mirror of
https://github.com/dolphin-emu/dolphin.git
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77a5af3bcf
As of this commit, it is broken into CPU Settings and Video Settings. I also simplified the code that is responsible for setting the valid CPU cores and video backends by simply making UI string arrays that get chosen, based on the platform the Android device is running on.
55 lines
1.8 KiB
XML
55 lines
1.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!-- All lists for ListPreference keys/values are placed here -->
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<resources>
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<!-- CPU core selection - X86 -->
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<string-array name="emuCoreEntriesX86" translatable="false">
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<item>@string/interpreter</item>
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<item>@string/jit64_recompiler</item>
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<item>@string/jitil_recompiler</item>
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</string-array>
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<string-array name="emuCoreValuesX86" translatable="false">
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<item>0</item>
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<item>1</item>
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<item>2</item>
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</string-array>
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<!-- CPU core selection - ARM -->
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<string-array name="emuCoreEntriesARM" translatable="false">
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<item>@string/interpreter</item>
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<item>@string/jit_arm_recompiler</item>
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</string-array>
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<string-array name="emuCoreValuesARM" translatable="false">
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<item>0</item>
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<item>3</item>
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</string-array>
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<!-- CPU core selection - Other -->
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<string-array name="emuCoreEntriesOther" translatable="false">
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<item>@string/interpreter</item>
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</string-array>
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<string-array name="emuCoreValuesOther" translatable="false">
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<item>0</item>
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</string-array>
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<!-- Video Backend Selection - Supports OpenGL ES 3 -->
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<string-array name="videoBackendEntriesGLES3" translatable="false">
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<item>@string/software_renderer</item>
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<item>@string/opengl_es3</item>
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</string-array>
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<string-array name="videoBackendValuesGLES3" translatable="false">
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<item>Software Renderer</item>
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<item>OGL</item>
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</string-array>
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<!-- Video Backend Selection - No OpenGL ES 3 support -->
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<string-array name="videoBackendEntriesNoGLES3">
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<item>@string/software_renderer</item>
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</string-array>
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<string-array name="videoBackendValuesNoGLES3">
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<item>Software Renderer</item>
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</string-array>
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</resources> |