nitsuja- 766818baa8 possible savestate memory leak fix in DoBuffer
made Lua run on the CPU thread to fix unreliable script execution issues
several fixes so the Lua savestate functions can actually work
added Lua function savestate.verify to help with catching desyncs
implemented FailVerifyAtFrameBoundary in Lua interface
added a Clear button to the LuaWindow

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5382 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 21:02:03 +00:00

516 lines
10 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Setup.h"
#include "Thread.h"
#include "Common.h"
#ifdef USE_BEGINTHREADEX
#include <process.h>
#endif
namespace Common
{
int Thread::CurrentId()
{
#ifdef _WIN32
return GetCurrentThreadId();
#else
return 0;
#endif
}
#ifdef _WIN32
void InitThreading()
{
// Nothing to do in Win32 build.
}
CriticalSection::CriticalSection(int spincount)
{
if (spincount)
{
if (!InitializeCriticalSectionAndSpinCount(&section, spincount))
ERROR_LOG(COMMON, "CriticalSection could not be initialized!\n%s", GetLastErrorMsg());
}
else
{
InitializeCriticalSection(&section);
}
}
CriticalSection::~CriticalSection()
{
DeleteCriticalSection(&section);
}
void CriticalSection::Enter()
{
EnterCriticalSection(&section);
}
bool CriticalSection::TryEnter()
{
return TryEnterCriticalSection(&section) ? true : false;
}
void CriticalSection::Leave()
{
LeaveCriticalSection(&section);
}
Thread::Thread(ThreadFunc function, void* arg)
: m_hThread(NULL), m_threadId(0)
{
#ifdef USE_BEGINTHREADEX
m_hThread = (HANDLE)_beginthreadex(NULL, 0, function, arg, 0, &m_threadId);
#else
m_hThread = CreateThread(NULL, 0, function, arg, 0, &m_threadId);
#endif
}
Thread::~Thread()
{
WaitForDeath();
}
DWORD Thread::WaitForDeath(const int iWait)
{
if (m_hThread)
{
DWORD Wait = WaitForSingleObject(m_hThread, iWait);
CloseHandle(m_hThread);
m_hThread = NULL;
return Wait;
}
return NULL;
}
void Thread::SetAffinity(int mask)
{
SetThreadAffinityMask(m_hThread, mask);
}
void Thread::SetPriority(int priority)
{
SetThreadPriority(m_hThread, priority);
}
void Thread::SetCurrentThreadAffinity(int mask)
{
SetThreadAffinityMask(GetCurrentThread(), mask);
}
bool Thread::IsCurrentThread()
{
return GetCurrentThreadId() == m_threadId;
}
EventEx::EventEx()
{
InterlockedExchange(&m_Lock, 1);
}
void EventEx::Init()
{
InterlockedExchange(&m_Lock, 1);
}
void EventEx::Shutdown()
{
InterlockedExchange(&m_Lock, 0);
}
void EventEx::Set()
{
InterlockedExchange(&m_Lock, 0);
}
void EventEx::Spin()
{
while (InterlockedCompareExchange(&m_Lock, 1, 0))
// This only yields when there is a runnable thread on this core
// If not, spin
SwitchToThread();
}
void EventEx::Wait()
{
while (InterlockedCompareExchange(&m_Lock, 1, 0))
// This directly enters Ring0 and enforces a sleep about 15ms
SleepCurrentThread(1);
}
bool EventEx::MsgWait()
{
while (InterlockedCompareExchange(&m_Lock, 1, 0))
{
MSG msg;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT) return false;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// This directly enters Ring0 and enforces a sleep about 15ms
SleepCurrentThread(1);
}
return true;
}
// Regular same thread loop based waiting
Event::Event()
{
m_hEvent = 0;
}
void Event::Init()
{
m_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
}
void Event::Shutdown()
{
CloseHandle(m_hEvent);
m_hEvent = 0;
}
void Event::Set()
{
SetEvent(m_hEvent);
}
bool Event::Wait(const u32 timeout)
{
return WaitForSingleObject(m_hEvent, timeout) != WAIT_OBJECT_0;
}
inline HRESULT MsgWaitForSingleObject(HANDLE handle, DWORD timeout)
{
return MsgWaitForMultipleObjects(1, &handle, FALSE, timeout, 0);
}
void Event::MsgWait()
{
// Adapted from MSDN example http://msdn.microsoft.com/en-us/library/ms687060.aspx
while (true)
{
DWORD result;
MSG msg;
// Read all of the messages in this next loop,
// removing each message as we read it.
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
// If it is a quit message, exit.
if (msg.message == WM_QUIT)
return;
// Otherwise, dispatch the message.
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// Wait for any message sent or posted to this queue
// or for one of the passed handles be set to signaled.
result = MsgWaitForSingleObject(m_hEvent, THREAD_WAIT_TIMEOUT);
// The result tells us the type of event we have.
if (result == (WAIT_OBJECT_0 + 1))
{
// New messages have arrived.
// Continue to the top of the always while loop to
// dispatch them and resume waiting.
continue;
}
else
{
// result == WAIT_OBJECT_0
// Our event got signaled
return;
}
}
}
// Supporting functions
void SleepCurrentThread(int ms)
{
Sleep(ms);
}
typedef struct tagTHREADNAME_INFO
{
DWORD dwType; // must be 0x1000
LPCSTR szName; // pointer to name (in user addr space)
DWORD dwThreadID; // thread ID (-1=caller thread)
DWORD dwFlags; // reserved for future use, must be zero
} THREADNAME_INFO;
// Usage: SetThreadName (-1, "MainThread");
//
// Sets the debugger-visible name of the current thread.
// Uses undocumented (actually, it is now documented) trick.
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
// This is implemented much nicer in upcoming msvc++, see:
// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
void SetCurrentThreadName(const TCHAR* szThreadName)
{
THREADNAME_INFO info;
info.dwType = 0x1000;
#ifdef UNICODE
//TODO: Find the proper way to do this.
char tname[256];
unsigned int i;
for (i = 0; i < _tcslen(szThreadName); i++)
{
tname[i] = (char)szThreadName[i]; //poor man's unicode->ansi, TODO: fix
}
tname[i] = 0;
info.szName = tname;
#else
info.szName = szThreadName;
#endif
info.dwThreadID = -1; //dwThreadID;
info.dwFlags = 0;
__try
{
RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (ULONG_PTR*)&info);
}
__except(EXCEPTION_CONTINUE_EXECUTION)
{}
}
#else // !WIN32, so must be POSIX threads
pthread_key_t threadname_key;
CriticalSection::CriticalSection(int spincount_unused)
{
pthread_mutex_init(&mutex, NULL);
}
CriticalSection::~CriticalSection()
{
pthread_mutex_destroy(&mutex);
}
void CriticalSection::Enter()
{
int ret = pthread_mutex_lock(&mutex);
if (ret) ERROR_LOG(COMMON, "%s: pthread_mutex_lock(%p) failed: %s\n",
__FUNCTION__, &mutex, strerror(ret));
}
bool CriticalSection::TryEnter()
{
return(!pthread_mutex_trylock(&mutex));
}
void CriticalSection::Leave()
{
int ret = pthread_mutex_unlock(&mutex);
if (ret) ERROR_LOG(COMMON, "%s: pthread_mutex_unlock(%p) failed: %s\n",
__FUNCTION__, &mutex, strerror(ret));
}
Thread::Thread(ThreadFunc function, void* arg)
: thread_id(0)
{
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setstacksize(&attr, 1024 * 1024);
int ret = pthread_create(&thread_id, &attr, function, arg);
if (ret) ERROR_LOG(COMMON, "%s: pthread_create(%p, %p, %p, %p) failed: %s\n",
__FUNCTION__, &thread_id, &attr, function, arg, strerror(ret));
INFO_LOG(COMMON, "created new thread %lu (func=%p, arg=%p)\n", thread_id, function, arg);
}
Thread::~Thread()
{
WaitForDeath();
}
void Thread::WaitForDeath()
{
if (thread_id)
{
void* exit_status;
int ret = pthread_join(thread_id, &exit_status);
if (ret) ERROR_LOG(COMMON, "error joining thread %lu: %s\n", thread_id, strerror(ret));
if (exit_status)
ERROR_LOG(COMMON, "thread %lu exited with status %d\n", thread_id, *(int *)exit_status);
thread_id = 0;
}
}
void Thread::SetAffinity(int mask)
{
// This is non-standard
#ifdef __linux__
cpu_set_t cpu_set;
CPU_ZERO(&cpu_set);
for (unsigned int i = 0; i < sizeof(mask) * 8; i++)
{
if ((mask >> i) & 1){CPU_SET(i, &cpu_set);}
}
pthread_setaffinity_np(thread_id, sizeof(cpu_set), &cpu_set);
#endif
}
void Thread::SetCurrentThreadAffinity(int mask)
{
#ifdef __linux__
cpu_set_t cpu_set;
CPU_ZERO(&cpu_set);
for (size_t i = 0; i < sizeof(mask) * 8; i++)
{
if ((mask >> i) & 1){CPU_SET(i, &cpu_set);}
}
pthread_setaffinity_np(pthread_self(), sizeof(cpu_set), &cpu_set);
#endif
}
bool Thread::IsCurrentThread()
{
return pthread_equal(pthread_self(), thread_id) != 0;
}
void InitThreading() {
static int thread_init_done = 0;
if (thread_init_done)
return;
if (pthread_key_create(&threadname_key, NULL/*free*/) != 0)
perror("Unable to create thread name key: ");
thread_init_done++;
}
void SleepCurrentThread(int ms)
{
usleep(1000 * ms);
}
void SetCurrentThreadName(const TCHAR* szThreadName)
{
char *name = strdup(szThreadName);
// pthread_setspecific returns 0 on success
// free the string from strdup if fails
// creates a memory leak if it actually doesn't fail
// since we don't delete it once we delete the thread
// we are using a single threadname_key anyway for all threads
if(!pthread_setspecific(threadname_key, name))
free(name);
INFO_LOG(COMMON, "%s(%s)\n", __FUNCTION__, szThreadName);
}
Event::Event()
{
is_set_ = false;
}
void Event::Init()
{
pthread_cond_init(&event_, 0);
pthread_mutex_init(&mutex_, 0);
}
void Event::Shutdown()
{
pthread_mutex_destroy(&mutex_);
pthread_cond_destroy(&event_);
}
void Event::Set()
{
pthread_mutex_lock(&mutex_);
if (!is_set_)
{
is_set_ = true;
pthread_cond_signal(&event_);
}
pthread_mutex_unlock(&mutex_);
}
bool Event::Wait(const u32 timeout)
{
bool timedout = false;
struct timespec wait;
pthread_mutex_lock(&mutex_);
if (timeout != INFINITE)
{
struct timeval now;
gettimeofday(&now, NULL);
memset(&wait, 0, sizeof(wait));
//TODO: timespec also has nanoseconds, but do we need them?
//as consequence, waiting is limited to seconds for now.
//the following just looks ridiculous, and probably fails for
//values 429 < ms <= 999 since it overflows the long.
//wait.tv_nsec = (now.tv_usec + (timeout % 1000) * 1000) * 1000);
wait.tv_sec = now.tv_sec + (timeout / 1000);
}
while (!is_set_ && !timedout)
{
if (timeout == INFINITE)
{
pthread_cond_wait(&event_, &mutex_);
}
else
{
timedout = pthread_cond_timedwait(&event_, &mutex_, &wait) == ETIMEDOUT;
}
}
is_set_ = false;
pthread_mutex_unlock(&mutex_);
return timedout;
}
#endif
} // namespace Common