mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-11 16:49:12 +01:00
fa27a97fbb
1) I fixed the emulated Nunchuck in Zelda - TP, however I chose the minimum workable delay time that worked in my PC, in fact it's so short that the Nunchuck still fails sometimes. If you have a very fast PC or something like that so that the Nunchuck still don't work please let me know. 2) I also made the Wiimote work after Stop and Start 3) I changed /Dev/USB to initialize the emulated Wiimote directly after ScanEnable, not wait for any countdown git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1814 8ced0084-cf51-0410-be5f-012b33b47a6e
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#ifndef WIIMOTE_CONSOLE_H
|
|
#define WIIMOTE_CONSOLE_H
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Includes
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
#include <iostream>
|
|
//////////////////////////////
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Declarations
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
std::string Tm(bool Ms = false);
|
|
void startConsoleWin(int width, int height, char* fname);
|
|
int wprintf(const char *fmt, ...);
|
|
int aprintf(int a, const char *fmt, ...);
|
|
void ClearScreen();
|
|
|
|
#ifdef _WIN32
|
|
HWND GetConsoleHwnd(void);
|
|
#endif
|
|
///////////////////////////////
|
|
|
|
#endif // WIIMOTE_CONSOLE_H
|