dolphin/Source/Core/DolphinWX/Src/LuaWindow.cpp
nitsuja- 766818baa8 possible savestate memory leak fix in DoBuffer
made Lua run on the CPU thread to fix unreliable script execution issues
several fixes so the Lua savestate functions can actually work
added Lua function savestate.verify to help with catching desyncs
implemented FailVerifyAtFrameBoundary in Lua interface
added a Clear button to the LuaWindow

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5382 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 21:02:03 +00:00

236 lines
7.2 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "LuaWindow.h"
#include "LuaInterface.h"
#include "../../Core/Src/CoreTiming.h"
#include <map>
int wxLuaWindow::luaCount = 0;
// Constant Colors
const unsigned long COLOR_GRAY = 0xDCDCDC;
BEGIN_EVENT_TABLE(wxLuaWindow, wxWindow)
EVT_SIZE( wxLuaWindow::OnEvent_Window_Resize)
EVT_CLOSE( wxLuaWindow::OnEvent_Window_Close)
EVT_BUTTON(ID_BUTTON_CLOSE, wxLuaWindow::OnEvent_ButtonClose_Press)
EVT_BUTTON(ID_BUTTON_LOAD, wxLuaWindow::OnEvent_ScriptLoad_Press)
EVT_BUTTON(ID_BUTTON_RUN, wxLuaWindow::OnEvent_ScriptRun_Press)
EVT_BUTTON(ID_BUTTON_STOP, wxLuaWindow::OnEvent_ScriptStop_Press)
EVT_BUTTON(ID_BUTTON_CLEAR, wxLuaWindow::OnEvent_ButtonClear_Press)
END_EVENT_TABLE()
std::map<int, wxLuaWindow *> g_contextMap;
static int ev_LuaOpen, ev_LuaClose, ev_LuaStart, ev_LuaStop;
void LuaPrint(int uid, const char *msg)
{
g_contextMap[uid]->PrintMessage(msg);
}
void LuaStop(int uid, bool ok)
{
if(ok)
g_contextMap[uid]->PrintMessage("Script completed successfully!\n");
else
g_contextMap[uid]->PrintMessage("Script failed\n");
g_contextMap[uid]->OnStop();
}
wxLuaWindow::wxLuaWindow(wxFrame* parent, const wxPoint& pos, const wxSize& size) :
wxFrame(parent, wxID_ANY, _T("Lua Script Console"), pos, size, wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE)
{
LuaWindow_InitFirstTime();
// Create Lua context
luaID = luaCount;
luaCount++;
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_LuaOpen, luaID);
g_contextMap[luaID] = this;
bScriptRunning = false;
// Create the GUI controls
InitGUIControls();
// Setup Window
SetBackgroundColour(wxColour(COLOR_GRAY));
SetSize(size);
SetPosition(pos);
Layout();
Show();
}
wxLuaWindow::~wxLuaWindow()
{
// On Disposal
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_LuaClose, luaID);
g_contextMap.erase(luaID);
}
void wxLuaWindow::PrintMessage(const char *text)
{
m_TextCtrl_Log->AppendText(wxString::FromAscii(text));
}
void wxLuaWindow::InitGUIControls()
{
// $ Log Console
m_Tab_Log = new wxPanel(this, ID_TAB_LOG, wxDefaultPosition, wxDefaultSize);
m_TextCtrl_Log = new wxTextCtrl(m_Tab_Log, ID_TEXTCTRL_LOG, wxT(""), wxDefaultPosition, wxSize(100, 600),
wxTE_MULTILINE | wxTE_READONLY | wxTE_DONTWRAP);
wxBoxSizer *HStrip1 = new wxBoxSizer(wxHORIZONTAL);
wxBoxSizer *sTabLog = new wxBoxSizer(wxVERTICAL);
sTabLog->Add(HStrip1, 0, wxALL, 5);
sTabLog->Add(m_TextCtrl_Log, 1, wxALL|wxEXPAND, 5);
m_Tab_Log->SetSizer(sTabLog);
m_Tab_Log->Layout();
// Button Strip
m_Button_Close = new wxButton(this, ID_BUTTON_CLOSE, _T("Close"), wxDefaultPosition, wxDefaultSize);
m_Button_LoadScript = new wxButton(this, ID_BUTTON_LOAD, _T("Load Script..."), wxDefaultPosition, wxDefaultSize);
m_Button_Run = new wxButton(this, ID_BUTTON_RUN, _T("Run"), wxDefaultPosition, wxDefaultSize);
m_Button_Stop = new wxButton(this, ID_BUTTON_STOP, _T("Stop"), wxDefaultPosition, wxDefaultSize);
m_Button_Clear = new wxButton(this, ID_BUTTON_CLEAR, _T("Clear"), wxDefaultPosition, wxDefaultSize);
wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
m_Button_Run->Disable();
m_Button_Stop->Disable();
sButtons->Add(m_Button_Close, 0, wxALL, 5);
sButtons->Add(m_Button_LoadScript, 0, wxALL, 5);
sButtons->Add(m_Button_Run, 0, wxALL, 5);
sButtons->Add(m_Button_Stop, 0, wxALL, 5);
sButtons->Add(m_Button_Clear, 0, wxALL, 5);
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_Tab_Log, 1, wxEXPAND|wxALL, 5);
sMain->Add(sButtons, 0, wxALL, 5);
SetSizer(sMain);
Layout();
Fit();
}
void wxLuaWindow::OnEvent_ScriptLoad_Press(wxCommandEvent& WXUNUSED(event))
{
wxString path = wxFileSelector(
_T("Select the script to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
wxString::Format
(
_T("Lua Scripts (lua)|*.lua|All files (%s)|%s"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if(!path.IsEmpty())
currentScript = path;
else
return;
m_TextCtrl_Log->Clear();
m_TextCtrl_Log->AppendText(wxString::FromAscii(
StringFromFormat("Script %s loaded successfully.\n",
(const char *)path.mb_str()).c_str()));
m_Button_Run->Enable();
}
void wxLuaWindow::OnEvent_ScriptRun_Press(wxCommandEvent& WXUNUSED(event))
{
m_TextCtrl_Log->AppendText(wxT("Running script...\n"));
bScriptRunning = true;
m_Button_LoadScript->Disable();
m_Button_Run->Disable();
m_Button_Stop->Enable();
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_LuaStart, luaID);
}
void wxLuaWindow::OnEvent_ScriptStop_Press(wxCommandEvent& WXUNUSED(event))
{
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_LuaStop, luaID);
OnStop();
PrintMessage("Script stopped!\n");
}
void wxLuaWindow::OnStop()
{
bScriptRunning = false;
m_Button_LoadScript->Enable();
m_Button_Run->Enable();
m_Button_Stop->Disable();
}
void wxLuaWindow::OnEvent_ButtonClear_Press(wxCommandEvent& WXUNUSED (event))
{
m_TextCtrl_Log->Clear();
}
void wxLuaWindow::OnEvent_Window_Resize(wxSizeEvent& WXUNUSED (event))
{
Layout();
}
void wxLuaWindow::OnEvent_ButtonClose_Press(wxCommandEvent& WXUNUSED (event))
{
Destroy();
}
void wxLuaWindow::OnEvent_Window_Close(wxCloseEvent& WXUNUSED (event))
{
Destroy();
}
// this layer of event stuff is because Lua needs to run on the CPU thread
void wxLuaWindow::LuaOpenCallback(u64 userdata, int)
{
Lua::OpenLuaContext((int)userdata, LuaPrint, NULL, LuaStop);
}
void wxLuaWindow::LuaCloseCallback(u64 userdata, int)
{
Lua::CloseLuaContext((int)userdata);
}
void wxLuaWindow::LuaStartCallback(u64 userdata, int)
{
int luaID = (int)userdata;
Lua::RunLuaScriptFile(luaID, (const char *)g_contextMap[luaID]->currentScript.mb_str());
}
void wxLuaWindow::LuaStopCallback(u64 userdata, int)
{
Lua::StopLuaScript((int)userdata);
}
void wxLuaWindow::LuaWindow_InitFirstTime()
{
static bool initialized = false;
if(!initialized)
{
ev_LuaOpen = CoreTiming::RegisterEvent("LuaOpen", &wxLuaWindow::LuaOpenCallback);
ev_LuaClose = CoreTiming::RegisterEvent("LuaClose", &wxLuaWindow::LuaCloseCallback);
ev_LuaStart = CoreTiming::RegisterEvent("LuaStart", &wxLuaWindow::LuaStartCallback);
ev_LuaStop = CoreTiming::RegisterEvent("LuaStop", &wxLuaWindow::LuaStopCallback);
initialized = true;
}
}