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https://github.com/dolphin-emu/dolphin.git
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75dd48247f
this new design will once create a texture for all chars. while rendering a string, a list of polygons (position on screen + texture) for this string is generated on the fly and print at once by glDrawArrays. atm, there is no support for colors, so everything will display white. Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _RASTERFONT_H_
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#define _RASTERFONT_H_
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class RasterFont {
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public:
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RasterFont();
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~RasterFont(void);
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static int debug;
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void printMultilineText(const char *text, double x, double y, double z, int bbWidth, int bbHeight, u32 color);
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private:
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u32 VBO;
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u32 VAO;
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u32 texture;
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};
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#endif // _RASTERFONT_H_
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