Lioncash 7ab0cca645 Clean up most (99.99%) of the tab/space mismatches in the VideoSoftware project.
Got rid of trailing spaces that were unnecessary too.

Also update the license header for this project. We don't use SVN anymore.
2013-04-13 23:54:02 -04:00

38 lines
1.4 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official Git repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _TRANSFORM_UNIT_H_
#define _TRANSFORM_UNIT_H_
struct InputVertexData;
struct OutputVertexData;
namespace TransformUnit
{
void MultiplyVec2Mat24(const float *vec, const float *mat, float *result);
void MultiplyVec2Mat34(const float *vec, const float *mat, float *result);
void MultiplyVec3Mat33(const float *vec, const float *mat, float *result);
void MultiplyVec3Mat34(const float *vec, const float *mat, float *result);
void TransformPosition(const InputVertexData *src, OutputVertexData *dst);
void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst);
void TransformColor(const InputVertexData *src, OutputVertexData *dst);
void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool specialCase);
}
#endif