] = VertexLoader_Normal::GetSize(vtxDesc.Normal, vtxAttr.g0.NormalFormat, vtxAttr.g0.NormalElements, vtxAttr.g0.NormalIndex3);
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}
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else
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{
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sizes[10] = 0;
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}
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// Colors
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for (int i = 0; i < 2; i++)
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{
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int size = 0;
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switch (colDesc[i])
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{
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case NOT_PRESENT:
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break;
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case DIRECT:
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switch (colComp[i])
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{
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case FORMAT_16B_565: size = 2; break;
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case FORMAT_24B_888: size = 3; break;
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case FORMAT_32B_888x: size = 4; break;
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case FORMAT_16B_4444: size = 2; break;
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case FORMAT_24B_6666: size = 3; break;
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case FORMAT_32B_8888: size = 4; break;
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default: _assert_(0); break;
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}
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break;
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case INDEX8:
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size = 1;
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break;
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case INDEX16:
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size = 2;
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break;
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}
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sizes[11 + i] = size;
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}
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// Texture coordinates
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vtxDescHex = vtxDesc.Hex >> 17;
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for (int i = 0; i < 8; i++)
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{
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sizes[13 + i] = VertexLoader_TextCoord::GetSize(vtxDescHex & 3, tcFormat[i], tcElements[i]);
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vtxDescHex >>= 2;
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}
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}
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}
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