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222fe58e25
Without this macro, if any signals or slots were attempted to be used, they wouldn't work; neither would various other features of the Qt meta-object system. This can also lead to weird behavior in other circumstances. Qt's documentation specifically states: "Therefore, we strongly recommend that all subclasses of QObject use the Q_OBJECT macro regardless of whether or not they actually use signals, slots, and properties." on its page for "The Meta-Object System", which can be seen here: https://doc.qt.io/qt-5/metaobjects.html Let's opt for "always do the right thing", and keep the code extensible for the future and not have random things blow up on us.
25 lines
449 B
C++
25 lines
449 B
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QSlider>
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namespace Config
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{
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template <typename T>
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struct ConfigInfo;
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}
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class GraphicsSlider : public QSlider
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{
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Q_OBJECT
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public:
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GraphicsSlider(int minimum, int maximum, const Config::ConfigInfo<int>& setting, int tick = 0);
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void Update(int value);
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private:
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const Config::ConfigInfo<int>& m_setting;
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};
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