Soren Jorvang 6d70c14d12 In the SCons build, skip the generation of static libraries
and just operate on lists of object files instead.

This helps with LTO since LLVM/clang LTO is completely broken
by static libraries. It also helps identify symbol clashes
between components like the former plugins.

Many linkers also expect static libraries to form a strict DAG
which turns out be a difficult rule to uphold in practice,
especially since some of our platforms aren't picky about this.

LTO builds currently appears to crash at runtime because of
the static wx libs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7056 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 00:46:56 +00:00

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3.8 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#if defined(HAVE_WX) && HAVE_WX
#include "VideoConfigDialog.h"
#endif // HAVE_WX
#include "SWCommandProcessor.h"
#include "OpcodeDecoder.h"
#include "SWVideoConfig.h"
#include "SWPixelEngine.h"
#include "BPMemLoader.h"
#include "XFMemLoader.h"
#include "Clipper.h"
#include "Rasterizer.h"
#include "SWRenderer.h"
#include "../../../Core/VideoCommon/Src/LookUpTables.h"
#include "HwRasterizer.h"
#include "LogManager.h"
#include "EfbInterface.h"
#include "DebugUtil.h"
#include "FileUtil.h"
#include "VideoBackend.h"
namespace SW
{
std::string VideoBackend::GetName()
{
return "Software Renderer";
}
void *DllDebugger(void *_hParent, bool Show)
{
return NULL;
}
void VideoBackend::ShowConfig(void *_hParent)
{
#if defined(HAVE_WX) && HAVE_WX
VideoConfigDialog* const diag = new VideoConfigDialog((wxWindow*)_hParent, "Software", "gfx_software");
diag->ShowModal();
diag->Destroy();
#endif
}
void VideoBackend::Initialize()
{
g_SWVideoConfig.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_software.ini").c_str());
InitBPMemory();
InitXFMemory();
SWCommandProcessor::Init();
SWPixelEngine::Init();
OpcodeDecoder::Init();
Clipper::Init();
Rasterizer::Init();
HwRasterizer::Init();
SWRenderer::Init();
DebugUtil::Init();
}
void VideoBackend::DoState(PointerWrap&)
{
}
void VideoBackend::EmuStateChange(EMUSTATE_CHANGE newState)
{
}
//bool IsD3D()
//{
// return false;
//}
void VideoBackend::Shutdown()
{
SWRenderer::Shutdown();
OpenGL_Shutdown();
}
// This is called after Video_Initialize() from the Core
void VideoBackend::Video_Prepare()
{
SWRenderer::Prepare();
INFO_LOG(VIDEO, "Video plugin initialized.");
}
// Run from the CPU thread (from VideoInterface.cpp)
void VideoBackend::Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
}
// Run from the CPU thread (from VideoInterface.cpp)
void VideoBackend::Video_EndField()
{
}
u32 VideoBackend::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
u32 value = 0;
switch (type)
{
case PEEK_Z:
{
value = EfbInterface::GetDepth(x, y);
break;
}
case POKE_Z:
break;
case PEEK_COLOR:
{
u32 color = 0;
EfbInterface::GetColor(x, y, (u8*)&color);
// rgba to argb
value = (color >> 8) | (color & 0xff) << 24;
break;
}
case POKE_COLOR:
break;
}
return value;
}
bool VideoBackend::Video_Screenshot(const char *_szFilename)
{
return false;
}
// -------------------------------
// Enter and exit the video loop
// -------------------------------
void VideoBackend::Video_EnterLoop()
{
Fifo_EnterLoop();
}
void VideoBackend::Video_ExitLoop()
{
Fifo_ExitLoop();
}
void VideoBackend::Video_AddMessage(const char* pstr, u32 milliseconds)
{
}
void VideoBackend::Video_ClearMessages()
{
}
void VideoBackend::Video_SetRendering(bool bEnabled)
{
Fifo_SetRendering(bEnabled);
}
void VideoBackend::Video_WaitForFrameFinish(void)
{
}
bool VideoBackend::Video_IsFifoBusy(void)
{
return false;
}
void VideoBackend::Video_AbortFrame(void)
{
}
}