lfsafady 75af792070 Swapped out the sound_sync_event.Wait() call by a simple std::sleep_for.
It seems to make no difference besides allowing lower latencies and more
stability on hardware OpenAL cards. Maybe the Wait() call waits for too
long, causing buffers underruns.
2017-06-27 07:08:43 -03:00
..
2017-06-06 16:27:52 +02:00
2017-06-03 18:20:41 -07:00
2017-06-27 00:06:14 -07:00