mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-25 07:21:14 +01:00
766818baa8
made Lua run on the CPU thread to fix unreliable script execution issues several fixes so the Lua savestate functions can actually work added Lua function savestate.verify to help with catching desyncs implemented FailVerifyAtFrameBoundary in Lua interface added a Clear button to the LuaWindow git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5382 8ced0084-cf51-0410-be5f-012b33b47a6e
516 lines
10 KiB
C++
516 lines
10 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Setup.h"
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#include "Thread.h"
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#include "Common.h"
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#ifdef USE_BEGINTHREADEX
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#include <process.h>
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#endif
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namespace Common
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{
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int Thread::CurrentId()
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{
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#ifdef _WIN32
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return GetCurrentThreadId();
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#else
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return 0;
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#endif
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}
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#ifdef _WIN32
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void InitThreading()
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{
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// Nothing to do in Win32 build.
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}
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CriticalSection::CriticalSection(int spincount)
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{
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if (spincount)
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{
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if (!InitializeCriticalSectionAndSpinCount(§ion, spincount))
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ERROR_LOG(COMMON, "CriticalSection could not be initialized!\n%s", GetLastErrorMsg());
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}
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else
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{
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InitializeCriticalSection(§ion);
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}
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}
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CriticalSection::~CriticalSection()
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{
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DeleteCriticalSection(§ion);
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}
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void CriticalSection::Enter()
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{
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EnterCriticalSection(§ion);
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}
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bool CriticalSection::TryEnter()
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{
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return TryEnterCriticalSection(§ion) ? true : false;
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}
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void CriticalSection::Leave()
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{
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LeaveCriticalSection(§ion);
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}
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Thread::Thread(ThreadFunc function, void* arg)
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: m_hThread(NULL), m_threadId(0)
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{
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#ifdef USE_BEGINTHREADEX
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m_hThread = (HANDLE)_beginthreadex(NULL, 0, function, arg, 0, &m_threadId);
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#else
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m_hThread = CreateThread(NULL, 0, function, arg, 0, &m_threadId);
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#endif
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}
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Thread::~Thread()
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{
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WaitForDeath();
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}
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DWORD Thread::WaitForDeath(const int iWait)
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{
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if (m_hThread)
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{
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DWORD Wait = WaitForSingleObject(m_hThread, iWait);
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CloseHandle(m_hThread);
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m_hThread = NULL;
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return Wait;
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}
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return NULL;
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}
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void Thread::SetAffinity(int mask)
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{
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SetThreadAffinityMask(m_hThread, mask);
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}
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void Thread::SetPriority(int priority)
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{
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SetThreadPriority(m_hThread, priority);
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}
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void Thread::SetCurrentThreadAffinity(int mask)
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{
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SetThreadAffinityMask(GetCurrentThread(), mask);
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}
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bool Thread::IsCurrentThread()
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{
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return GetCurrentThreadId() == m_threadId;
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}
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EventEx::EventEx()
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{
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InterlockedExchange(&m_Lock, 1);
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}
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void EventEx::Init()
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{
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InterlockedExchange(&m_Lock, 1);
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}
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void EventEx::Shutdown()
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{
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InterlockedExchange(&m_Lock, 0);
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}
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void EventEx::Set()
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{
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InterlockedExchange(&m_Lock, 0);
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}
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void EventEx::Spin()
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{
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while (InterlockedCompareExchange(&m_Lock, 1, 0))
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// This only yields when there is a runnable thread on this core
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// If not, spin
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SwitchToThread();
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}
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void EventEx::Wait()
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{
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while (InterlockedCompareExchange(&m_Lock, 1, 0))
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// This directly enters Ring0 and enforces a sleep about 15ms
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SleepCurrentThread(1);
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}
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bool EventEx::MsgWait()
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{
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while (InterlockedCompareExchange(&m_Lock, 1, 0))
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{
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT) return false;
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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// This directly enters Ring0 and enforces a sleep about 15ms
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SleepCurrentThread(1);
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}
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return true;
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}
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// Regular same thread loop based waiting
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Event::Event()
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{
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m_hEvent = 0;
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}
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void Event::Init()
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{
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m_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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}
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void Event::Shutdown()
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{
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CloseHandle(m_hEvent);
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m_hEvent = 0;
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}
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void Event::Set()
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{
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SetEvent(m_hEvent);
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}
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bool Event::Wait(const u32 timeout)
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{
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return WaitForSingleObject(m_hEvent, timeout) != WAIT_OBJECT_0;
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}
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inline HRESULT MsgWaitForSingleObject(HANDLE handle, DWORD timeout)
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{
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return MsgWaitForMultipleObjects(1, &handle, FALSE, timeout, 0);
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}
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void Event::MsgWait()
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{
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// Adapted from MSDN example http://msdn.microsoft.com/en-us/library/ms687060.aspx
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while (true)
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{
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DWORD result;
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MSG msg;
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// Read all of the messages in this next loop,
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// removing each message as we read it.
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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{
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// If it is a quit message, exit.
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if (msg.message == WM_QUIT)
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return;
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// Otherwise, dispatch the message.
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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// Wait for any message sent or posted to this queue
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// or for one of the passed handles be set to signaled.
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result = MsgWaitForSingleObject(m_hEvent, THREAD_WAIT_TIMEOUT);
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// The result tells us the type of event we have.
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if (result == (WAIT_OBJECT_0 + 1))
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{
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// New messages have arrived.
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// Continue to the top of the always while loop to
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// dispatch them and resume waiting.
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continue;
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}
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else
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{
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// result == WAIT_OBJECT_0
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// Our event got signaled
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return;
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}
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}
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}
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// Supporting functions
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void SleepCurrentThread(int ms)
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{
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Sleep(ms);
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}
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typedef struct tagTHREADNAME_INFO
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{
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DWORD dwType; // must be 0x1000
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LPCSTR szName; // pointer to name (in user addr space)
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DWORD dwThreadID; // thread ID (-1=caller thread)
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DWORD dwFlags; // reserved for future use, must be zero
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} THREADNAME_INFO;
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// Usage: SetThreadName (-1, "MainThread");
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//
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// Sets the debugger-visible name of the current thread.
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// Uses undocumented (actually, it is now documented) trick.
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// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
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// This is implemented much nicer in upcoming msvc++, see:
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// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
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void SetCurrentThreadName(const TCHAR* szThreadName)
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{
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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#ifdef UNICODE
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//TODO: Find the proper way to do this.
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char tname[256];
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unsigned int i;
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for (i = 0; i < _tcslen(szThreadName); i++)
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{
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tname[i] = (char)szThreadName[i]; //poor man's unicode->ansi, TODO: fix
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}
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tname[i] = 0;
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info.szName = tname;
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#else
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info.szName = szThreadName;
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#endif
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info.dwThreadID = -1; //dwThreadID;
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info.dwFlags = 0;
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__try
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{
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RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (ULONG_PTR*)&info);
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}
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__except(EXCEPTION_CONTINUE_EXECUTION)
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{}
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}
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#else // !WIN32, so must be POSIX threads
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pthread_key_t threadname_key;
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CriticalSection::CriticalSection(int spincount_unused)
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{
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pthread_mutex_init(&mutex, NULL);
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}
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CriticalSection::~CriticalSection()
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{
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pthread_mutex_destroy(&mutex);
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}
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void CriticalSection::Enter()
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{
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int ret = pthread_mutex_lock(&mutex);
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if (ret) ERROR_LOG(COMMON, "%s: pthread_mutex_lock(%p) failed: %s\n",
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__FUNCTION__, &mutex, strerror(ret));
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}
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bool CriticalSection::TryEnter()
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{
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return(!pthread_mutex_trylock(&mutex));
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}
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void CriticalSection::Leave()
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{
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int ret = pthread_mutex_unlock(&mutex);
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if (ret) ERROR_LOG(COMMON, "%s: pthread_mutex_unlock(%p) failed: %s\n",
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__FUNCTION__, &mutex, strerror(ret));
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}
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Thread::Thread(ThreadFunc function, void* arg)
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: thread_id(0)
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{
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_setstacksize(&attr, 1024 * 1024);
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int ret = pthread_create(&thread_id, &attr, function, arg);
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if (ret) ERROR_LOG(COMMON, "%s: pthread_create(%p, %p, %p, %p) failed: %s\n",
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__FUNCTION__, &thread_id, &attr, function, arg, strerror(ret));
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INFO_LOG(COMMON, "created new thread %lu (func=%p, arg=%p)\n", thread_id, function, arg);
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}
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Thread::~Thread()
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{
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WaitForDeath();
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}
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void Thread::WaitForDeath()
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{
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if (thread_id)
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{
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void* exit_status;
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int ret = pthread_join(thread_id, &exit_status);
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if (ret) ERROR_LOG(COMMON, "error joining thread %lu: %s\n", thread_id, strerror(ret));
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if (exit_status)
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ERROR_LOG(COMMON, "thread %lu exited with status %d\n", thread_id, *(int *)exit_status);
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thread_id = 0;
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}
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}
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void Thread::SetAffinity(int mask)
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{
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// This is non-standard
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#ifdef __linux__
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cpu_set_t cpu_set;
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CPU_ZERO(&cpu_set);
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for (unsigned int i = 0; i < sizeof(mask) * 8; i++)
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{
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if ((mask >> i) & 1){CPU_SET(i, &cpu_set);}
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}
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pthread_setaffinity_np(thread_id, sizeof(cpu_set), &cpu_set);
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#endif
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}
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void Thread::SetCurrentThreadAffinity(int mask)
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{
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#ifdef __linux__
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cpu_set_t cpu_set;
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CPU_ZERO(&cpu_set);
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for (size_t i = 0; i < sizeof(mask) * 8; i++)
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{
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if ((mask >> i) & 1){CPU_SET(i, &cpu_set);}
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}
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pthread_setaffinity_np(pthread_self(), sizeof(cpu_set), &cpu_set);
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#endif
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}
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bool Thread::IsCurrentThread()
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{
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return pthread_equal(pthread_self(), thread_id) != 0;
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}
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void InitThreading() {
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static int thread_init_done = 0;
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if (thread_init_done)
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return;
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if (pthread_key_create(&threadname_key, NULL/*free*/) != 0)
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perror("Unable to create thread name key: ");
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thread_init_done++;
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}
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void SleepCurrentThread(int ms)
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{
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usleep(1000 * ms);
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}
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void SetCurrentThreadName(const TCHAR* szThreadName)
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{
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char *name = strdup(szThreadName);
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// pthread_setspecific returns 0 on success
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// free the string from strdup if fails
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// creates a memory leak if it actually doesn't fail
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// since we don't delete it once we delete the thread
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// we are using a single threadname_key anyway for all threads
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if(!pthread_setspecific(threadname_key, name))
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free(name);
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INFO_LOG(COMMON, "%s(%s)\n", __FUNCTION__, szThreadName);
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}
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Event::Event()
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{
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is_set_ = false;
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}
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void Event::Init()
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{
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pthread_cond_init(&event_, 0);
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pthread_mutex_init(&mutex_, 0);
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}
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void Event::Shutdown()
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{
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pthread_mutex_destroy(&mutex_);
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pthread_cond_destroy(&event_);
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}
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void Event::Set()
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{
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pthread_mutex_lock(&mutex_);
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if (!is_set_)
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{
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is_set_ = true;
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pthread_cond_signal(&event_);
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}
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pthread_mutex_unlock(&mutex_);
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}
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bool Event::Wait(const u32 timeout)
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{
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bool timedout = false;
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struct timespec wait;
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pthread_mutex_lock(&mutex_);
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if (timeout != INFINITE)
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{
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struct timeval now;
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gettimeofday(&now, NULL);
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memset(&wait, 0, sizeof(wait));
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//TODO: timespec also has nanoseconds, but do we need them?
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//as consequence, waiting is limited to seconds for now.
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//the following just looks ridiculous, and probably fails for
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//values 429 < ms <= 999 since it overflows the long.
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//wait.tv_nsec = (now.tv_usec + (timeout % 1000) * 1000) * 1000);
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wait.tv_sec = now.tv_sec + (timeout / 1000);
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}
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while (!is_set_ && !timedout)
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{
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if (timeout == INFINITE)
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{
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pthread_cond_wait(&event_, &mutex_);
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}
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else
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{
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timedout = pthread_cond_timedwait(&event_, &mutex_, &wait) == ETIMEDOUT;
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}
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}
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is_set_ = false;
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pthread_mutex_unlock(&mutex_);
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return timedout;
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}
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#endif
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} // namespace Common
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