mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-11 08:39:13 +01:00
d210fbac2c
Currently scrubbing will display a warning that it removes the garbage data PERMENENTLY from the original file (mainly for speed of scrubbing). It could be removed in the future if people agree with me, since it is indeed just garbage. Any tips for making scrubbing faster would be welcomed :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3267 8ced0084-cf51-0410-be5f-012b33b47a6e
212 lines
4.9 KiB
C++
212 lines
4.9 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <vector>
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#include "AES/aes.h"
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#include "VolumeCreator.h"
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#include "Volume.h"
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#include "VolumeDirectory.h"
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#include "VolumeGC.h"
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#include "VolumeWiiCrypted.h"
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#include "Hash.h"
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namespace DiscIO
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{
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enum EDiscType
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{
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DISC_TYPE_UNK,
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DISC_TYPE_WII,
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DISC_TYPE_WII_CONTAINER,
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DISC_TYPE_GC
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};
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#ifndef _WIN32
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struct SPartition
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{
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u64 Offset;
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u32 Type;
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}; //gcc 4.3 cries if it's local
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#endif
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class CBlobBigEndianReader
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{
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public:
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CBlobBigEndianReader(IBlobReader& _rReader) : m_rReader(_rReader) {}
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u32 Read32(u64 _Offset)
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{
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u32 Temp;
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m_rReader.Read(_Offset, 4, (u8*)&Temp);
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return(Common::swap32(Temp));
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}
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private:
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IBlobReader& m_rReader;
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};
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const unsigned char g_MasterKey[16] = {0xeb,0xe4,0x2a,0x22,0x5e,0x85,0x93,0xe4,0x48,0xd9,0xc5,0x45,0x73,0x81,0xaa,0xf7};
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const unsigned char g_MasterKeyK[16] = {0x63,0xb8,0x2b,0xb4,0xf4,0x61,0x4e,0x2e,0x13,0xf2,0xfe,0xfb,0xba,0x4c,0x9b,0x7e};
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IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _VolumeType, u32 _VolumeNum, bool Korean);
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EDiscType GetDiscType(IBlobReader& _rReader);
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IVolume* CreateVolumeFromFilename(const std::string& _rFilename, u32 _VolumeNum)
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{
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IBlobReader* pReader = CreateBlobReader(_rFilename.c_str());
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if (pReader == NULL)
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return NULL;
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switch (GetDiscType(*pReader))
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{
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case DISC_TYPE_WII:
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case DISC_TYPE_GC:
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return new CVolumeGC(pReader);
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case DISC_TYPE_WII_CONTAINER:
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{
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u8 region;
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pReader->Read(0x3,1,®ion);
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IVolume* pVolume = CreateVolumeFromCryptedWiiImage(*pReader, 0, _VolumeNum, region == 'K');
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if (pVolume == NULL)
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{
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delete pReader;
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}
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return pVolume;
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}
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break;
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case DISC_TYPE_UNK:
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default:
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delete pReader;
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return NULL;
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}
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// unreachable code
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return NULL;
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}
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IVolume* CreateVolumeFromDirectory(const std::string& _rDirectory, bool _bIsWii)
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{
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if (CVolumeDirectory::IsValidDirectory(_rDirectory))
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return new CVolumeDirectory(_rDirectory, _bIsWii);
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return NULL;
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}
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bool IsVolumeWiiDisc(const IVolume *_rVolume)
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{
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u32 MagicWord = 0;
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_rVolume->Read(0x18, 4, (u8*)&MagicWord);
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return (Common::swap32(MagicWord) == 0x5D1C9EA3);
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}
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IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _VolumeType, u32 _VolumeNum, bool Korean)
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{
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CBlobBigEndianReader Reader(_rReader);
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u32 numPartitions = Reader.Read32(0x40000);
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// Check if we're looking for a valid partition
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if (_VolumeNum != -1 && _VolumeNum > numPartitions)
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return NULL;
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u64 PartitionsOffset = (u64)Reader.Read32(0x40004) << 2;
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#ifdef _WIN32
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struct SPartition
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{
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u64 Offset;
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u32 Type;
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};
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#endif
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std::vector<SPartition> PartitionsVec;
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// read all partitions
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for (u32 i = 0; i < numPartitions; i++)
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{
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SPartition Partition;
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Partition.Offset = ((u64)Reader.Read32(PartitionsOffset + (i * 8) + 0)) << 2;
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Partition.Type = Reader.Read32(PartitionsOffset + (i * 8) + 4);
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PartitionsVec.push_back(Partition);
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}
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// return the partition type specified or number
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// types: 0 = game, 1 = firmware update, 2 = channel installer
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// some partitions on ssbb use the ascii title id of the demo VC game they hold...
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for (size_t i = 0; i < PartitionsVec.size(); i++)
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{
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const SPartition& rPartition = PartitionsVec[i];
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if (rPartition.Type == _VolumeType || i == _VolumeNum)
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{
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u8 SubKey[16];
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_rReader.Read(rPartition.Offset + 0x1bf, 16, SubKey);
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u8 IV[16];
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memset(IV, 0, 16);
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_rReader.Read(rPartition.Offset + 0x44c, 8, IV);
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AES_KEY AES_KEY;
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AES_set_decrypt_key((Korean ? g_MasterKeyK : g_MasterKey), 128, &AES_KEY);
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u8 VolumeKey[16];
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AES_cbc_encrypt(SubKey, VolumeKey, 16, &AES_KEY, IV, AES_DECRYPT);
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// -1 means the caller just wanted the partition with matching type
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if (_VolumeNum == -1 || i == _VolumeNum)
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return new CVolumeWiiCrypted(&_rReader, rPartition.Offset + 0x20000, VolumeKey);
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}
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}
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return NULL;
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}
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EDiscType GetDiscType(IBlobReader& _rReader)
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{
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CBlobBigEndianReader Reader(_rReader);
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// check for wii
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{
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u32 MagicWord = Reader.Read32(0x18);
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if (MagicWord == 0x5D1C9EA3)
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{
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if (Reader.Read32(0x60) != 0)
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return(DISC_TYPE_WII);
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else
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return(DISC_TYPE_WII_CONTAINER);
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}
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}
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// check for GC
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{
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u32 MagicWord = Reader.Read32(0x1C);
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if (MagicWord == 0xC2339F3D)
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return(DISC_TYPE_GC);
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}
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return DISC_TYPE_UNK;
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}
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} // namespace
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