dolphin/Source/Core/Core/ConfigLoaders/GameConfigLoader.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

28 lines
802 B
C++

// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstring>
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace Config
{
class ConfigLayerLoader;
}
namespace ConfigLoaders
{
std::vector<std::string> GetGameIniFilenames(const std::string& id, std::optional<u16> revision);
std::unique_ptr<Config::ConfigLayerLoader> GenerateGlobalGameConfigLoader(const std::string& id,
u16 revision);
std::unique_ptr<Config::ConfigLayerLoader> GenerateLocalGameConfigLoader(const std::string& id,
u16 revision);
} // namespace ConfigLoaders