dolphin/Source/Core/Core/FifoPlayer/FifoAnalyzer.cpp

206 lines
4.4 KiB
C++

// Copyright 2011 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include "Common/Assert.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/FifoPlayer/FifoAnalyzer.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoader_Normal.h"
#include "VideoCommon/VertexLoader_Position.h"
#include "VideoCommon/VertexLoader_TextCoord.h"
namespace FifoAnalyzer
{
void Init()
{
VertexLoader_Normal::Init();
}
u8 ReadFifo8(u8*& data)
{
u8 value = data[0];
data += 1;
return value;
}
u16 ReadFifo16(u8*& data)
{
u16 value = Common::swap16(data);
data += 2;
return value;
}
u32 ReadFifo32(u8*& data)
{
u32 value = Common::swap32(data);
data += 4;
return value;
}
void InitBPMemory(BPMemory* bpMem)
{
memset(bpMem, 0, sizeof(BPMemory));
bpMem->bpMask = 0x00FFFFFF;
}
BPCmd DecodeBPCmd(u32 value, const BPMemory& bpMem)
{
//handle the mask register
int opcode = value >> 24;
int oldval = ((u32*)&bpMem)[opcode];
int newval = (oldval & ~bpMem.bpMask) | (value & bpMem.bpMask);
int changes = (oldval ^ newval) & 0xFFFFFF;
BPCmd bp = {opcode, changes, newval};
return bp;
}
void LoadBPReg(const BPCmd& bp, BPMemory& bpMem)
{
((u32*)&bpMem)[bp.address] = bp.newvalue;
//reset the mask register
if (bp.address != 0xFE)
bpMem.bpMask = 0xFFFFFF;
}
void LoadCPReg(u32 subCmd, u32 value, CPMemory& cpMem)
{
switch (subCmd & 0xF0)
{
case 0x50:
cpMem.vtxDesc.Hex &= ~0x1FFFF; // keep the Upper bits
cpMem.vtxDesc.Hex |= value;
break;
case 0x60:
cpMem.vtxDesc.Hex &= 0x1FFFF; // keep the lower 17Bits
cpMem.vtxDesc.Hex |= (u64)value << 17;
break;
case 0x70:
_assert_((subCmd & 0x0F) < 8);
cpMem.vtxAttr[subCmd & 7].g0.Hex = value;
break;
case 0x80:
_assert_((subCmd & 0x0F) < 8);
cpMem.vtxAttr[subCmd & 7].g1.Hex = value;
break;
case 0x90:
_assert_((subCmd & 0x0F) < 8);
cpMem.vtxAttr[subCmd & 7].g2.Hex = value;
break;
case 0xA0:
cpMem.arrayBases[subCmd & 0xF] = value;
break;
case 0xB0:
cpMem.arrayStrides[subCmd & 0xF] = value & 0xFF;
break;
}
}
u32 CalculateVertexSize(int vatIndex, const CPMemory& cpMem)
{
int sizes[21];
CalculateVertexElementSizes(sizes, vatIndex, cpMem);
return std::accumulate(std::begin(sizes), std::end(sizes), 0U);
}
void CalculateVertexElementSizes(int sizes[], int vatIndex, const CPMemory& cpMem)
{
const TVtxDesc &vtxDesc = cpMem.vtxDesc;
const VAT &vtxAttr = cpMem.vtxAttr[vatIndex];
// Colors
const u64 colDesc[2] = {vtxDesc.Color0, vtxDesc.Color1};
const u32 colComp[2] = {vtxAttr.g0.Color0Comp, vtxAttr.g0.Color1Comp};
const u32 tcElements[8] =
{
vtxAttr.g0.Tex0CoordElements, vtxAttr.g1.Tex1CoordElements, vtxAttr.g1.Tex2CoordElements,
vtxAttr.g1.Tex3CoordElements, vtxAttr.g1.Tex4CoordElements, vtxAttr.g2.Tex5CoordElements,
vtxAttr.g2.Tex6CoordElements, vtxAttr.g2.Tex7CoordElements
};
const u32 tcFormat[8] =
{
vtxAttr.g0.Tex0CoordFormat, vtxAttr.g1.Tex1CoordFormat, vtxAttr.g1.Tex2CoordFormat,
vtxAttr.g1.Tex3CoordFormat, vtxAttr.g1.Tex4CoordFormat, vtxAttr.g2.Tex5CoordFormat,
vtxAttr.g2.Tex6CoordFormat, vtxAttr.g2.Tex7CoordFormat
};
// Add position and texture matrix indices
u64 vtxDescHex = cpMem.vtxDesc.Hex;
for (int i = 0; i < 9; ++i)
{
sizes[i] = vtxDescHex & 1;
vtxDescHex >>= 1;
}
// Position
sizes[9] = VertexLoader_Position::GetSize(vtxDesc.Position, vtxAttr.g0.PosFormat, vtxAttr.g0.PosElements);
// Normals
if (vtxDesc.Normal != NOT_PRESENT)
{
sizes[10] = VertexLoader_Normal::GetSize(vtxDesc.Normal, vtxAttr.g0.NormalFormat, vtxAttr.g0.NormalElements, vtxAttr.g0.NormalIndex3);
}
else
{
sizes[10] = 0;
}
// Colors
for (int i = 0; i < 2; i++)
{
int size = 0;
switch (colDesc[i])
{
case NOT_PRESENT:
break;
case DIRECT:
switch (colComp[i])
{
case FORMAT_16B_565: size = 2; break;
case FORMAT_24B_888: size = 3; break;
case FORMAT_32B_888x: size = 4; break;
case FORMAT_16B_4444: size = 2; break;
case FORMAT_24B_6666: size = 3; break;
case FORMAT_32B_8888: size = 4; break;
default: _assert_(0); break;
}
break;
case INDEX8:
size = 1;
break;
case INDEX16:
size = 2;
break;
}
sizes[11 + i] = size;
}
// Texture coordinates
vtxDescHex = vtxDesc.Hex >> 17;
for (int i = 0; i < 8; i++)
{
sizes[13 + i] = VertexLoader_TextCoord::GetSize(vtxDescHex & 3, tcFormat[i], tcElements[i]);
vtxDescHex >>= 2;
}
}
}