dolphin/Source/Core/VideoCommon/Src/DriverDetails.h
Ryan Houdek 6bdcde9dd6 [Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
It changes the string in the Android backend select to just OpenGL ES.
Adds a check in the Android code to check for Tegra 4 and to enable the option to select the OpenGL ES backend.
Adds a DriverDetails bug under BUG_ISTEGRA as a blanket case of Tegra 4 support.
The changes that effects most lines in this change. Removing all float suffixes in the pixel/vertex/util shaders since OpenGL ES 2 doesn't support float suffixes.
Disables the shaders for reinterpreting the EFB format since Tegra 4 doesn't support integers.
Changes GLFunctions.cpp to grab the correct Tegra extension functions.
Readds the GLSL 1.2 'hacks' as GLSLES2 'hacks' since they are required for GLSL ES 2
Adds a GLSLES2 to the GLSL_VERSION enum.
Disable the SamplerCache on Tegra since Tegra doesn't support samplers...
Enable glBufferSubData on Tegra since it is the only mobile GPU to correctly work with it.
Disable glDrawRangeElements on Tegra since it doesn't support it, This uses glDrawElements instead.
2013-10-06 03:12:29 -05:00

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "CommonTypes.h"
namespace DriverDetails
{
// Enum of known vendors
// Tegra and Nvidia are separated out due to such substantial differences
enum Vendor
{
VENDOR_ALL = 0,
VENDOR_NVIDIA,
VENDOR_ATI,
VENDOR_INTEL,
VENDOR_ARM,
VENDOR_QUALCOMM,
VENDOR_IMGTEC,
VENDOR_TEGRA,
VENDOR_VIVANTE,
VENDOR_MESA,
VENDOR_UNKNOWN
};
// Enum of known drivers
enum Driver
{
DRIVER_ALL = 0,
DRIVER_NVIDIA, // Official Nvidia, including mobile GPU
DRIVER_NOUVEAU, // OSS nouveau
DRIVER_ATI, // Official ATI
DRIVER_R600, // OSS Radeon
DRIVER_INTEL, // Official Intel
DRIVER_I965, // OSS Intel
DRIVER_ARM_4XX, // Official Mali driver
DRIVER_ARM_T6XX, // Official Mali driver
DRIVER_LIMA, // OSS Mali driver
DRIVER_QUALCOMM_3XX, // Official Adreno driver 3xx
DRIVER_QUALCOMM_2XX, // Official Adreno driver 2xx
DRIVER_FREEDRENO, // OSS Adreno driver
DRIVER_IMGTEC, // OSS PowerVR driver
DRIVER_VIVANTE, // Official vivante driver
DRIVER_UNKNOWN // Unknown driver, default to official hardware driver
};
// Enum of known bugs
// These can be vendor specific, but we put them all in here
// For putting a new bug in here, make sure to put a detailed comment above the enum
// This'll ensure we know exactly what the issue is.
enum Bug
{
// Bug: No Dynamic UBO array object access
// Affected Devices: Qualcomm/Adreno
// Started Version: 14
// Ended Version: -1
// Accessing UBO array members dynamically causes the Adreno shader compiler to crash
// Errors out with "Internal Error"
BUG_NODYNUBOACCESS = 0,
// Bug: Centroid is broken in shaders
// Affected devices: Qualcomm/Adreno
// Started Version: 14
// Ended Version: -1
// Centroid in/out, used in the shaders, is used for multisample buffers to get the texel correctly
// When MSAA is disabled, it acts like a regular in/out
// Tends to cause the driver to render full white or black
BUG_BROKENCENTROID,
// Bug: INFO_LOG_LENGTH broken
// Affected devices: Qualcomm/Adreno
// Started Version: ? (Noticed on v14)
// Ended Version: -1
// When compiling a shader, it is important that when it fails,
// you first get the length of the information log prior to grabbing it.
// This allows you to allocate an array to store all of the log
// Adreno devices /always/ return 0 when querying GL_INFO_LOG_LENGTH
// They also max out at 1024 bytes(1023 characters + null terminator) for the log
BUG_BROKENINFOLOG,
// Bug: UBO buffer offset broken
// Affected devices: all mesa drivers
// Started Version: 9.0 (mesa doesn't support ubo before)
// Ended Version: up to 9.2
// The offset of glBindBufferRange was ignored on all Mesa Gallium3D drivers until 9.1.3
// Nouveau stored the offset as u16 which isn't enough for all cases with range until 9.1.6
// I965 has broken data fetches from uniform buffers which results in a dithering until 9.2.0
BUG_BROKENUBO,
// Bug: The hacked buffer upload method isn't working
// This isn't a bug as the hacked buffer itself isn't used to work.
// I'm still surprised that it works on so many drivers.
// Affected devices: - amd close sourced driver
// - nouveau
// - maybe also some others
// This hack is evil. It's like free(pointer); *pointer = data;
BUG_BROKENHACKEDBUFFER,
// Bug: The pinned memory extension isn't working for index buffers
// Affected devices: AMD as they are the only vendor providing this extension
// Started Version: ?
// Ended Version: -1
// Pinned memory is disabled for index buffer as the amd driver (the only one with pinned memory support) seems
// to be broken. We just get flickering/black rendering when using pinned memory here -- degasus - 2013/08/20
// Please see issue #6105 on google code. Let's hope buffer storage solves this issues.
BUG_BROKENPINNEDMEMORY,
// Bug: Entirely broken UBOs
// Affected devices: Qualcomm/Adreno
// Started Version: ? (Noticed on v45)
// Ended Version: -1
// Uniform buffers are entirely broken on Qualcomm drivers with v45
// Trying to use the uniform buffers causes a malloc to fail inside the driver
// To be safe, blanket drivers from v41 - v45
BUG_ANNIHILATEDUBOS,
// Bug : Can't draw on screen text and clear correctly.
// Affected devices: Qualcomm/Adreno
// Started Version: ?
// Ended Version: ?
// Current code for drawing on screen text and clearing the framebuffer doesn't work on Adreno
// Drawing on screen text causes the whole screen to swizzle in a terrible fashion
// Clearing the framebuffer causes one to never see a frame.
BUG_BROKENSWAP,
// Bug: Running on a Tegra 4 device
// Affected devices: Nvidia Tegra
// Started Version: 4
// Ended Version: 5
// Tegra 4 hardware limitations don't allow it to support OpenGL ES 3
// This is fixed in Tegra 5
BUG_ISTEGRA,
};
// Initializes our internal vendor, device family, and driver version
void Init(Vendor vendor, Driver driver, const double version);
// Once Vendor and driver version is set, this will return if it has the applicable bug passed to it.
bool HasBug(Bug bug);
}