NeoBrainX 7698d85a8e DX11:
- Speed up MSAA by using custom resolve shaders instead of ID3D11DeviceContext::ResolveSubresource().
- Fix EFB access when MSAA is enabled.
- Implement the "force linear filtering" option.
- Compile shaders using shader model 4.1 or 5.0 if available.
- Some minor cleanups.

Who cares about DX9 and OGL anyway :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6481 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27 11:11:05 +00:00
..
2010-11-23 13:57:01 +00:00
2010-05-22 21:58:43 +00:00
2010-11-23 13:57:01 +00:00
2010-01-21 21:27:52 +00:00
2010-07-18 00:18:31 +00:00
2010-11-27 11:11:05 +00:00