mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-11 16:49:12 +01:00
7359b3b2a6
Only downside: You can't change between Real and Emulated WiiMotes while the game is running anymore... This is due to the way the Real WiiMotes are assigned to the slots... I've tested it with 2 real WiiMotes, but I can't see why it wouldn't work with 4! Also, you can assign Real or Emulated WiiMotes to any one of the four slots that it will be respected! Happy New Year everybody! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4765 8ced0084-cf51-0410-be5f-012b33b47a6e
510 lines
13 KiB
C++
510 lines
13 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
#include <iostream> // System
|
|
#include <queue>
|
|
|
|
#include "wiiuse.h"
|
|
|
|
#include "Common.h"
|
|
#include "Thread.h"
|
|
#include "StringUtil.h"
|
|
#include "Timer.h"
|
|
#include "pluginspecs_wiimote.h"
|
|
|
|
#include "wiimote_hid.h"
|
|
#include "main.h"
|
|
#include "Config.h"
|
|
#include "EmuMain.h"
|
|
#include "EmuDefinitions.h"
|
|
#define EXCLUDE_H // Avoid certain declarations in wiimote_real.h
|
|
#include "wiimote_real.h"
|
|
|
|
extern SWiimoteInitialize g_WiimoteInitialize;
|
|
|
|
namespace WiiMoteReal
|
|
{
|
|
|
|
// Forwarding
|
|
|
|
class CWiiMote;
|
|
|
|
THREAD_RETURN ReadWiimote_ThreadFunc(void* arg);
|
|
|
|
// Variable declarations
|
|
|
|
wiimote_t** g_WiiMotesFromWiiUse = NULL;
|
|
Common::Thread* g_pReadThread = NULL;
|
|
int g_NumberOfWiiMotes;
|
|
CWiiMote* g_WiiMotes[MAX_WIIMOTES];
|
|
bool g_Shutdown = false;
|
|
bool g_ThreadGoing = false;
|
|
bool g_LocalThread = true;
|
|
bool g_IRSensing = false;
|
|
bool g_MotionSensing = false;
|
|
u64 g_UpdateTime = 0;
|
|
int g_UpdateCounter = 0;
|
|
bool g_RunTemporary = false;
|
|
int g_RunTemporaryCountdown = 0;
|
|
u8 g_EventBuffer[32];
|
|
bool g_WiimoteInUse[MAX_WIIMOTES];
|
|
|
|
// Probably this class should be in its own file
|
|
|
|
class CWiiMote
|
|
{
|
|
public:
|
|
|
|
CWiiMote(u8 _WiimoteNumber, wiimote_t* _pWiimote)
|
|
: m_WiimoteNumber(_WiimoteNumber)
|
|
, m_channelID(0)
|
|
, m_pWiiMote(_pWiimote)
|
|
, m_pCriticalSection(NULL)
|
|
, m_LastReportValid(false)
|
|
{
|
|
m_pCriticalSection = new Common::CriticalSection();
|
|
|
|
//wiiuse_set_leds(m_pWiiMote, WIIMOTE_LED_4);
|
|
|
|
#ifdef _WIN32
|
|
// F|RES: i dunno if we really need this
|
|
CancelIo(m_pWiiMote->dev_handle);
|
|
#endif
|
|
}
|
|
|
|
virtual ~CWiiMote()
|
|
{
|
|
delete m_pCriticalSection;
|
|
};
|
|
|
|
|
|
// Queue raw HID data from the core to the wiimote
|
|
void SendData(u16 _channelID, const u8* _pData, u32 _Size)
|
|
{
|
|
m_channelID = _channelID;
|
|
|
|
m_pCriticalSection->Enter();
|
|
{
|
|
SEvent WriteEvent;
|
|
memcpy(WriteEvent.m_PayLoad, _pData, _Size);
|
|
WriteEvent._Size = _Size;
|
|
m_EventWriteQueue.push(WriteEvent);
|
|
|
|
// Debugging
|
|
//std::string Temp = ArrayToString(WriteEvent.m_PayLoad, 28, 0, 30);
|
|
//DEBUG_LOG(WIIMOTE, "Wiimote Write:\n%s", Temp.c_str());
|
|
}
|
|
m_pCriticalSection->Leave();
|
|
}
|
|
|
|
|
|
/* Read and write data to the Wiimote */
|
|
void ReadData()
|
|
{
|
|
m_pCriticalSection->Enter();
|
|
|
|
// Send data to the Wiimote
|
|
if (!m_EventWriteQueue.empty())
|
|
{
|
|
//DEBUG_LOG(WIIMOTE, "Writing data to the Wiimote");
|
|
SEvent& rEvent = m_EventWriteQueue.front();
|
|
wiiuse_io_write(m_pWiiMote, (byte*)rEvent.m_PayLoad, rEvent._Size);
|
|
m_EventWriteQueue.pop();
|
|
|
|
// InterruptDebugging(false, rEvent.m_PayLoad);
|
|
}
|
|
|
|
m_pCriticalSection->Leave();
|
|
|
|
|
|
// Read data from wiimote (but don't send it to the core, just filter and queue)
|
|
if (wiiuse_io_read(m_pWiiMote))
|
|
{
|
|
const byte* pBuffer = m_pWiiMote->event_buf;
|
|
// Check if we have a channel (connection) if so save the data...
|
|
if (m_channelID > 0)
|
|
{
|
|
m_pCriticalSection->Enter();
|
|
|
|
// Filter out data reports
|
|
if (pBuffer[1] >= 0x30)
|
|
{
|
|
// Copy Buffer to LastReport
|
|
memcpy(m_LastReport.m_PayLoad, pBuffer + 1, MAX_PAYLOAD - 1);
|
|
m_LastReportValid = true;
|
|
}
|
|
else
|
|
{
|
|
// Copy Buffer to ImportantEvent
|
|
SEvent ImportantEvent;
|
|
memcpy(ImportantEvent.m_PayLoad, pBuffer + 1, MAX_PAYLOAD - 1);
|
|
|
|
// Put it in the read queue right away
|
|
m_EventReadQueue.push(ImportantEvent);
|
|
}
|
|
m_pCriticalSection->Leave();
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
// Send queued data to the core
|
|
void Update()
|
|
{
|
|
// Thread function
|
|
m_pCriticalSection->Enter();
|
|
|
|
if (m_EventReadQueue.empty())
|
|
{
|
|
// Send the data report
|
|
if (m_LastReportValid)
|
|
SendEvent(m_LastReport);
|
|
}
|
|
else
|
|
{
|
|
// Send a 0x20, 0x21 or 0x22 report
|
|
SendEvent(m_EventReadQueue.front());
|
|
m_EventReadQueue.pop();
|
|
}
|
|
|
|
m_pCriticalSection->Leave();
|
|
};
|
|
|
|
|
|
// Clear events
|
|
void ClearEvents()
|
|
{
|
|
while (!m_EventReadQueue.empty())
|
|
m_EventReadQueue.pop();
|
|
while (!m_EventWriteQueue.empty())
|
|
m_EventWriteQueue.pop();
|
|
}
|
|
|
|
private:
|
|
|
|
struct SEvent
|
|
{
|
|
SEvent()
|
|
{
|
|
memset(m_PayLoad, 0, MAX_PAYLOAD);
|
|
}
|
|
byte m_PayLoad[MAX_PAYLOAD];
|
|
u32 _Size;
|
|
};
|
|
typedef std::queue<SEvent> CEventQueue;
|
|
|
|
u8 m_WiimoteNumber; // Just for debugging
|
|
u16 m_channelID;
|
|
CEventQueue m_EventReadQueue; // Read from Wiimote
|
|
CEventQueue m_EventWriteQueue; // Write to Wiimote
|
|
SEvent m_LastReport;
|
|
wiimote_t* m_pWiiMote; // This is g_WiiMotesFromWiiUse[]
|
|
Common::CriticalSection* m_pCriticalSection;
|
|
bool m_LastReportValid;
|
|
|
|
// Send queued data to the core
|
|
void SendEvent(SEvent& _rEvent)
|
|
{
|
|
// We don't have an answer channel
|
|
if (m_channelID == 0)
|
|
return;
|
|
|
|
// Check event buffer
|
|
u8 Buffer[1024];
|
|
u32 Offset = 0;
|
|
hid_packet* pHidHeader = (hid_packet*)(Buffer + Offset);
|
|
pHidHeader->type = HID_TYPE_DATA;
|
|
pHidHeader->param = HID_PARAM_INPUT;
|
|
|
|
// Create the buffer
|
|
memcpy(&Buffer[Offset], pHidHeader, sizeof(hid_packet));
|
|
Offset += sizeof(hid_packet);
|
|
memcpy(&Buffer[Offset], _rEvent.m_PayLoad, sizeof(_rEvent.m_PayLoad));
|
|
Offset += sizeof(_rEvent.m_PayLoad);
|
|
|
|
// Send it
|
|
g_WiimoteInitialize.pWiimoteInput(m_WiimoteNumber, m_channelID, Buffer, Offset);
|
|
|
|
// Debugging
|
|
// ReadDebugging(false, Buffer, Offset);
|
|
}
|
|
};
|
|
|
|
|
|
|
|
// Function Definitions
|
|
|
|
void SendAcc(u8 _ReportID)
|
|
{
|
|
byte DataAcc[MAX_PAYLOAD];
|
|
|
|
DataAcc[0] = 0x22; // Report 0x12
|
|
DataAcc[1] = 0x00; // Core buttons
|
|
DataAcc[2] = 0x00;
|
|
DataAcc[3] = _ReportID; // Reporting mode
|
|
|
|
for (int i = 0; i < g_NumberOfWiiMotes; i++)
|
|
wiiuse_io_write(WiiMoteReal::g_WiiMotesFromWiiUse[i], (byte*)DataAcc, MAX_PAYLOAD);
|
|
|
|
std::string Temp = ArrayToString(DataAcc, 28, 0, 30);
|
|
DEBUG_LOG(WIIMOTE, "SendAcc: %s", Temp.c_str());
|
|
|
|
//22 00 00 _reportID 00
|
|
}
|
|
|
|
// Clear any potential queued events
|
|
void ClearEvents()
|
|
{
|
|
for (int i = 0; i < g_NumberOfWiiMotes; i++)
|
|
g_WiiMotes[i]->ClearEvents();
|
|
}
|
|
|
|
// Flash lights, and if connecting, also rumble
|
|
void FlashLights(bool Connect)
|
|
{
|
|
|
|
for (int i = 0; i < g_NumberOfWiiMotes; i++)
|
|
{
|
|
if (Connect)
|
|
wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[i], 1);
|
|
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[i], WIIMOTE_LED_1 | WIIMOTE_LED_2 | WIIMOTE_LED_3 | WIIMOTE_LED_4);
|
|
}
|
|
SLEEP(100);
|
|
|
|
for (int i = 0; i < g_NumberOfWiiMotes; i++)
|
|
{
|
|
if (Connect)
|
|
wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[i], 0);
|
|
// We are not connecting, so turn off all the LEDs
|
|
else
|
|
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[i], WIIMOTE_LED_NONE);
|
|
}
|
|
}
|
|
|
|
int Initialize()
|
|
{
|
|
// Return if already initialized
|
|
if (g_RealWiiMoteInitialized)
|
|
return g_NumberOfWiiMotes;
|
|
|
|
// Clear the wiimote classes
|
|
memset(g_WiiMotes, 0, sizeof(CWiiMote*) * MAX_WIIMOTES);
|
|
for (int i = 0; i < MAX_WIIMOTES; i++)
|
|
g_WiimoteInUse[i] = false;
|
|
|
|
g_RealWiiMotePresent = false;
|
|
|
|
if (!g_Config.bConnectRealWiimote)
|
|
return 0;
|
|
|
|
// Call Wiiuse.dll
|
|
g_WiiMotesFromWiiUse = wiiuse_init(MAX_WIIMOTES);
|
|
g_NumberOfWiiMotes = wiiuse_find(g_WiiMotesFromWiiUse, MAX_WIIMOTES, 5);
|
|
if (g_NumberOfWiiMotes > 0)
|
|
g_RealWiiMotePresent = true;
|
|
DEBUG_LOG(WIIMOTE, "Found No of Wiimotes: %i", g_NumberOfWiiMotes);
|
|
DEBUG_LOG(WIIMOTE, "Using %i Real Wiimote(s) and %i Emu Wiimote(s)", g_Config.bNumberRealWiimotes, g_Config.bNumberEmuWiimotes);
|
|
|
|
// We want to use more Real WiiMotes than we really have, so we disable some...
|
|
if (g_Config.bNumberRealWiimotes > g_NumberOfWiiMotes)
|
|
{
|
|
int tmp = 0;
|
|
for(int i = 0; i < MAX_WIIMOTES; i++)
|
|
{
|
|
if (WiiMoteEmu::WiiMapping[i].Source < 0)
|
|
tmp++;
|
|
if (tmp > g_NumberOfWiiMotes)
|
|
WiiMoteEmu::WiiMapping[i].Source = 0;
|
|
}
|
|
}
|
|
|
|
|
|
for (int i = 0; i < g_NumberOfWiiMotes; i++)
|
|
{
|
|
// Remove the wiiuse_poll() threshold
|
|
wiiuse_set_accel_threshold(g_WiiMotesFromWiiUse[i], 0);
|
|
|
|
// Set the sensor bar position, this should only affect the internal wiiuse api functions
|
|
wiiuse_set_ir_position(g_WiiMotesFromWiiUse[i], WIIUSE_IR_ABOVE);
|
|
|
|
// Set flags
|
|
//wiiuse_set_flags(g_WiiMotesFromWiiUse[i], NULL, WIIUSE_SMOOTHING);
|
|
}
|
|
|
|
// psyjoe reports this allows majority of lost packets to be transferred.
|
|
// Will test soon
|
|
//wiiuse_set_timeout(g_WiiMotesFromWiiUse, g_NumberOfWiiMotes, 220, 220);
|
|
|
|
// WiiUse initializes the Wiimotes in Windows right from the wiiuse_find function
|
|
// The Functionality should REALLY be changed
|
|
#ifndef _WIN32
|
|
int Connect = wiiuse_connect(g_WiiMotesFromWiiUse, MAX_WIIMOTES);
|
|
DEBUG_LOG(WIIMOTE, "Connected: %i", Connect);
|
|
#endif
|
|
|
|
// If we are connecting from the config window without a game running we set the LEDs
|
|
if (!g_EmulatorRunning && g_RealWiiMotePresent)
|
|
FlashLights(true);
|
|
|
|
// Create Wiimote classes
|
|
int current_number = 0;
|
|
for (int i = 0; i < g_NumberOfWiiMotes; i++) {
|
|
|
|
// Determine the number of the current WiiMote
|
|
for (; current_number < MAX_WIIMOTES; current_number++)
|
|
{
|
|
if (g_WiimoteInUse[current_number] == true)
|
|
continue;
|
|
if (WiiMoteEmu::WiiMapping[current_number].Source < 0)
|
|
break;
|
|
}
|
|
g_WiiMotes[current_number] = new CWiiMote(current_number, g_WiiMotesFromWiiUse[i]);
|
|
g_WiimoteInUse[current_number] = true;
|
|
switch (current_number)
|
|
{
|
|
case 0:
|
|
wiiuse_set_leds(g_WiiMotesFromWiiUse[i], WIIMOTE_LED_1);
|
|
break;
|
|
case 1:
|
|
wiiuse_set_leds(g_WiiMotesFromWiiUse[i], WIIMOTE_LED_2);
|
|
break;
|
|
case 2:
|
|
wiiuse_set_leds(g_WiiMotesFromWiiUse[i], WIIMOTE_LED_3);
|
|
break;
|
|
case 3:
|
|
default:
|
|
wiiuse_set_leds(g_WiiMotesFromWiiUse[i], WIIMOTE_LED_NONE);
|
|
break;
|
|
}
|
|
DEBUG_LOG(WIIMOTE, "Real WiiMote allocated as WiiMote #%i", current_number);
|
|
}
|
|
|
|
// Create a new thread and start listening for Wiimote data
|
|
if (g_NumberOfWiiMotes > 0)
|
|
g_pReadThread = new Common::Thread(ReadWiimote_ThreadFunc, NULL);
|
|
|
|
// If we are not using any emulated wiimotes we can run the thread temporary until the data has beeen copied
|
|
if (g_Config.bNumberEmuWiimotes == 0)
|
|
g_RunTemporary = true;
|
|
|
|
/* Allocate memory and copy the Wiimote eeprom accelerometer neutral values
|
|
to g_Eeprom. Unlike with and extension we have to do this here, because
|
|
this data is only read once when the Wiimote is connected. Also, we
|
|
can't change the neutral values the wiimote will report, I think, unless
|
|
we update its eeprom? In any case it's probably better to let the
|
|
current calibration be where it is and adjust the global values after
|
|
that to avoid overwriting critical data on any Wiimote. */
|
|
for (int i = 0; i < g_NumberOfWiiMotes; i++)
|
|
{
|
|
byte *data = (byte*)malloc(sizeof(byte) * sizeof(WiiMoteEmu::EepromData_0));
|
|
wiiuse_read_data(g_WiiMotesFromWiiUse[i], data, 0, sizeof(WiiMoteEmu::EepromData_0));
|
|
}
|
|
|
|
// Don't run the Wiimote thread if no wiimotes were found
|
|
if (g_NumberOfWiiMotes > 0)
|
|
g_Shutdown = false;
|
|
|
|
// Initialized, even if we didn't find a Wiimote
|
|
g_RealWiiMoteInitialized = true;
|
|
|
|
return g_NumberOfWiiMotes;
|
|
}
|
|
|
|
void DoState(PointerWrap &p)
|
|
{
|
|
//TODO: Implement
|
|
}
|
|
|
|
void Shutdown(void)
|
|
{
|
|
// Stop the loop in the thread
|
|
g_Shutdown = true;
|
|
|
|
// Stop the thread
|
|
if (g_pReadThread != NULL)
|
|
{
|
|
delete g_pReadThread;
|
|
g_pReadThread = NULL;
|
|
}
|
|
|
|
// Delete the wiimotes
|
|
for (int i = 0; i < g_NumberOfWiiMotes; i++)
|
|
{
|
|
delete g_WiiMotes[i];
|
|
g_WiiMotes[i] = NULL;
|
|
}
|
|
|
|
// Flash flights
|
|
if (!g_EmulatorRunning && g_RealWiiMotePresent)
|
|
FlashLights(false);
|
|
|
|
// Clean up wiiuse
|
|
wiiuse_cleanup(g_WiiMotesFromWiiUse, g_NumberOfWiiMotes);
|
|
|
|
// Uninitialized
|
|
g_RealWiiMoteInitialized = false;
|
|
g_RealWiiMotePresent = false;
|
|
}
|
|
|
|
void InterruptChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
|
|
{
|
|
//DEBUG_LOG(WIIMOTE, "Real InterruptChannel on WiiMote #%i", _WiimoteNumber);
|
|
g_WiiMotes[_WiimoteNumber]->SendData(_channelID, (const u8*)_pData, _Size);
|
|
}
|
|
|
|
void ControlChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
|
|
{
|
|
//DEBUG_LOG(WIIMOTE, "Real ControlChannel on WiiMote #%i", _WiimoteNumber);
|
|
g_WiiMotes[_WiimoteNumber]->SendData(_channelID, (const u8*)_pData, _Size);
|
|
}
|
|
|
|
|
|
// Read the Wiimote once
|
|
void Update(int _WiimoteNumber)
|
|
{
|
|
//DEBUG_LOG(WIIMOTE, "Real Update on WiiMote #%i", _WiimoteNumber);
|
|
g_WiiMotes[_WiimoteNumber]->Update();
|
|
}
|
|
|
|
/* Continuously read the Wiimote status. However, the actual sending of data
|
|
occurs in Update(). If we are not currently using the real Wiimote we allow
|
|
the separate ReadWiimote() function to run. Wo don't use them at the same
|
|
time to avoid a potential collision. */
|
|
THREAD_RETURN ReadWiimote_ThreadFunc(void* arg)
|
|
{
|
|
while (!g_Shutdown)
|
|
{
|
|
// We need g_ThreadGoing to do a manual WaitForSingleObject() from the configuration window
|
|
g_ThreadGoing = true;
|
|
// There is at least one Real Wiimote in use
|
|
if (g_Config.bNumberRealWiimotes > 0 && !g_RunTemporary)
|
|
{
|
|
for (int i = 0; i < MAX_WIIMOTES; i++)
|
|
if (g_WiimoteInUse[i] == true)
|
|
g_WiiMotes[i]->ReadData();
|
|
}
|
|
else
|
|
ReadWiimote();
|
|
g_ThreadGoing = false;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
}; // end of namespace
|
|
|