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![JosJuice](/assets/img/avatar_default.png)
By removing mutable state in VolumeWiiCrypted, this change makes partition-related code simpler. It also gets rid of other ugly things, like ISOProperties's "over 9000" loop that creates a list of partitions by trying possible combinations, and DiscScrubber's volume swapping that recreates the entire volume when it needs to change partition.
68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstdlib>
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#include <string>
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#include "Common/CommonTypes.h"
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namespace DiscIO
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{
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class IVolume;
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struct Partition;
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}
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struct RegionSetting
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{
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const std::string area;
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const std::string video;
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const std::string game;
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const std::string code;
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};
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class CBoot
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{
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public:
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static bool BootUp();
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static bool IsElfWii(const std::string& filename);
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// Tries to find a map file for the current game by looking first in the
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// local user directory, then in the shared user directory.
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//
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// If existing_map_file is not nullptr and a map file exists, it is set to the
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// path to the existing map file.
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//
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// If writable_map_file is not nullptr, it is set to the path to where a map
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// file should be saved.
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//
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// If title_id is not nullptr, it is set to the title id
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//
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// Returns true if a map file exists, false if none could be found.
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static bool FindMapFile(std::string* existing_map_file, std::string* writable_map_file,
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std::string* title_id = nullptr);
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static bool LoadMapFromFilename();
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private:
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static bool DVDRead(const DiscIO::IVolume& volume, u64 dvd_offset, u32 output_address, u32 length,
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const DiscIO::Partition& partition);
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static void RunFunction(u32 address);
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static void UpdateDebugger_MapLoaded();
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static bool Boot_ELF(const std::string& filename);
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static bool Boot_WiiWAD(const std::string& filename);
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static void SetupBAT(bool is_wii);
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static bool RunApploader(bool is_wii, const DiscIO::IVolume& volume);
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static bool EmulatedBS2_GC(const DiscIO::IVolume* volume, bool skip_app_loader = false);
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static bool EmulatedBS2_Wii(const DiscIO::IVolume* volume);
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static bool EmulatedBS2(bool is_wii, const DiscIO::IVolume* volume);
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static bool Load_BS2(const std::string& boot_rom_filename);
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static void Load_FST(bool is_wii, const DiscIO::IVolume* volume);
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static bool SetupWiiMemory(const DiscIO::IVolume* volume, u64 ios_title_id);
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};
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