mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-11 00:29:11 +01:00
764aee6995
Texture was being bound as a render target while still being set as a shader resource. D3D automatically unbinds the SRV in this case and generates a validation error. The fix is to manually unbind SRV, render into it and then re-bind to old slots.